Kailric
Jack of All Trades
Summary, this means that the mod timeframe covers 4 main intercovering periods:
- Pre-state Eastern Slavic tribes and tribal unions (?-IX century);
- Kievan Rus to start with as a state (IX-XIII);
- Fragmented Russian realms (X-XVI) fighting each other, constantly rioting against the Horde, and also repelling invasions from the West (see Battle of the Ice for instance)
- Moscow Duchy (XIII-XVI) rising from the ashes to become the Russian Empire in 200 years...
... and, frankly, I have no idea about how to make it in one game...
Well, considering how the Mod currently works the rise of the Kievan Rus up to the Battle with the Horde sounds like the good fit. The Horde Will be the Invading Force that you must defeat at the end in order to Win. It will be your chance to change history. Also, the period of the Horde occupation would be a good one. The Khan would be the King imposing his will and you must gain power enough to over throw him. Perhaps a Leader from each period can be a choice with each leader having a different Victory condition. Most of this is already in the mod.
Alpha Release:
* Contains many "raw" features that have not yet undergone any detailled improvments or quality control.
* Lots of small open todos (e.g. balancing, graphics, texts, translations, ...) for the actual release
* Intended to find support for bugfixing or programming or graphics.
Yeah, this was the type of release, I had a long to do list left. But I'll be sure to make note of it.
(But that is simply a matter of taste. I prefer to handle those development steps internally with team and partners.)
We don't have a "team and partners" enough to do this.