Welcome to Dr kossin #24.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Round 0 SIP and discuss
Round 1 When barbs are attacked
Round 2 Catching up
Round 3 Towards a tech lead?!?
Round 4 Getting ready to mobilize
Round 5 Built out of thin air
Round 6 Extermination
Round 7 Nothing a few punches can't solve
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
A special thanks to BigTime who provided the map.
The leader, this time, is:
Please refer to the Zulu Civ IV wiki for more information on this leader/nation. (sorry for the reading difficulty... I'm trying to color it to the nation's color so it's bound to be unreadable at some point.)
The start:
I like playing Shaka. A lot! He's one of the strongest leaders despite no "economic techs". I rate Expansive pretty high for faster workers and "instant-granaries". Moreover, Shaka is kinda half-Organized with the Ikhanda that reduces maintenance while effectively costing only 30.
The start looks fine. Oasis for extra commerce early on and a forested plains hill to accelerate the first worker. Food is okay with riverside rice and 2 flood plains with more green land than brown. I really don't like Incense in the BFC however, it's a bad tile in general. There might be a cow or wheat in the fog for more food but let's not ask for too much. (copper?!?!)
The river looks nice and I think settling in place is a pretty safe bet here.
Techwise, if there's no cows in my immediate BFC, I think there's enough commerce to go for Mining>BW right away. The second city might be on the river making The Wheel less of a priority. I won't get too far ahead as it's just speculation at this point and exploration is required to really have a better idea of how to proceed.
First round starts tomorrow, feel free to chime in until then!
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands.
Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more.
You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case
You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out.
Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can.
Enough talk, on to the game.
Dr kossin #24
Round 0 SIP and discuss
Round 1 When barbs are attacked
Round 2 Catching up
Round 3 Towards a tech lead?!?
Round 4 Getting ready to mobilize
Round 5 Built out of thin air
Round 6 Extermination
Round 7 Nothing a few punches can't solve
Game settings
Deity
Normal Speed
Fractal
No Events
No Huts
BTS 3.19 with BUG 4.2 in CustomAssets and BULL 1.0
Everything else is normal.
A special thanks to BigTime who provided the map.
The leader, this time, is:
Please refer to the Zulu Civ IV wiki for more information on this leader/nation. (sorry for the reading difficulty... I'm trying to color it to the nation's color so it's bound to be unreadable at some point.)
The start:
I like playing Shaka. A lot! He's one of the strongest leaders despite no "economic techs". I rate Expansive pretty high for faster workers and "instant-granaries". Moreover, Shaka is kinda half-Organized with the Ikhanda that reduces maintenance while effectively costing only 30.
The start looks fine. Oasis for extra commerce early on and a forested plains hill to accelerate the first worker. Food is okay with riverside rice and 2 flood plains with more green land than brown. I really don't like Incense in the BFC however, it's a bad tile in general. There might be a cow or wheat in the fog for more food but let's not ask for too much. (copper?!?!)
The river looks nice and I think settling in place is a pretty safe bet here.
Techwise, if there's no cows in my immediate BFC, I think there's enough commerce to go for Mining>BW right away. The second city might be on the river making The Wheel less of a priority. I won't get too far ahead as it's just speculation at this point and exploration is required to really have a better idea of how to proceed.
First round starts tomorrow, feel free to chime in until then!