Dragon Age 2 - Demo impressions

Some things in this game still frustrate me. Endless enemies. Just finished the ladies night out quest. A quest in night time hightown (very unimaginative name) involving the random sister spawns there. So I go into the mansion (they all look the same on the inside), and I get attacked by endless spawns of enemies. Even when I killed the head sister person, I had like 3 more large group spawns pop up. I thought they would never end. I spent like 4 health potions on that fight. I don't know how I would have survived without Anders. Because even when he's out of mana, you can still activate the sustained mode (assuming you started the fight with it on) that gives continuous healing to all party members. It isn't a lot of healing, but there were a couple instances where I was still waiting on potion cooldowns with a sliver of life left. It's way too long of a cooldown. And the heal spell has too long of a cooldown.

My biggest annoyance in this game are lack of healing due to cooldowns, and unbelievable spawns of enemies (popping out of nowhere, or just unreasonable numbers of them). How do so many sisters live in one mansion? Seriously. Yes thinking about the hot lesbo action is nice, but we should at least try to have some semblance of reality here (and don't give me it's a fantasy game BS).

Yes, I know I'm still using chapter 1 equipment. I need new gear. But these fights are getting difficult for me. I would like to micromanage more, but it seems if I keep Hold off, they go and do their own thing too much, and if it is on, they stand there and do nothing (unless they have ranged attacks).

I had one fight where Anders was the last one standing, and he used his staff to finish a boss off. That was kind of humorous.
 
I'm considering giving DA2 a second chance by doing all of the comedic dialogue lines instead of the chivalrous ones. Is it amusing enough to warrant the trouble of reinstalling and what not?

Well, the most fun dialogue lines don't come from your choices but from your companions. If that's the only motivation to reinstall it, then just youtube for dragon age 2 banter.
 
Merrill really sucks. :) I'm using her for her quest line, and I went into the cave (chapter 2) with the big spider boss. I barely got through that battle, and now I died in a battle on the way out of the cave (big annoyance that mobs appear in a cave I already cleared). I should have brought Anders and went with two mages. I had a feeling I'd have rivalry points with him if I brought him on this particular quest (as Merrill is a blood mage), so I brought Varric. Merrill has no healing, so she's about useless. I went with lightning spells for something different, but tempest sucks ass compared to spells like firestorm. Chain lightning doesn't seem to do much either. And her blood magic spells don't work against undead I don't think. Worthless character, annoying too.

I've been playing this too much I think. I had a dream I was talking to my lady friend using a conversation wheel. It's bad when I dream of talking to real people with this stupid conversation wheel.

edit: total BS, I'm doing that battle with a Frost Horror again and skeleton archers killed Varric by shooting through a stone wall. My main rogue PC killed the frost horror with mark of death & assassination (had to do a rhyming triplet from Varric as my twin fangs was on cooldown), but then she died in the process as Varrics rhyming triplet was connecting. So anyways, the magical bending arrow killed Varric as he was behind a stone wall. I'll have to finish this battle with Merrill and Aveline. *sigh*
 
Er, there's no reason you can't have Merrill and Anders in the same party, I played through most of the latter half of the game with both of them. (Well, until I shelved DA2 out of boredom.)

Merrill has dabbled in blood magic in the past (and she'll go full monty if you let her) but she and Anders are both mages and generally sympathetic to the same things - up until active, open blood magic is taking place. You won't get any rivalry with Anders just for having Merrill in the same party.

Besides, it's not like Anders has much room to talk about misuse of magic given that he's carrying his own pet demon around. (AKA the demon is carrying his own pet human around.)
 
Yeah, her quirkiness was sometimes hilarious and sometimes really idiotic and obnoxious. Regardless, she's definitely useful like every other overpowered mage in DA, especially if you spec her with hot Primal action. Just because she doesn't have heals doesn't make her useless. Drink a potion, maybe. ;)

I did find her unique skill tree to be pretty underwhelming, since all those skills revolved around putting her in the thick of CQC, which isn't how I tend to play my glass cannons.
 
Ugh, that battle at the end of chapter 2 was a pain. 2 of the Qunari mages, and Arishok, and a bunch other mobs. If that guy casts Tempest (I believe that is what he's casting) it's all over for my party. But when Merrill casts it, it doesn't seem to do much.

I'm in chapter 3 now, so far it's been pretty easy.
 
The game is kind of fun, but the repetitive areas mean I get burned out by act 3. The game is almost too long. I wouldn't have minded a shorter game with less repeated areas.

The thought of exploring the wounded coast and the mountain yet again is filling me with dread. Maybe in the morning. But the game feel more like work than fun.

And why oh why can't I see quest items in my inventory? I'm looking for these lost swords. There are supposed to be 10 of them, I just don't know how many I have yet. Annoying.
 
I'm finally done with this game. It is far too long considering so many locations are reused. Here's a quick summary of my thoughts after finishing:

"I think I'm sick of mages and templars"- Varric

Varric says it best at the end of the game. It's not a bad game, it's above average. It's definitely not great, and I'm not sure I can say it is a good game. I feel it is right on the edge of being a good game. Some aspects of the game really seem novel, but in actuality it doesn't have much effect. Like the aspect of your actions affecting a future Kirkwall. The PC gamer review seems to really tout this, but it really doesn't have any noticeable effect that I can see. Sometimes I'd see the same NPC's doing the same thing they were 3 years ago. The friendship/rivalry system was decent, but I felt character development wasn't as good as Dragon Age.

I will post a review in the We review games thread.

The final battle was very easy. The high dragon is the toughest battle. But that really wasn't that tough if you pause a lot. The ancient demon Hybris was also tough. But same thing really, put your party on hold and pause a lot. I have to put my party on hold because Varric and Anders like to stupidly run where adds spawn. Smart potion consumption, pausing (and if necessary retreat wounded comrades) will make these battles doable. And Mythals favor really makes it easy. I never had a single party member get close to death on the final battle. It was far too easy. High dragon was easy in a way, just tedious because it lasted so long.
 
The final battle was very easy. The high dragon is the toughest battle. But that really wasn't that tough if you pause a lot. The ancient demon Hybris was also tough. But same thing really, put your party on hold and pause a lot. I have to put my party on hold because Varric and Anders like to stupidly run where adds spawn. Smart potion consumption, pausing (and if necessary retreat wounded comrades) will make these battles doable. And Mythals favor really makes it easy. I never had a single party member get close to death on the final battle. It was far too easy. High dragon was easy in a way, just tedious because it lasted so long.
Congratulations, you've described boss-battle combat for both Dragon Age games. :p
 
My biggest problem with this game is it's like Dragon Age lite. So many great things in Dragon Age: Origins are missing from this game. I didn't realize it until watching some let's plays on youtube of both games. It amazes me how far superior DA:O is to DA2. One thing taking getting used to is how much slower the combat in DA:O is. I don't remember it being that slow. It's like it is in slow motion compared to DA2.

I do think combat in DA:O is a little slow, but I feel DA2 went too far in speeding it up. I'd like to have seen a middle ground in between them. DA2 does seem to have better skills and spells, but the combat animations is what dooms DA2. It's hilarious watching Aveline stab with a mace. Or Fenris' equally hilarious 2 handed sword animation.

It's been a while since I touched DA:O (never got the expansion), and like I said, the videos bring me back. DA2 just doesn't recreate that magic.
 
My biggest problem with this game is it's like Dragon Age lite. So many great things in Dragon Age: Origins are missing from this game. I didn't realize it until watching some let's plays on youtube of both games. It amazes me how far superior DA:O is to DA2. One thing taking getting used to is how much slower the combat in DA:O is. I don't remember it being that slow. It's like it is in slow motion compared to DA2.

I do think combat in DA:O is a little slow, but I feel DA2 went too far in speeding it up. I'd like to have seen a middle ground in between them. DA2 does seem to have better skills and spells, but the combat animations is what dooms DA2. It's hilarious watching Aveline stab with a mace. Or Fenris' equally hilarious 2 handed sword animation.

It's been a while since I touched DA:O (never got the expansion), and like I said, the videos bring me back. DA2 just doesn't recreate that magic.

Right now I am playing DA:O for the second time (right after finishing it) and I really love it. :love: For me one of the best RPGs I ever played. And I started my carreer with Bard's Tale on the C64 many years ago. Almost no other RPG tied to to my PC like this one.

Despite the negative words about part 2 I will try it out.
 
I never bought DA:O or DA2 since both of them seemed pretty average as games and generic story-wise. NWN was a waste and I never got into NWN2 enough to finish the game. Baldurs Gate 2, Planescape: Torment , Mass Effect 2 and Witcher 1 and 2 on the other hand are great rpgs.

How does DA:O stack up against the games mentioned in your opinion? Is the story anything you won't predict a mile away? Is the character interaction interesting enough?
 
I never bought DA:O or DA2 since both of them seemed pretty average as games and generic story-wise. NWN was a waste and I never got into NWN2 enough to finish the game. Baldurs Gate 2, Planescape: Torment , Mass Effect 2 and Witcher 1 and 2 on the other hand are great rpgs.

How does DA:O stack up against the games mentioned in your opinion? Is the story anything you won't predict a mile away? Is the character interaction interesting enough?

I do also like ME 1 & 2 very much. In my books DA:O ha a deeper Story than these two. But the general feeling is comparable. (Except for the fact that one is Sci Fi and the other is Fantasy :crazyeye: )

And DA:O has barrels full of blood.
 
such as... everything. I just started a game of DA:O last night. One is an adult rpg, the other is aimed t young teens. Although for some reason DA2 has bad language (although nothing more extreme than the S word).

DA:O had skills and talents, not just talents. You actually had to persuade through some conversations. It had a much deeper interaction system with your NPC's involving gifts, and persuade attempts. It had more complex combat including more cross-class spells/effects (they are called something else in DA:O), I still haven't discovered all of them. Much more involved dialogue. I didn't realize how much so until playing last night. Even minor NPC's such as the nanny/cook in the human noble origin and the Ash Warrior leader (in Ostagar) had moderately long stories to tell (more than you'd get on a conversation wheel in DA2).

The graphics in DA:O are superior than DA2. I have never heard of a sequel having worse graphics until now. DA:O at max settings looks much better than DA2. The environments in DA:O are rich where the environments in DA2 look sparse and bare.

Environment sounds and music are better in DA:O than DA2. For example you can hear the noise your metal armor makes as you run.

The story is better in DA:O if you include the subplots. I admit the great evil story is generic. A person above asked about the story in DA:O compared to games like Baldur's Gate 1 and 2. Sadly, the story in DA:O (or DA2) aren't as good as those older games. You can see things a mile away. It is the weak point of the games. But I still say DA:O is better than DA2 because it is more layered. You don't have that mage/templar thing hammered into your skull for 3 long chapters.

Better and more indepth codex. For those people that like to read up on things in detail.

DA:O have bards (yes Varric is a bard, but he can't teach you like Lelianna can) and rangers, and you can use traps. Admittedly I don't use traps, but many people like to roleplay that way.

Less restrictions on armor and equipment. Want a warrior archer? No problem. Want a duel wielding warrior? No problem. You can wear heavy armor as a warrior, but you will pay a stamina price. There are no stamina penalties in DA2.

Gift system is more involved and complex.

Things better in DA2 is faster combat (although they sped it up too much to make it ridiculously and unbelievably fast), and an easier to manage inventory (junk tab, using R to loot all items).

DA:O had much better cutscenes almost reaching cinematic quality. DA2 just had a dwarf talking to a woman.

DA:O had less restrictive exploration. Outdoor areas weren't narrow passages (which makes no sense in an outdoor environment. Yes the Kokori wilds is a little linear, but large enough to give the impression it is not. You can go any way you want to activate the markers, you aren't forced down a narrow passage. Environments are not reused over and over like in DA2 to the point I was sick of them. And they look so much more beautiful than the bland DA2 environments.

More conversation options. The only bad thing about this is it means you can't have a fully voiced PC. But it's worth it to have more options, and more race options.

There are more things, I may add them later as I think of them. I'm back to playing right now, I may edit in others as I discover them while I'm playing.

edit: I forgot the heroic accomplishments tab in the character screen. I like to see my max damage and how much party damage I'm contributing.

You can't do as many evil things in DA2.

finishers
 
DA:O had skills and talents, not just talents. You actually had to persuade through some conversations.
Leveling up a "skill" to create an Instant Win Button for conversations, especially when there was no trade-off, doesn't sound like a better system to me. Just sounds more cumbersome.
Disgustipated said:
It had a much deeper interaction system with your NPC's involving gifts, and persuade attempts.
Spamming minor gifts to raise a companion's approval independent of actually taking them on quests and doing things they liked - especially when those gifts dwarfed the impact of the conversations themselves - isn't really better either. Seems worse to me. Maybe I'm weird for not liking the fact that the only problem with getting a companion's approval in DA:O was wading through a giant fetid steaming mound of crap in your inventory. (Instead, they replaced it with a different fetid steaming mound of crap: the sheer volume of rings, belts, and amulets you get, along with the Junk. Wasn't happy about that. Still a relative upgrade, IMO.) You didn't have to do a single thing that a given companion (thinking Morrigan in particular here, although Shale also applies) approved of during the game so long as you did his or her companion quests and spammed him or her with gifts.
Disgustipated said:
It had more complex combat including more cross-class spells/effects (they are called something else in DA:O), I still haven't discovered all of them.
Semi-valid point; the problem in DA:O was that cross-class combos were more or less meaningless if you just spammed heals. Which you could do. On Nightmare. I would have liked there to have been a reason to use the combos other than novelty and opening Codex entries; efficiency was out of the question.
Disgustipated said:
Much more involved dialogue. I didn't realize how much so until playing last night. Even minor NPC's such as the nanny/cook in the human noble origin and the Ash Warrior leader (in Ostagar) had moderately long stories to tell (more than you'd get on a conversation wheel in DA2).
Also a fairly valid point. DA:O's dialogue system might not have been fully voiced, but the people who were voiced had a lot more to say. Of course, a lot of those people were repeating what other people had said, in different words, or reproducing Codex entries that you already had; in some cases, the dialogue was more poorly-written in DA:O as well, and infinitely hammier. Sarcastic Hawke, at least, didn't make me feel like an idiot and/or an .
Disgustipated said:
The graphics in DA:O are superior than DA2. I have never heard of a sequel having worse graphics until now. DA:O at max settings looks much better than DA2. The environments in DA:O are rich where the environments in DA2 look sparse and bare.
Eh. The high-res textures for DA2 look pretty good, honestly. And I suppose DA2 didn't have a lot of forested areas like DA:O did; forested areas are usually pretty spectacular. And the newspawn/derpspawn/whatever you wanna call them were annoying. I'm not sure which way to break on this.
Disgustipated said:
Environment sounds and music are better in DA:O than DA2. For example you can hear the noise your metal armor makes as you run.
Didn't notice. Maybe I have the sound turned down too low.
Disgustipated said:
The story is better in DA:O if you include the subplots. I admit the great evil story is generic. A person above asked about the story in DA:O compared to games like Baldur's Gate 1 and 2. Sadly, the story in DA:O (or DA2) aren't as good as those older games. You can see things a mile away. It is the weak point of the games. But I still say DA:O is better than DA2 because it is more layered. You don't have that mage/templar thing hammered into your skull for 3 long chapters.
Don't buy it. The mage/templar thing was kinda like the Threat of the Blight (tm) in DA:O, honestly; fairly omnipresent, but only directly intruded into the story at certain defined moments. You don't even meet Meredith and Orsino until the end of Act II; while mages and templars are obviously having their disagreements all throughout the story, they're no more ubiquitous than the darkspawn. As for layers, well, DA:O strung together four unconnected individual stories with the storyline of the Blight; that's not layered, that's a grab-bag. DAII had that constant conceit in there: the rise of the Champion, going through the Deep Roads expedition, the qunari invasion, and the mage-templar struggle that had been brewing but finally burst out into violence. And each of those individual plotlines popped up, after a fashion, throughout the game, especially that lyrium idol and, to a lesser extent, the Tome of Koslun. It's not perfect; it might not even be all that good, but it's definitely got layers.
Disgustipated said:
Better and more indepth codex. For those people that like to read up on things in detail.
Basically all of the Codex entries that were relevant to the DA2 plot from DA:O were included in DA2; DA2 got a ridiculous number of weapon and character Codex entries, too. Plus, they dispensed with the pointless manual-style Codex entries. Eh.
Disgustipated said:
DA:O have bards (yes Varric is a bard, but he can't teach you like Lelianna can) and rangers, and you can use traps. Admittedly I don't use traps, but many people like to roleplay that way.
Huh? What's this about? Specialization? Specializations exist; there are fewer, but they're slightly better balanced, with no more obviously good ones like Blood Mage and Spirit Warrior were in the original game. I'm not sure streamlining something that needed to be streamlined is really an instance of removing something good from the game. :p
Disgustipated said:
Less restrictions on armor and equipment. Want a warrior archer? No problem. Want a duel wielding warrior? No problem. You can wear heavy armor as a warrior, but you will pay a stamina price. There are no stamina penalties in DA2.
Stamina was irrelevant; in the early game, it was a minor pain, but the opportunity cost of investing in Willpower for anybody who'd actually use the armor was too high to justify it, and in the late game, cooldowns were a bigger issue anyway. You could have (and should have) circumvented the issue by employing a Spirit Warrior mage; as a mage, you'd be getting Willpower anyway, and once you picked up the specialization, you could use Magic as Strength and tank tank tank away. When clearly suboptimal choices exist, they are not choices.
Disgustipated said:
DA:O had less restrictive exploration. Outdoor areas weren't narrow passages (which makes no sense in an outdoor environment. Yes the Kokori wilds is a little linear, but large enough to give the impression it is not. You can go any way you want to activate the markers, you aren't forced down a narrow passage. Environments are not reused over and over like in DA2 to the point I was sick of them. And they look so much more beautiful than the bland DA2 environments.
I agree, environment reuse was a serious problem in DA2, and I have to wonder if they didn't organize the game's storyline (hanging out in Kirkwall and the vicinity) around the time constraints that would limit their ability to create new areas. The amount of hue and cry that's been raised about this might get things changed for DA3. One can only hope, anyway.
Disgustipated said:
More conversation options. The only bad thing about this is it means you can't have a fully voiced PC. But it's worth it to have more options, and more race options.
I couldn't disagree more, honestly, but this is an issue of personal preference. Whatever.
Disgustipated said:
edit: I forgot the heroic accomplishments tab in the character screen. I like to see my max damage and how much party damage I'm contributing.
Valid point. Be nice to get some more statistics, although I have a feeling that the numbers would be utterly outrageous given the damage dealt-to-damage taken ratio in the game.
Disgustipated said:
You can't do as many evil things in DA2.
Sure, you can. They're just not cartoonishly evil. Although honestly, in DA:O, they usually weren't cartoonishly evil, either; they did a fairly good job of making sure that your decisions usually made sense regardless, instead of picking obviously idiotic things to do just for the evulz (Mass Effect [1] was particularly egregious of these, down to the climactic choice of whether or not to save the Council).
 
one other thing about DA2, I can't see what the buffs are on my party. There is no tooltip when you hover your mouse over them. Something that DA:O has (it's in a different place).

And DA:O has a arrows. Not only arrows, but arrows with the cool name of arrow of filth. Tell me that isn't cool. :)

But we'll have to agree to disagree. We play the games for different reasons. I just wish DA2 was more "complete". EA has to take a certain amount of blame for this I'm sure. Hopefully they find a common middle ground for DA3.
 
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