DragoNES Pre-Thread: Space? Maybe?

Oh yeah, and Kranoth appearence...kind of like ants. With pincers. They hae obssession with honey.

Oh yeah, and if you are calling dibs, I call dibs on Cetra :p
 
Because you rejected one of my race, I made 3 more and sent it to you! Hah!
 
what, i want the insect peoples. if it's gonna be an empire nes, we should be able to make our own races. but i would like a space version of mercs and assassins. that would be cool.
 
To get one thing clear: It will be the M&A WORLD, not the settings. And it will be so far in the future it will be almost unnoticable. In other words: its just to show you what became of the world.
 
MOAR RACES!

Gnomes: The gnomes are the race that are most scientificly developed, even though the Sylvans beat them at space travel. They are fragile built, but has a big potential on magic.
Appearance: its a gnome. Duh.

Credits to: The Looser

Garganthan
They are a nomadic race (Wich means that they do not live in big cities, since they do not happily leave their home planet), often described as "brutish and violent". They stand approximately 2 meters tall and have a humanoid appearance, with long limbs and weathered skin. They also possess a single large slit-pupiled eye which dominates their greenish-tan foreheads. Abyssins do not take kindly to derogatory nick-names regarding their eye, such as "monoc," "one-eye," or "cyclops." They are quick to anger, especially when taunted or insulted. They are known to look for conflict and rarely show restraint. All Abyssins have the ability to heal quickly and to regenerate body parts, which leads to their belief that change is impossible, and as such they rarely stray from their home world. Therefore their technology on space travel is not to advanced.

The Amanin
Nicknamed Amanaman in some regions, are large aliens that have long arms and a broad body. Their heads resemble a hooded cobra's head, but with a humanoid face. When travelling on planets they prefer to travel in the trees, using their arms to swing among branches, but their shapes also allow them to curl into a ball and roll at incredible speeds (droidekas! go!). They prefer to use swords and other archaic weapons instead of guns, but is galaxy reknown for it.

The Nikolen
They look like humanoid with Octopus faces. They originally lived in deep sea environment with giant underground cities. These evantually evolved into giant floating cities, and then into space stations. Their watery ancestory actually helped them in space, and their orbital shipyards are reknown through out the galaxy. They, however, cannot survive on desert, although they can steal breath air.

Credits To: Seon

The Seraphs
The Seraphs are well, angels. They look like humans but with big, white, feathery wings.
Their magical potential is almost equal the outsiders, and they are feirce soldiers that use energy blades as their main weapon. Their divine origin is questioned alot, but most races beleive that they are really "sent from heaven". They are the only known race that are able to travel and breathe in space without any kind of technology. All they need are their wings. And strangely enough: When they are in space, their flying speed matches the one of a spaceship, and their bodys can take it with no problems at all.
Appearance: Its a angel. Duh.
 
Can we have multiracial nations?
 
Hadnt planned it, but it seems like a good idea. Though, i gotta make a rule that prevents having a "Rainbow Nation", like that having too many kinds of races decrease morale.
 
Once again, I offer my help in creating a ruleset.

For that about the races, you could have some kind of stability stat that needs more investment as you get more species (race is a subdivision of species in the hierarchy of biological classification: two beings are of the same species if they can have fertile descendants; that's why horses and donkeys aren't the same species, because their common descendant, mules, aren't fertile). For example, for 2 species you would have to pay 50% extra of what you would pay for 1, for 3 100% more, for 4 150% more and an extra 50% for each species you add to your empire. Maybe something of the kind of restricting minoritarian species to their own planets could diminish this payment, or something like that.
 
Yeah. Seraphs seem way overpowered. Unless you plan on making them NPC only, that is. Or some other disadvantage as not having good spacecraft.
 
Seraphs have no spaceships at all. They have space stations/space cities like all other races, but thats it.

Thanks Daft =) il look into it.
 
if this is going to be a nation type nes, then i want to make my own race, but i haven't quite come up with the details so i haven't posted it yet. but if it is going to be an rpg nes like m&a i think this nes is looking good.
 
Well, it is going to be a nation NES, however i am at the moment abit inspired by the game Guild Wars. To shed some light on that: I am thinking of using a "Hero" system, wich works abit like having some special-elite-ultra troops that you can use for special tasks. For each "Hero", there will be a charecter sheet like the ones in M&A, and the empire owning the "Hero" will be able to upgrade his/her stats as he/she gets stronger. So it will be like being a organisation leader, and then like being a organisation pawn at the same time.
 
Okay... we got alot of races, and im afraid to say that i think il be cutting the race-stream now =P
I made up some loose story elements so far, but il need more.

The Sixth Zone:
The Sixth Zone is a zone that were shrouded in shadow magic during the Sylvan War (A event that i havent made up the details for yet, but ive decided that the NES will start in the aftershock of it.) and is now a place that only outsiders and seraphs dare venture through. Every now and then strange, warped chunks of rock or spaceship debris floats out of The Sixth Zone. Theese floating chunks are very valueable, since when refined, they provide enough energy to fuel ten sylvan spaceships from the one end of the galaxy to the other. The Sixth Zone was originally a region owned by the gnomes, and they are still trying to reclaim it through all sorts of means. The Sixth Zone is also called The Warp Pentagram. The core of The Sixth Zone is pulsing with arcane energy, but no sane person, Outsider or Seraph, ventures there. A scientist went there not long after the area were shrouded in shadow magic, and about ten years later a peice of his spaceship drifted out, with a huge claw of some sort sticking out of its hull.
 
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