-- DreadNES: Doom --

Dreadnought

Deity
Joined
Mar 15, 2004
Messages
6,960
Location
New Jersey, USA
Rules

you lead a squad of soldiers, four guys plus yourself. (Yes, you are in this NES literally, which means you can be killed by enemies and such). your squad has a specific name (Alpha squad, Beta squad, etc.) The four guys in the squad have stats like this:

Soldiers A
Weapon:
Morale:
Health:

The weapon is the gun he's using. Some examples are submachine gun, sniper, and so on. the morale is how scared he is, and it is ranked by a number 1-10, 10 is he isn't scared at all, and 1 is he's scared pantless. health is how many injuries he has. it is also a number 1-10. 10 means he's great, 9-7 means he's slightly injured, 6-4 means he's moderately injured and speead etc. is reduced, and 3-1 means he's almost dead, only thing he can really do is pull the trigger of his gun. if it reaches 0, he dies.

Turns are represented by 20 minutes of time for each turn. You can explore two rooms in that time. You can also fight many enemies in that time, so be careful.

Your orders are to silence the threat. Exterminate all enemies on the ship. A small vessel is going to check on you guys in four hours (12 turns). You have to go back to the Cargo Room in order to contact the vessel and tell them your OK (but if you can find another way to contact them, go ahead).

Sometimes you have to answer questions concerning actions you are going to do in between updates. You are given four, or sometimes three, ppossible answers. The first answer is always the nicest, as you head down the list, they get worse and worse (the last one is the worst). For example, one of the questions may be:

You see a doctor huddled in a dark corner, scared. What do you do?
A- Lower your gun, approach him, and ask if he's OK.
B- lower your gun, but do not approach him. Ask if he needs medical attention.
C- Do not lower your gun or approach him. demand that he drops any weapons and to stand up with his arms in the air.
D- Shoot him.

Squads

Spoiler Alpha Squad :
Location: Hallway A, Floor B

Commander: MjM
Health: 10-10
Weapon: shotgun
Moral: doesn't apply

Soldier A
Health: 8-10
weapon: submachine gun
Morale: 7.5-10

Soldier B
Health: 10-10
weapon: assault gun
Morale: 10-10

Soldier C
Health: 10-10
weapon: shotgun
Morale: 10-10

Soldier D
Health: 10-10
weapon: machine gun
Morale: 10-10


Spoiler Beta Squad :
Location: Infirmary, Floor B

Commander: Shalashaska / Cleric
Health: 10-10
Weapon: assault gun
Morale: doesn't apply

Soldier A
Health: 10-10
Weapon: sniper rifle
morale: 10-10

Soldier B
Health: 10-10
Weapon: assault gun
morale: 10-10

Soldier C
Health: 10-10
Weapon: shotgun
morale: 10-10

Soldier D
Health: 10-10
Weapon: machine gun
morale: 10-10


Spoiler Delta Squad :
Location: Medical Supplies, Floor B

Commander: Kentharu
Health: 10-10
Weapon: assault gun
morale: doesn't apply

Soldier A
Health: 10-10
Weapon: assault gun
morale: 10-10

Soldier B
Health: 10-10
Weapon: shotgun
morale: 10-10

Soldier C
Health: 10-10
Weapon: submachine gun
morale: 10-10

Soldier D
Health: 10-10
Weapon: machine gun
morale: 10-10


Spoiler Gamma Squad :
Location: Hallway A Floor B

Commander: Swiss Bezerker
Health: 10-10
Weapon: assault gun
morale: doesn't apply

Soldier A
Health: 10-10
Weapon: shotgun
morale: 10-10

Soldier B
Health: 10-10
Weapon: sniper rifle
morale: 10-10

Soldier C
Health: 10-10
Weapon: submachine gun
morale: 10-10

Soldier D
Health: 10-10
Weapon: assault gun
morale: 10-10


Spoiler Omega Squad :
Location: Hallway A, Floor B

Commander: Eric Mesoy
Health: 10-10
Weapon: sniper
morale: doesn't apply

Soldier A
Health: 10-10
Weapon: machine gun
morale: 10-10

Soldier B
Health: 10-10
Weapon: assault gun
morale: 10-10

Soldier C
Health: 10-10
Weapon: sniper rifle
morale: 10-10

Soldier D
Health: 10-10
Weapon: submachine gun
morale: 10-10


Spoiler Security Squad :
Location: Hallway A, Floor B


Leader: Warman
Health: 10-10
Weapon: pistol
Morale: doesn’t apply

Guard A
Health: 10-10
Weapon: Pistol
Morale: 8.5-10

Guard B
Health: 10-10
Weapon: Pistol
Morale: 10-10

Guard C
Health: 10-10
Weapon: Pistol
Morale: 10-10

Guard D
Health: 10-10
Weapon: Pistol
Morale: 10-10



Maps of the Floors
Arranged top-bottom

Spoiler Floor A :
floor_a.jpg


Spoiler Floor B :
floor_b.JPG


Spoiler Floor C :
floor_C.JPG


Spoiler Floor D :
floor_D.JPG


Spoiler Floor E :
floor_e.JPG


Spoiler Floor F :
floor_F.JPG
 
Update 0

In the briefing room...

General John Freeman waited as the five officers, Majors Shalashaska, Kentharu, MjM, Swiss Bezerker, and Eric Mesoy, took their seats to be briefed on the coming mission. When they were seated, he turned on a projector, and a photograph appeared.

1083278692.jpg


"Its pretty bad," he said. "Your order is to clear the base of the threat. in 4 hours after you have landed a small ship will approach the cargo bay. If your alive at that point, you have to contact it, or we'll presume your dead."

"Here's the troop list," he continued. "MjM, take Alpha Squad. Shalashaska, take Beta Squad. Eric Mesoy, you got Omega Squad. Kentharu, take Delta Squad Finally, Swiss Bezerker you have Gamma Squad."

Next he flashed floor plans. "These are the floor plans for the base. There are 6 floors, On each floor are different rooms. Be careful. You flight leaves in 2 hours."

6 hours later

the four squads stepped out of the transport and noticed a long line of scientists being evacuated from the base. Security personnel were guarding them.


One of the guards, most likely the commander, pulls Eric over and says (this is a question for Eric):

"A brilliant scientist, Dr. James Fremont, is missing. He probably in the administration of the genetics lab. I wish for you to bring him up here for evacuation."

Possible answers (the question is for Eric):
A- I promise you we'll bring him up.
B- I can't make any promises, but we will definitly try.
C- If we run into him, we will, but we won't seach endlessly for him
D- What do you think I am running, a babysitting mission? I don't think so!
 
Game terms - answer B.
Wording: "If he isn't dead already, we'll find him."

Orders: Move along outer (left) wall of cargo room to cover Hallway A, then walk down it to the Security Room. I suppose everyone else will be going the same way to start.
 
hmmm, this is interestng, i'll keep my eye on this.
 
Orders

Move through the 2 rooms(cant really go anywhere else).Turn flashlights on and always have one trooper covering the back of the team.
 
Just posting to subscribe here. This is quite interesting. Too bad you have capped it, Dread. Would've loved to join. ;)
 
Its just that with so many people, it would seem boring because everywhere would be covered. With just five squads, there are a lot more dark unexplored areas, plus less guys to cover each other's rear...
 
Oh and I forgot to mention: when you enter an elevator room, you can enter the elevator without having to wait another turn, like the elevator is part of the room... get it?
 
NPC him he really has no place to go elsewhere.
 
Alpha Squad Orders:

Scout out Hallway A and Security Room.
 
If MJM comes back, I'd be willing to take over say, a security team that decided to head into the facility with the squads. We could be lightly armed and armored, and would need the squads as cover, but we could find surviving members here and there to join my ever depleting ranks.
 
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