DreadNES - Fall of Rome

I may add the Alimanni....

Also, should I make different units for the barbarians? Like axemen are different than swordsmen....or should I just call them all Warriors?
 
Dreadnought said:
I may add the Alimanni....

Also, should I make different units for the barbarians? Like axemen are different than swordsmen....or should I just call them all Warriors?
Absolutely. No doupt about it. Of course.


Many different unit types please.
 
Another Gemanic tribe you might want to use (and I would play) are the Macrocomanni. They were historically significant as the subject of the the Macrocomanni Wars.

Their homeland was along the Danube, not very far west of Rome's Rhine-Danube Fortifications (the black dotted line?).
 
*sigh* You forgot to put me down on the player list!

I wantz me a tribe. :)
May I play as the Romans? I promise not to read the ingame-diplo. of the others.
 
Scythians had already disappeared in 100 - 200 AD... Please rename them Sarmantians... :p
 
*sigh* You forgot to put me down on the player list!

I wantz me a tribe.
May I play as the Romans? I promise not to read the ingame-diplo. of the others.

Who were you supposed to be?

Rome can't be played as a person. If you did, you'd use Rome's power to knock out the little barbarians in the begining.

Scythians had already disappeared in 100 - 200 AD... Please rename them Sarmantians...

I don't think so. There were Scythians in the Hun army.
 
I am begining to type up some different barbarian units. Some to include are:

Swordsmen
Axemen
Archers
Raider
Gothic Cavalry
Barbarian Ships
Advanced Barbarian Ships
Horsemen
Horse Archers

Should Barbs have spearmen?
 
Maybe I should use RTW units....but there are A LOT of them. I'll change the list after I finish. <takes deep breath> hopefully I won't have to start the game; rather, they'd have list online...
 
Warriors
Warriors are barbarian troops with little training, arms and armor. They are like a millitia for the barbarians and should not be counted on to fight as elite infantry, although they may sometimes be able to hold a battle line. Their arms are basically home-made and include axes, swords, knives, and spears, and they lack shields and armor. They are also cheap. Cost = 1 to arm 400.

Skirmishers
Skirmishers are lightly armed troops who should break up and harass enemy formations before the main battle lines meet, and act as a screen for heavier troops. Their skills also make them useful in springing tactical ambushes. Each man is armed with a clutch of throwing spears, a short sword and a small shield, but they do not wear armour preferring speed over protection. Skirmisher warbands are often the tribe's younger warriors. These men have yet to prove themselves as warriors, so are not necessarily tough enough to stand against a seasoned enemy in hand-to-hand fighting. Cost = 1 to arm 400.


Chosen Archers

Chosen archers are highly prized for their superior skills in war. They are the best archers available to barbarian warlords. They are all, as might be expected, excellent bowmen, fleet of foot and expert hunters. They are given the best bows available to their people, and are also equipped with good swords and chainmail armour too. This equipment means that they can do more than just defend themselves in hand-to-hand combat. They can, when required, act as light infantry. Their presence on a battlefield is always useful, as they have the flexibility to be both archers and infantry and do a good job in both tasks. Cost = 1 to arm 200


Spearmen
The men of a spear warband are effective against cavalry and most infantry, but lack the discipline of more 'civilized' troops. Their spears, however, make them valuable defensive warriors for any warlord. The warband is the basic unit of any barbarian army - a group of tough warriors bound together in the service of a tribal strongman or village headman. Each warrior is protected by a large shield. In common with other Germanic warriors, these men are very clever when concealing themselves in forests. Cost = 1 to arm 300


Axemen
Axemen are steadfast and aggressive warriors, the 'infantry of the line' for barbarian warlords. They are not very disciplined at times, as their sense of honour and bravery can make them eager to get into any fray, but they are uniformly superb fighters. They are equipped with good axes and small shields. Every warlord worth the name makes sure he has a couple of warbands of these hard men under his command. Cost = 1 to arm 400


Chosen Axemen
Double-handed axes are intimidating weapons, especially in the hands of chosen axemen. These men can hack a hole in almost any enemy battle line. Chosen axemen are an elite among tribal warriors, selected for their physical size, strength, bravery and - some would say - pig-headedness. They are the assault troops of any barbarian army, the men whose only job is to smash any organised resistance and keep on killing until no foes remain. Fear is completely alien to them, as is any concept of mercy to a foe or a weakling among their own kind. They are fantastically strong men - and need to be to wield their enormous double-headed axes with any degree of skill and control. The axes are easily capable of cleaving a man down to his breastbone even through armour. Chosen axemen themselves disdain armour as a sign of cowardice. Cost = 1 to arm 200

Night Raiders
For most armies, night is a time for withdrawing to camp and roasting a boar or two. For German night raiders, it’s the time to paint themselves and set out in search of enemies to slaughter. Lightly armed infantry, the night raiders' value lies in their ability to spread terror. These warriors from the remote depths of the tangled German forests carry just a small shield and an axe, but weapons of iron and steel are only part of their armoury. Before battle, they daub their bodies with black dye, giving them an otherworldly appearance. When the moment is right, they charge - wild-eyed and screaming - at their foes. Any who survive assaults by these maniacal barbarians are convinced they are spirits sent from Hades! Cost = 1 to arm 300

Berserkers

Berserkers are extremely ferocious, aggressive, indomitable warriors with no thought for personal safety once the rage of battle comes upon them. They will use chants, strong drink, potions, rituals and even self mutilation to whip themselves into a fighting frenzy. Once the madness is upon them, little can stop them - their blood-crazed dash into the thick of combat is deeply disheartening (at best) to any who stand against them. They may try to cut their enemies to pieces in this state, but will think nothing of trying to gouge, bite, head butt and kick opponents to death as well. They disdain armour as a sign of weakness, along with mercy, common sense and knowing when to stop fighting. They are supremely dangerous foes in close combat. Cost = 1 to arm 50

Barbarian Cavalry
Barbarian cavalry are lightly armoured and carry spears and shields. They are best used as scouts and in pursuit of fleeing enemies, and ride sturdy, sure-footed ponies with a good turn of speed. Like many barbarian warriors, however, they can lack battle-discipline and be over-keen to enter battle against worthy opponents. Honour and standing come from fighting, and sometimes the urge for glory overwhelms good sense! These men are all good fighters, but find organised, formal warfare goes against the grain. They are unlikely to be very effective against steady infantry unless attacking from an unexpected direction. Cost = 1 to arm 150

Gothic Cavalry

Gothic cavalry are an aristocratic - if such a word can be applied to barbarians - heavy cavalry elite of the German tribes. Having the wealth to risk a horse in battle requires status, and among barbarians this status is retained by acts of personal bravery. As a result, these men think little or nothing of danger, and are keen to be the first to come to grips with an enemy. They are well armed and well armoured, having spears, heavy mail coats and shields. They are, however, prone to attacking whether or not it makes sense to their warlord - glory and honour are always worth pursuing, after all! They are best employed at what they do best - hitting an enemy hard and repeatedly. Victory over the foe is always glorious, so they will not think less of an order to attack the flank or rear of an enemy unit. Cost = 1 to arm 50 NOTE: only available to Ostro/Visi Goths

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NOTE: units taken from http://www.firingsquad.com/games/rome_total_war_units_2/page3.asp.
 
Persian Units

Persian Infantry

Persian Infantry carry spears, as well as large shields. This allows them to execute quite efficiently a defensive function, although attempting to use them for anything more than this may have unpleasant consequences for a Parthian player. They are also militia troops, and have the poor morale and discipline common to this kind of part-time soldier. Cost = 1 to arm 400

Dehgans

Cataphracts are very heavy horsemen, who carry not only spears but also maces. Cataphracts are capable of breaking through almost anything, even the spear-wielding infantry that can deter most other cavalry. Their only shortcoming is the fact that their excellent armour slows them down and makes them tire faster than others. 1 to arm 50

Archers

Cost = 1 to arm 300

From http://rtw.heavengames.com/rtw/info/units/
 
I have edited the map to include two more barbarians -- Alimanni and Macrocomanni, dark green and dark teal respectivley.

Orders due by...this Saturday.
 
Here is the map for orders:

You do not need to include the map with your orders! If you want the orders to be secret, PM!

for21.GIF
 
Orders in the next few days. Getting hectic around here.

Diplo:
To: Ostrogoths
From: Visigoths

We hear rumors of a fabulously rich and weak nation to the West. Might you wish for an alliance against these decadent souls so we can plunder their lands with comparative ease?
 
Dreadnought said:
Cataphracts

Cataphracts are very heavy horsemen, who carry not only spears but also maces. Cataphracts are capable of breaking through almost anything, even the spear-wielding infantry that can deter most other cavalry. Their only shortcoming is the fact that their excellent armour slows them down and makes them tire faster than others. 1 to arm 50

You should rename them to Dehgans, the thing the original Cataphracts of the Byzantine Empire was based on.;)
 
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