Kawzmo191
Warlord
Given the choices, what usually is the better upgrade for musketeers/musketman, and other gunpowder units?
Combats I & II?
or Drill I & II?
When it comes to building crossbows (which I like to keep as general stacks protectors, along with pikemen, who get 2 Combats) I like to go ahead and deck them out with extra first strikes, seeing as they start with one anyway. Their initial strength seems too low for the combats to have any negligible effect against the odd Knight or so. But man alive, do they bust up trebs and melee units with the first strikes!
Seeing as they bear the brunt of the field fighting, I can get drill III out of them before I upgrade to some superb riflemen.
If I get the event that gives pinch to all my musketmen, or combat I to all my crossbows, it just makes the deal all that sweeter
Combats I & II?
or Drill I & II?
When it comes to building crossbows (which I like to keep as general stacks protectors, along with pikemen, who get 2 Combats) I like to go ahead and deck them out with extra first strikes, seeing as they start with one anyway. Their initial strength seems too low for the combats to have any negligible effect against the odd Knight or so. But man alive, do they bust up trebs and melee units with the first strikes!
Seeing as they bear the brunt of the field fighting, I can get drill III out of them before I upgrade to some superb riflemen.
If I get the event that gives pinch to all my musketmen, or combat I to all my crossbows, it just makes the deal all that sweeter