Turn 0 (Turn #210, 550 AD): Remove settler and chariot from galley, they will be going north to settle 1 spot west of horses. Sent chariot in Washington north to do some scouting. Checked relations, everyone likes Zara and Brennus (of who have met them). Checked techs, we're doing fine, noone will trade anything. Checked trades, canceled Catherine's pigs for free, and started a pigs for 5 gpt. Checked espionage, looks good.
Turn 1: Hammurabi wants us to cancel with Russia. As catherine is pleased and Hammer plopped a city on our island that'll have to be removed, I tell him no. Looks like we got an enemy.
New York finishes Axeman, starts Worker. Philadelphia finishes Missionary, starts Barracks.
Gscientist born in Chicago. He can bulb Philosophy and get us another religion, as well as Pacifism civic which would leverage our Special Economy. Or he could build an academy in Chicago which would also help the special economy as that will be a nice science center. We have a big civics change coming up and adding pacifism to the list without anarchy would be nice. And it would help the next great person get here faster. And it gives us a head start on the Liberalism race. I bulb Philosophy and Taoism founded in Philadelphia.
Turn 2: Civil Service is in, and I do a 4 for no anarchy civics change:
Research Metal Casting for forges and triremes. If Hammurabi does act up a navy is the best prevention.
Spy finishes Chicago, start National Epic. Spy will do some sneaking in Hammurabi's backyard. I max EPs on Hammurabi to see research.
Turn 5: Sistine Chapel finished in Washington. Mouse pointer hovers over Parthenon. Visions of more shiny wonders fill my eyes. I do the disciplined thing, our capital's built 2 wonders the last 2 rounds and needs to increase our military. Plain old boring axeman coming up.
Turn 6: I remember we're in Pacifism and not in HR and our warriors probably aren't doing much good and costing us money. So I give them pink slips.
MC done, what to research next... I choose construction, it'll tech us to Engineering which is +1 road movement and gives us catapults which are an essential part of any army.
Check relations, Catherine's down to cautious because HR was her favorite civic. Zara's cautious too so I sell him clam for 2 gpt in an attempt to get him friendlier.
Turn 8: Construction in, boy this is fun... oh wait? What? The golden age is over? Oh well. Research set to Machinery for Macemen. Hammurabi is researching Theology.
Turn 10: Cathy offers Feudalism for Aesthetics and 110 gold. No thanks.
Zara offers Feadalism and 90 gold for MC. Feudalism is partly researched, but I take it in an effort to get him friendlier.
San Francisco founded:
We're at 238 gold and 8 gpt surplus at 60% research with San Francisco built, time to found another city.
Spy reaches Hammurabi's capital, time to do some spying. I've never done missions with mine so any input on what to do would be nice. I'm just going to scout around for now.
Hammurabi completes the Mahabodi. Oh, it's his shrine.
Scouting chariot reaches Hammurabi's iron city. It's protected by a single axeman. The barbarian city to the east is better protected, with 2 archers.
Turn 12: Chicago reaches maximum size. Assign all scientists I can while still working all food.
Turn 13: I parked our exploring chariot to the north in a galley. The barbarians had their worker out working with the galley where it was, if it happens again steal the worker.
Turn 14: Great prophet born in Washington. Gets sent to New York to build the shrine.
Turn 15: Great Scientist born in Chicago. Builds Academy. Let's take a look inside:
137 beakers. Nice.
Trade Cow for Corn to Catherine, and Gold for Silk and Pig to Zara.
Demographics: We're 1 in GNP and Production, 3 in soldiers.
Relations: Zara, Cathy are Cautious, rest are Annoyed. Noone has cancelled our OB.
Currently researching Engineering for the road bonus, 4 turns left.
We're -1 gpt at 70% research and can build another city, I put a suggestion sign on the map, settler being built in Philadelphia.