Druid's hideout

lurker comment:

you could add mountains one spot NE of the sugar and one square NW of the rice so you don't lose the rice and spice bonuses.

This oughta be a fun game, added this to my subscribed thread list
 
As I see it, there are multiple entry points if the AIs put a city on our coastal border and then sail around to meet us. That will be difficult once our borders control the other ring of land, but it still could be done.

How about we put mountains on yellow dots as well as the red dots?

civ4screenshot0046km0.jpg
 
Why do we need to put mountains on the yellow dots???? As I understand, we want AI to be able to access us by sea.
We Do? If that is the case, then no yellow dots.
 
Yes we want to fight naval battles as well. It would be rather tame if it was only city center we are protecting. Ruff go ahead in sealing those red dots .
 
I've played my 20 turns and the first thing that happened after I hit 'enter' was that there was a massive disturbance, earth quakes and two new mountains appeared at our North East and North West. There goes the nice northern view.

I looked at our city, and it is hitting its happy cap (6) soon. After the growth, I MM'ed it for max hammers and no growth. We finished the Pyramids (no revolt), and I set the tech path to Priesthood (Oracle). Our city set-up is bad ... B A D ... BAD ... for commerce, so I guess we are running a Specialist Economy. Just to rub that status in ...

druid-0092.jpg


I had several turns to kill waiting for the Oracle build so I build ...

Barracks (2)
Archer (1) - gave him the Guerilla I (+25% on hills) promotion
Walls (1)

(The autologger doesn't take into account overflow (I think). Another thing for me to look at.)

There was a roman archer coming in ...

druid-0093.jpg


... but he turned around and decided to let the barbarians kill him instead. Note the barbarian city that is guarding our front door :goodjob:

After those builds, I started the Oracle ...

druid-0097.jpg


... and three 'enters' later ...

druid-0098.jpg


I didn't really know what to do with the free missionary so I tried to convert the barbarians ... they wouldn't even let him in the gate ...

druid-0100.jpg


We also met everyone's favourite friend ... (war declared!)

druid-0096.jpg


End of Set Stuff

Our Power
druid-0101.jpg


Not much happened in the last 3 turns as I spent it in Anarchy ... 1 for adopting Confucianism, 2 for swapping to Caste System / Representation. The build selected is a work boat (no hammers invested) but that can be swapped out. The tech selected is Bronze Working. There are some (2) Roman units (axe / warrior IIRC) incoming but they aren't past the Barbarians yet.

Our happy cap is up to 10, so I set the city to max commerce which also turned on the growth. We have several 1 turn buildings (temple, monument) that are +1 happy so we should be ok for a while re our happy cap.

We should talk about unit promotion. For mass combat like we are expecting, Drill works really well up until you hit knights (ignore first strike). The computer doesn't include the 'ignore first strike' when selecting the best defender, so your Drill IV longbow gets eaten. I think our prime defenders should go the Drill route (even though I gave our only archer Guerilla I) and then pick up the defensive bonuses (Guerilla I & II, City Garrison I, II & III, Combat I thru V) ... that would be an awesome unit.

Spoiler autolog :

Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 45/460 (2200 BC) [08-Apr-2007 08:10:08]

IBT:

Turn 46/460 (2160 BC) [08-Apr-2007 08:14:20]

IBT:

Turn 47/460 (2120 BC) [08-Apr-2007 08:15:26]

IBT:

Turn 48/460 (2080 BC) [08-Apr-2007 08:15:38]
Tech learned: Mysticism

IBT:

Turn 49/460 (2040 BC) [08-Apr-2007 08:15:49]
Research begun: Meditation (7 Turns)
Research begun: Priesthood (7 Turns)
A Mine was built near London
London grows: 6

IBT:

Turn 50/460 (2000 BC) [08-Apr-2007 08:17:36]

IBT:

Turn 51/460 (1960 BC) [08-Apr-2007 08:17:48]
London finishes: The Pyramids

IBT:

Turn 52/460 (1920 BC) [08-Apr-2007 08:20:59]
London begins: Library (4 turns)

IBT:

Turn 53/460 (1880 BC) [08-Apr-2007 08:22:31]

IBT:

Turn 54/460 (1840 BC) [08-Apr-2007 08:22:44]
A Mine was built near London
Tech learned: Meditation

IBT:

Turn 55/460 (1800 BC) [08-Apr-2007 08:22:52]
London finishes: Library

IBT:

Turn 56/460 (1760 BC) [08-Apr-2007 08:23:38]
London begins: Barracks (3 turns)

IBT:

Turn 57/460 (1720 BC) [08-Apr-2007 08:24:19]
London finishes: Barracks

IBT:

Turn 58/460 (1680 BC) [08-Apr-2007 08:25:00]
London begins: Walls (1 turns)
London finishes: Walls

IBT:

Turn 59/460 (1640 BC) [08-Apr-2007 08:25:21]
London begins: Archer (2 turns)
Tech learned: Priesthood
London finishes: Archer

IBT:
Contact made: Japanese Empire
Attitude Change: Tokugawa(Japan) towards druid(England), from 'Annoyed' to 'Cautious'

Turn 60/460 (1600 BC) [08-Apr-2007 08:25:33]
druid(England) declares war on Tokugawa(Japan)
Archer promoted: Guerilla I
Research begun: Bronze Working (7 Turns)
London begins: The Oracle (4 turns)

IBT:
Attitude Change: Tokugawa(Japan) towards druid(England), from 'Cautious' to 'Annoyed'

Turn 61/460 (1560 BC) [08-Apr-2007 08:27:08]
A Pasture was built near London

IBT:

Turn 62/460 (1520 BC) [08-Apr-2007 08:27:21]
London finishes: The Oracle

IBT:

Turn 63/460 (1480 BC) [08-Apr-2007 08:28:21]
Tech learned: Code of Laws
Confucianism founded in London
Confucianism has spread: London
London begins: Monument (2 turns)
London begins: Work Boat (30 turns)

IBT:
State Religion Change: druid(England) from 'no State Religion' to 'Confucianism'
Attitude Change: Tokugawa(Japan) towards druid(England), from 'Annoyed' to 'Furious'

Turn 64/460 (1440 BC) [08-Apr-2007 08:31:24]

IBT:
Civics Change: druid(England) from 'Despotism' to 'Representation'
Civics Change: druid(England) from 'Tribalism' to 'Caste System'

Turn 65/460 (1400 BC) [08-Apr-2007 08:32:04]


Just Hit Enter
 
Sweetaschon or nengyvenketto can any one of you play. If anyone has started playing post a got-it message.

Indeed ruff occ implies se. And our city is magnificiant for science. No unhapiness due to globe and high health due to resources we can grow like a weed. Since we have several 5+ food resources all we have to do is work them enabling us to run zillion scientist specialists who give rise to Great scientists who get joined all in representation. You get the idea. Later oxford makes things merrier. Btw first scientist up shoot for pacifism. I suppose we need to research maths first to enable bulbing pacifism. I suggest switching research to sailing first to get a couple of tiremes.We can't feel safe before that. Since we are already in caste system and we don't need prodcution for some time I suggest sacrificing production for scientists .
We can still ignore bronze working and agriculture for some more time. Suggested research

sailing( tiremes for naval defence) >
polytheism( Parathenon will be good for our type of game) >
Bronze working( 1 axe and 1 spear for defence) >
Agriculture ( more food resouces and gives worker something to do)>
wheel( needed for pottery)>
pottery ( we need a granary to grow fast )>
mathematics(enables philosphy and enables hanging gardens for +1 more health and more important easy ge points ) >
philosphy(light bulb) >
Alphabet >
literature (great library, national epic , if possible heroic as well)>
drama ( GLOBE THEATRE) .

Btw since we dont seem to have built a monument yet would a stonehenge be better . Stonehenge will be 60 shields due to stone. Monument 30 shields. More important it denies it to enemy and gives +2 gpp.

When there is time build a monastry as well for +10% research. And after philosphy one scientist will be needed for acedemy. I suggest joining all other specialists .

Regarding unit promotions . I agree with going the drill way. The reason I took a protective civ was for the free drill 1 promo. But I feel we can afford to go straight to drill promotions and only later city garrison >guirella

Units which are immune to first strikes ar indeed a problem. First such units are horse archers. They are not so troublesome since Ai doesn't really mass them and they go down well to just fortified spears. Anything else including war elephants our drill archers can take out on defence. Next problem will be catapults. We would need a medic 3 warlord who won't defend(chariot?) in the city to counter the collateral damages. Drill promotions also reduces the collateral damage taken.

Knights would be the first real problem and Ai just loves to mass knights in that era . And drill bows go down to multiple knight attacks. I think it might be better if we split our archers in a 1:2 group. 1st group goes into the drill route before city garrison route. The bigger group goes to city garrison , guirella ,combat line and all other promotions before finally going to frill promos. When the knight era starts we can withdraw our drill bows from city so they wouldn't get selcted as defenders and get slaughtered.


Ruff::lol: at trying to covert the babas. You cannot teach these uncivilized folk anything. When you mentioned an earthquaqe I was wondering whether you got the " beyond the sword expansion ":confused: before understanding what you meant. We got nice civilizations so far , Preatorians and Samurai(which neutrialize our first strikes somewhat).:goodjob: .
 
We can still ignore bronze working and agriculture for some more time. Suggested research

sailing( tiremes for naval defence) >
polytheism( Parathenon will be good for our type of game) >
Bronze working( 1 axe and 1 spear for defence) >
Agriculture ( more food resouces and gives worker something to do)>
wheel( needed for pottery)>
pottery ( we need a granary to grow fast )>
mathematics(enables philosphy and enables hanging gardens for +1 more health and more important easy ge points ) >
philosphy(light bulb) >
Alphabet >
literature (great library, national epic , if possible heroic as well)>
drama ( GLOBE THEATRE) .
Just a few comments on the tech order ...

  • tiremes require copper, so I would stick with bronze working
  • I was worried that we would run out of things to build (easied a bit when we got a religion), so Alphabet should be a touch higher then we can build research if we do run out of things to build
 
Good catch I had to go into civilopedia to check. tiremes require BW. I suppose in a normal game no way anyone would research sailing before BW :) . Polytheism should give us something to build.Parathenon mainly and Temple of artemeis isn't bad either for gpp points. However there is one thing more we can do. Build some axes ,chariots knock our next door allies city(baba) for a lvl 4 unit enabling heroic( Note we need only 8exp for lvl4 unit. We are charismatic :D ).

In the beginning a few prophets and merchants are not bad. We need the money later for upgrading high-exp obselete units and supporting unit upkeep. So Building TOA and Stonehenge wouldn't be bad. Later once we get ur zillion scientist specialists running the propablity for prophets and merchants wil be less. The hated specialist however would be great Artist. And being occ we would have way too many sources for it. National,heroic epics , Globe theatre , Parathenon. Best would be Great Scientists.
 
I have returned. :cool:

It's getting a little late for me, so I can play in about 10 -12 hrs, unless negy wants to grab it before then.
 
Turn 67 (1320 BC)
Tech learned: Bronze Working, start sailing
London: Work Boat->Axe

Turn 68 (1280 BC)
druid1.JPG

Next turn: Hurrian is a Roman city

Turn 70 (1200 BC)
Axe -> Spear

Turn 72 (1120 BC)
Tech learned: Sailing, start Poly
London: Spearman -> Trireme
Hired our first specialist, a merchant since we had 0:gold: and -1 gpt and it seemed to be better than reducing science rate.

Turn 73 (1080 BC)
John Roebling (Great Engineer) born in London -> merged
druid2.JPG

I disapointed him, declared war. :devil:

Turn 75 (1000 BC)
London finishes: Trireme->Trireme
It's just in time
druid3.JPG

Do you know why we can see what's on the Galley? :confused:

Turn 76 (975 BC)
Tech learned: Polytheism -> Agri
Unfortunately both Wonders were BIDL (Temple of Artemis on turn 77)

Turn 77 (950 BC)
London finishes: Trireme ->Confucian Temple since we reached happy cap

Turn 78 (925 BC)
Tech learned: Agriculture -> Wheel

Turn 79 (900 BC)
I changed build order to Axeman, Spearman, Confucian Temple
because I worried about approaching enemy, hope not too late :(

The situation now
druid4.JPG



Spoiler :

Turn 65/460 (1400 BC) [09-Apr-2007 19:28:32]

IBT:

Turn 66/460 (1360 BC) [09-Apr-2007 19:33:12]

IBT:

Turn 67/460 (1320 BC) [09-Apr-2007 19:33:44]
Tech learned: Bronze Working
London grows: 7
London finishes: Work Boat

IBT:

Turn 68/460 (1280 BC) [09-Apr-2007 19:34:02]
Research begun: Sailing (6 Turns)
London begins: Axeman (2 turns)
A Fishing Boats was built near London

IBT:

Turn 69/460 (1240 BC) [09-Apr-2007 19:36:32]

IBT:

Turn 70/460 (1200 BC) [09-Apr-2007 19:37:02]
London grows: 8
London finishes: Axeman

IBT:

Turn 71/460 (1160 BC) [09-Apr-2007 19:37:25]
London begins: Spearman (2 turns)
Axeman promoted: Combat I

IBT:

Turn 72/460 (1120 BC) [09-Apr-2007 19:39:13]
Tech learned: Sailing
London finishes: Spearman

IBT:

Turn 73/460 (1080 BC) [09-Apr-2007 19:39:53]
Research begun: Polytheism (6 Turns)
London begins: Trireme (3 turns)
Spearman promoted: Combat I
London grows: 9
London's borders expand
John Roebling (Engineer) (Great Engineer) born in London

IBT:
Contact made: Malinese Empire

Turn 74/460 (1040 BC) [09-Apr-2007 19:43:11]
druid(England) declares war on Mansa Musa(Mali)

IBT:

Turn 75/460 (1000 BC) [09-Apr-2007 19:51:15]
London finishes: Trireme

IBT:

Turn 76/460 (975 BC) [09-Apr-2007 19:52:27]
London begins: Trireme (3 turns)
Tech learned: Polytheism
London grows: 10

IBT:

Turn 77/460 (950 BC) [09-Apr-2007 19:54:31]
Research begun: Agriculture (2 Turns)
London finishes: Trireme

IBT:

Turn 78/460 (925 BC) [09-Apr-2007 19:57:20]
London begins: Confucian Temple (4 turns)
Tech learned: Agriculture

IBT:
Civics Change: Mansa Musa(Mali) from 'Paganism' to 'Organized Religion'

Turn 79/460 (900 BC) [09-Apr-2007 19:58:52]
Research begun: The Wheel (3 Turns)
London begins: Spearman (2 turns)
London begins: Axeman (2 turns)

IBT:

Turn 80/460 (875 BC) [09-Apr-2007 20:01:26]

The save
 
So I pressed enter a few times. It is kind of wierd fighting wars in this way, but certainly quicker than controlling as many units out in the field. :coffee: I was going to do an ab-flex style before and after shot comparison (I lost 23 units in just 2 weeks using the Forlorn Hope, and it can be yours for just $89.95), but really I just have to post a shot of the attacking force, and then say that we didn't lose one unit. So confident was I about the defence, I snuck in Chichen Itza, which I know wasn't in the plan, but hey, what can you do?

Spoiler :
civ4screenshot0103gr6.jpg

civ4screenshot0104hg0.jpg



An aquaduct is being built purely because the overflow was too big for a unit. I know HG is a goal, but there are more and more swords turning up, and surely praets soon, so maybe another axe or 2 are in order (although truthfrully our only archer does most of the fighting :hatsoff:)

Techs went wheel > pottery > maths > alphabet. I was trying to squeeze hammers for the wonder, so didn't really hire scientists, and the GP in 2 turns is most likely a prophet or engineer. The 2 triremes are guarding the two inlets, and perhaps we should think about doubling this before too long.

Log:
Spoiler :

Turn 80/460 (875 BC) [10-Apr-2007 11:13:02]
London finishes: Axeman

IBT:
While defending in English territory at London, Archer defeats (2.61/3): Roman Chariot (Prob Victory: 99.9%)
Attitude Change: Tokugawa(Japan) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'

Turn 81/460 (850 BC) [10-Apr-2007 11:17:40]
Axeman promoted: Combat I
Archer promoted: Guerilla II
Tech learned: The Wheel
London finishes: Spearman

IBT:
While defending in English territory at London, Archer defeats (3.00/3): Roman Chariot (Prob Victory: 100.0%)
Attitude Change: Tokugawa(Japan) towards Mansa Musa(Mali), from 'Annoyed' to 'Cautious'
Attitude Change: Mansa Musa(Mali) towards Tokugawa(Japan), from 'Cautious' to 'Pleased'

Turn 82/460 (825 BC) [10-Apr-2007 11:20:00]
Research begun: Pottery (2 Turns)
Spearman promoted: Combat I
London finishes: Confucian Temple

IBT:

Turn 83/460 (800 BC) [10-Apr-2007 11:22:54]
London begins: Chichen Itza (8 turns)
A Farm was built near London
Tech learned: Pottery
London grows: 11

IBT:

Turn 84/460 (775 BC) [10-Apr-2007 11:25:00]
Research begun: Mathematics (9 Turns)

IBT:

Turn 85/460 (750 BC) [10-Apr-2007 11:31:45]

IBT:

Turn 86/460 (725 BC) [10-Apr-2007 11:32:11]

IBT:
Christianity founded in a distant land

Turn 87/460 (700 BC) [10-Apr-2007 11:33:08]
London begins: Spearman (2 turns)
London begins: Spearman (2 turns)

IBT:

Turn 88/460 (675 BC) [10-Apr-2007 11:35:22]
London finishes: Spearman

IBT:
State Religion Change: Mansa Musa(Mali) from 'Hinduism' to 'Christianity'
Attitude Change: Tokugawa(Japan) towards Mansa Musa(Mali), from 'Cautious' to 'Annoyed'
Attitude Change: Mansa Musa(Mali) towards Tokugawa(Japan), from 'Pleased' to 'Cautious'

Turn 89/460 (650 BC) [10-Apr-2007 11:36:01]
Spearman promoted: Combat I
London finishes: Spearman

IBT:
While defending in English territory at London, Archer defeats (2.64/3): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Spearman defeats (2.24/4): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Archer defeats (1.80/3): Roman Axeman (Prob Victory: 98.4%)
Attitude Change: Tokugawa(Japan) towards Augustus Caesar(Rome), from 'Annoyed' to 'Cautious'
Civics Change: Mansa Musa(Mali) from 'Organized Religion' to 'Theocracy'

Turn 90/460 (625 BC) [10-Apr-2007 11:37:58]
Spearman promoted: Medic I
Spearman promoted: Combat I
A Farm was built near London
London begins: Axeman (2 turns)
London finishes: Axeman

IBT:
While defending in English territory at London, Spearman defeats (3.20/4): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Axeman defeats (4.35/5): Roman Axeman (Prob Victory: 99.5%)
While defending in English territory at London, Spearman defeats (4.00/4): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Spearman defeats (4.00/4): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Spearman defeats (4.00/4): Roman Chariot (Prob Victory: 100.0%)

Turn 91/460 (600 BC) [10-Apr-2007 11:42:05]
Axeman promoted: Shock
Axeman promoted: Combat I
Spearman promoted: Combat II
Spearman promoted: Combat II

IBT:
While defending in English territory at London, Spearman defeats (4.00/4): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Spearman defeats (3.12/4): Roman Chariot (Prob Victory: 100.0%)
While defending in English territory at London, Archer defeats (3.00/3): Roman Axeman (Prob Victory: 99.7%)
While defending in English territory at London, Archer defeats (3.00/3): Roman Axeman (Prob Victory: 99.5%)
Ivan the Terrible (Great General) born in London
While defending in English territory at London, Archer defeats (2.58/3): Malinese Axeman (Prob Victory: 99.7%)

Turn 92/460 (575 BC) [10-Apr-2007 11:46:00]
Archer promoted: Drill II

IBT:
While defending in English territory at London, Archer defeats (2.55/3): Malinese Swordsman (Prob Victory: 99.0%)
While defending in English territory at London, Archer defeats (0.87/3): Malinese Axeman (Prob Victory: 99.0%)

Turn 93/460 (550 BC) [10-Apr-2007 11:47:49]
Tech learned: Mathematics
London finishes: Chichen Itza

IBT:
While defending in English territory at London, Axeman defeats (5.00/5): Malinese Swordsman (Prob Victory: 99.9%)
While defending in English territory at London, Axeman defeats (4.40/5): Malinese Axeman (Prob Victory: 99.9%)
While defending in English territory at London, Axeman defeats (3.90/5): Malinese Skirmisher (Prob Victory: 100.0%)
While defending in English territory at London, Axeman defeats (5.00/5): Malinese Skirmisher (Prob Victory: 100.0%)
While defending in English territory at London, Axeman defeats (3.70/5): Malinese Swordsman (Prob Victory: 99.5%)

Turn 94/460 (525 BC) [10-Apr-2007 11:49:44]
Research begun: Alphabet (13 Turns)
London begins: Aqueduct (3 turns)
Axeman promoted: Combat II
Axeman promoted: Shock

IBT:

Turn 95/460 (500 BC) [10-Apr-2007 11:57:46]


/edit: Oh yeah, we have a GG!! BTW I keep meaning to say, great work on the modpack, Ruff, thanks very much. :clap:
 
The GG should almost certainly be merged as Instructor ... the +3 beakers is needed. An alternative is of-course to create a super healer, but I really don't see the need right now.

I don't see the triremes in the screenshot. IMHO, we should move them into our cultural borders. No sense putting them so far away and incur extra cost.

*whisper softly to Sweet* pbsst, the save ....

--
 
Uploaded, but not linked... a bit useless. :hammer2:

here 'tis

The triremes are just a little north one is harrassing the japanese city, the other is watching the traffic... mainly japanese at that. I think they are colonising. There was no evidence of anything other than galley/trireme pairs, yet.
 
Haa, our first strikes should show them even preatorians or war elephants. Btw we don't need heavy production ,reduce production to lowest possible and run as many scientists as possible. You can reduce the tech slider to 0% later since our scientist specialists will do our most research. We would need the cash for archer>longbow/crossbow upgrades bad luck about the parathenon. I find that parathenon ususally Ai builds late. pretty fast for them this time. We do not need more axes , drill archers will hold anything short of knights , while horse archers are taken care of by spears.

Btw research is most important. Researching quickly to great library,globe is essential. Of course pacisfism comes first . Right now from what I can see from screenshots we do not need to build anything much. So hiring the max amount of scientists should be our aim.
 
Oops so I'm on :blush: . I was commenting about what the next player could do :lol: . Ok got it I will play it and submit it 2morrow for as sweetachon has said all we have to do is keep on pressing enter. The gg will be joined to produce 2 combat 1 tiremes to dissuade Ai from naval misadventures. Chicken Itza is a good move with a castle as well we can get +125%on city defence till those bloody catapults appear.


Ruff: You recieved my pm?.


Edit team :

Should we add an alternate goal for a getting a high exp unit say 500 or even 1000:devil:
 
Ruff: You recieved my pm?.
Yes. I need to dig into the xml to see if what you are looking for is easy or hard or impossible. That will take me a few days given RL issues.
 
Well I played my roster and instead of 10 turns i played 15 , reason you will see . Things are ok militarly. But the science front needs major improvement. Still our position improved a bit in last 15 turns .I suppose we can continue with 15 turn roster .


Turn0 --500bc

Joined General,disbanded 2 warriors, missionary , bringing the tiremes back to those yellow spots we referred earlier. This way any naval combat will get benefit of great wall and either of the tiremes could quickly reinforce each other. Reduced research to 0%. Fired merchant and priest specialists and hired 7 scientists.Alphabet down to 7 turns from 11 turnsand +8gold per turn. We are working cow , pig , deer and corn giving 0 excess food.Base production is now 10 and we have 28 gpp. We need 2 great scientists for philosophy bulb and acedemy. Maybe if it takes too late better self-research philosphy. Build changed from acquedect to archer. We have too many axes which are not needed since we are protective. Our drill archers can handle any non mounted unit. spears are ok. I want atleast 2 archers to have drill 4 for quick moping up of enemy troops. Hanging gardens is nice for only the +2 engineer points . The health is not required. We still have to produce 2 combat 1 tiremes, monastry for research and atleast 2 more archers.We will try hanging gardens after that.

turn1 -475 bc- We produce a prophet who is immediately joined. Just observed we don't have monument built. It gives us +1 :-) since we are charismatic. Build changed to monument in 3 turns. next Gp in 11 turns.promoted ur archer to drill3.

turn2 450bc - I am not mentioning combat every turn but just a note. Only chariots are attacking us maybe because the Ai thinks it atleast has 10% chance to survive and others are too low?. japanese swords actually start withdrawing!!!. Should I decrease the combat odds for them to induce them to attack?.In a daring move I withdraw all 3 axes to stone hill.Let's see what happens :-).

turn3 425bc- I'm disappointed not a single attack . Not even chariots. Japanese swords still on retreat maybe they like baba cities more fun to play with. Our tiremes return to yellow spots. We are going to complete monument next turn so growing to size 12 on next turn. return combat 2 axe back to city but those shock axes are temporarily retired to work in quarries.

turn 4 400bc - i hate this. Is this better Ai even roman units are under retreat no attacks. We have grown to size 12 and are able to work one more scientist. 31gpp being produced and 7 turns we will have a gp.

turn 5 375bc- no attack.But some roman chariots appearing. Japanese swords advancing now :-\ . Only explanation I think other than combat odds is the unmet civilizations are causing war ,this being agressive Ai setting. Archer completed promoted drill2,drill3. work starts on tireme in 5 turns(our base production is 10 shileds).

turn 6 (350 bc)

Alphabet over and we are backward truly backward. Everyone has literature, metal cating ,philosophy calender, construction, monarchy, civil service, currency, horseback riding, drama, monotheism on us and we have nothing on anyone of them and this with no tech -trading. We are oficially in a rut. On positive side philosphy should be cheap going to self-rezsearch it after literature. slider raised to 100% to get literature in 3turns intstead of 4. i can't bear the thought of losing great library especially in our situtation. Musa attacks this tuen with several swords only one who did.great l;ibrary not over yet sending worker to prechop forest in case. And going to go to full production after literature.Return both shock axes back to city.

turn7- 325bc

a chariot attacks and is killed mking our archer guirella2, city garrison1,drill4 at 20 exp yay. prechopping of spiced forest started. If I had 2 workers would have prechopped even deer forest for great library. Too bad we are not spiritual, switch to slvary and whipping great library should be a good tactic as well. Anyway last turn before tireme gets constructed I am going to give a big overflow to go directly to great library. First Preatorians spotted. We still have to meet 3 other civs. After construction of tireme one tireme is going to tour the world and inform everyone of our presence.

turn 8 300bc - Literature in 1 turn i could manage overflow of only 9 shields anything more and literature becomes 2 turns.

turn9-- 275bc - Literature over, rsearch to philosphy taking 23 turns without scientists at 100% research. We have great library,national epic,heroic epic to construct so we can wait for drama research. retired all scientist specialists and chopped spice forest greal library in 4 turns working a priest specialist and a scientist specialist as well for max shields. Our unpromoted tireme begins world tour.Its position was replaced by a combat 1 tireme we just produced.

There was an ancient ritual in india called aswadhama yagna. Basically a king who is very powerful sends a horse with an escort after an elaborate yagna. any village the horse crosses is the king's. If anyone wants to dispute it they capture the horse. Then the king sends his army to send retribution to who have captured it and war breaks out. Only great and powerful kings could afford to do it. Our sending the tireme to declare war on unmet civ's nears it.

turn 10 250bc -- More preatorins coming glib in 3 turns and another gp in 4 turns.

turn11 225bc- we lose our first unit a drill3, city garrison 1 archer against a mali unpromted axe . It had 1.3% chhance of victory.rest well brave soldier we miss you :-(( . Great library in 2 turns now. If its not built in intermittent turn it would be ours since we start 1st :-). The first praetorian on our door step. For some reason we are getting attacked only by mali ints from a long time.

turn 12- 200bc
Japanese units attack finally. After the dust cleared we have 2 formation spears. AND WE WILL HAVE THE GREAT LIBRARY.

turn 13 --Lots of combat great library built. We get a great engineer who is joined. A warlord born also joined. i'm thinking we should joing warlords till we can produce lvl 3 units directly out of gate. We can produce 7exp units right now. Join another warlord for 8 exp and them we can get our medic 3 warlord. Production switched to national epic in 6 turns. 6 scientists recruited and philosophy in 9 turns. 33gpp/turn and next one in 13 turns.We need a scientist for acedemy.

turn 14 150bc - Lots of combat. Our exploring tireme dodges 2 japanese tiremes.

turn 15 125bc- brennus shows his ugly face and we told him about totems we make with such faces. He didn't like it. We still have many preatorians nect to city fortified which randomly attack. Can anyone clarify why does an unit attack when it does or not attack . National epic in 4 , philosphy in 11 and gp in 13 turns.There are a lot of japanese tiremes around though nowhere near our tettitory.

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