Duchy of Brittany

Two errors so far. I think the Trireme & Galeass replacements can sail on ocean tiles too soon. Also, the Frigate replacement doesn't seem to require Iron, like the Frigate should.

Will check into these later and fix when I fix the text.
 
Another issue... When I checked the color changes for Brittany, they looked fine. One thing I didn't check: you know when the unit has completed its move (used all of its movement points), it becomes "grayed out" to show that it can no longer move?

Unfortunately, when the Breton units are grayed out, they are about the same color as German units. This makes it very hard to tell if a unit is a Breton unit that has finished its move or it is a German unit.

I know, I know - If I'm playing Brittany, if I see a grayed out unit, I know that it is mine. But it takes some getting used to.

I'm not sure, but if we want to keep the background color to a light gray, maybe we should change the Icon (foreground) color from black to something else? Japan has a very light color background with a red foreground. I wonder if we should do something similar?
 
Have finished testing for today, here is what has changed:

- Added tailored help text keys to the older "La Guerre de Cent Ans" units - looks better when selecting a unit in the City UI (a player doesn't have to guess which normal game unit is being replaced).
- Added 17 new City names (now there are 44 total) - I kept running out of City names during testing (28 is just too few)
- Changed Brittany's colors to help them not conflict with Germany's colors. I think it looks pretty good, but let me know what you think. See screenshot below:
- Fixed the Cog and Karakenn - they now can enter ocean tiles only after Astronomy is discovered. They may immediately use this ability - they don't have to travel to Friendly tiles first. No way to avoid this, really.
- The Fourgadenn (Frigate) now requires Iron to build/upgrade
- Fixed a few typos in the text and Civilopedia

New colors:

upload_2018-7-27_13-28-41.jpeg

I have tested the mod for about 6 hours (automated test games), and about 10 hours total manually (played through 2 Quick games). I have fixed everything I found that was not correct. I have no other changes needed, that I know about.


The only thing left is to include the French text keys, then I think we can go to work on the Steam package.
 
Wow what a nice mod, i'm currently working on a civ 6 mod for brittany, i didn't knew about your work but turns out i found (mostly) the same ideas
 
Hello, everyone. I'm in the process of updating this mod. Here are some of the things I'm looking at:

Changes Planned for V2:

- Adjust UA from "fight at full strength" to some kind of "damage reduction" and/or bonus when fighting on friendly terrain

- Fix missing Civ alpha flag icons

- Check on YNAMP compatibility

- Adjust buildings - add/change buildings along these lines:

** "Alignements de Carnac" - Monument replacement. +2 Culture, +1 Faith (vice 2 culture).

** "Menhir" - Shrine replacement. +1 Faith, +1 Culture (vice 2 Faith).

** "Château" - Castle replacement. +10 defense, +20 city HP (vice 7 defense, 25 HP).

** "Donjon" - Armory replacement. +15 XP for units built in city, +10 city HP (vice +15 XP).

** Dolmen becomes Temple (Burial Tomb) replacement (2 Faith); Culture on Marble and Stone resources.

** "Tourtan" - No changes.

===============================================================================

Preliminary artwork: New Icons for the Château, Alignements de Carnac, and Menhir:


upload_2019-9-14_6-40-1.jpeg


If anyone has any other suggestions, please let me know.

I'd really like to find a native French speaker to help me "fix" the text keys for a French version of the mod.

Merci! :lol:
 
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The problem is some of the buildings have changed, so their French text keys are no longer accurate. Additionally, I have added 3 new buildings that need a translation as well.

To make it easier, there's a file called, "TextDummy.xml" which contains the keys that need translating - with their English text included. I may have missed a few, but I think most of the missing keys are in that file.

I just published a new version here on Civfanatics, as I'd prefer to keep the "working" version off Steam, so as not to confuse players there. Let me know if that works for you - and thanks.


https://forums.civfanatics.com/resources/the-duchy-of-brittany.26964/
 
Thanks. No hurry.

The TextDummy file isn't in "proper" xml format - the entire contents are within a large comment statement.

If you can just leave the French translation directly under the English version for each Text Key, I'll be able to move the new lines into the appropriate place.

Thanks again.
 
If one french-speaking-english-like-a-spanish-cow is not enough, I'll gladly help :)
 
I'll gladly help
cool
TextDummy.xml is done at 33% for now

It's not that easy to do it properly. So, it will help if you do this part :

Code:
        TXT_KEY_BUILDING_SMAN_DOB_CHATEAU_DESC
        Château
        
        TXT_KEY_BUILDING_SMAN_DOB_CHATEAU_HELP
        Adds +10 to a city`s [ICON_STRENGTH] Defensive Strength, and +20 Hit Points. Unlike the Castle it replaces, it also adds 1 Merchant Specialist slot. [COLOR_NEGATIVE_TEXT]Requires Walls.[ENDCOLOR]
        
        TXT_KEY_BUILDING_SMAN_DOB_CHATEAU_STRATEGY
        The Château is the Breton Castle replacement. It is a Medieval Era building which increases the city`s [ICON_STRENGTH] Defensive Strength by 10 and Hit Points by 20. The city must possess Walls before the Castle can be constructed. Adds 1 Merchant Specialist slot
        
        TXT_KEY_BUILDING_SMAN_DOB_CHATEAU_PEDIA
        Although the meaning of the word `Château` in English means a more-recent era lordly manor, more concerned with leisure than defense, in French the meaning still focuses on Medieval Era fortifications.[NEWLINE][NEWLINE]For Brittany, this Château is a building designed to protect a military force (and perhaps some civilians, too) from its enemies. Primarily constructed of stone (wood being unfortunately flammable), Château usually contain an outer wall and a separate fortified inner building, or `keep.` A Château should also contain an independent water source and storage for a lot of food.[NEWLINE][NEWLINE]A well-designed Château should provide its defenders with a way to kill the attackers during their approach, and while they are attempting to scale the walls or break through the gates. Arrow slits and crenellations (battlements with portions cut out at regular intervals) are required, while `murder holes` to shoot arrows or pour boiling oil on attackers` heads are a nice addition.[NEWLINE][NEWLINE] Château were the largest and most expensive sign of a country`s military and economic might until the advent of gunpowder artillery made them into elaborate and expensive deathtraps for those within.
        
        



        TRAIT:

        TXT_KEY_TRAIT_SMAN_BRETON_FREEDOM
        Motto: 'Ancient Land of My Fathers'  The Duchy of Brittany receives [ICON_CULTURE] Culture from sea resources. Land units +15% [ICON_STRENGTH] Combat Bonus in friendly lands. Naval maintenance reduced 25%. Melee ships receive `Coastal Raider I` Promotion.[NEWLINE]
        



        UNITS:

        TXT_KEY_UNIT_SMAN_DOB_BRETON_MUSKETMAN_HELP
        The Breton Mouskeden is a Renaissance Era melee unit that replaces the Musketman, and only the Duchy of Brittany may built it. It is the first gunpowder Unit of the game. Fairly cheap and powerful.

        TXT_KEY_UNIT_SMAN_DOB_BRETON_RIFLEMAN_HELP">
        The Breton Fuzuilhden is an Industrial Era melee unit that replaces the Rifleman, and only the Duchy of Brittany may built it. It is a strong, front-line land Unit of the mid-game.

            
        TXT_KEY_UNIT_SMAN_DOB_BRETON_GREAT_WAR_INFANTRY_HELP">
        The Breton Karabinennden is a Modern Era melee unit that replaces the Great War Infantry Unit, and only the Duchy of Brittany may built it. It is the basic Infantry Unit of that Era.
    
        TXT_KEY_UNIT_SMAN_DOB_BRETON_WW2_INFANTRY_HELP
        The Breton Troadegiezh is a Modern Era melee unit that replaces the Infantry Unit, and only the Duchy of Brittany may built it. It is the most powerful Infantry Unit in the game until Mechanized Infantry.
    
        TXT_KEY_UNIT_COG_PEDIA
        The Breton Eithear is an Ancient Era sea-going melee vessel based on Celtic designs. It replaces the Trireme, and only the Duchy of Brittany may built it. It is available at the discovery of Sailing, becoming obsolete on the discovery of Astronomy. Unlike the Trireme, the Breton Eithear may enter deep ocean tiles, once the appropriate technology is discovered.[NEWLINE][NEWLINE]The Eithear was an armed merchant vessel roaming the seas in Celtic waters. They were extremely sea-worthy sailing ships, relying on the constant winds found in northern climes instead of oars. Ancient Celtic boats and ships were built around a frame. Shipwrights constructed the wooden skeleton of a vessel first, and then attached the hull planking to that frame as a modern shipbuilder would. This Celtic technology is believed to have been lost before being reinvented in the Mediterranean in about AD1000. It reappeared in north-west Europe only in the late 15th century.[NEWLINE][NEWLINE]The Welsh vessel was discovered in a silted-up former tributary of the river Severn, and was almost certainly used for carrying cargo across the estuary between South Wales and Somerset.[NEWLINE][NEWLINE]It would have had a normal speed of three to five knots and almost certainly had a flax or leather sail - either of square design, or more probably a more sophisticated 'fore and aft' one. Built of oak, it was capable of carrying up to three tons of cargo. The vessel must have had a long life, for there is evidence of heavy wear and tear. The compressed plant fibers used to plug leaks have survived.[NEWLINE][NEWLINE]The flat bottom of the boat was built of four large planks attached to a frame of slender skeleton timbers. At its broadest point, the vessel was probably about 2.5 meters wide; and with a depth of just under a meter, it must have sat low in the water when laden.

            
        TXT_KEY_UNIT_COG_STRATEGY
        The Breton Eithear is a weaponized cargo ship, something necessitated by merchants needing to protect their investments from bandits, pirates, and occasional hostile foreign governments.

        TXT_KEY_UNIT_COG_HELP
        A small ship, common in the Classical era, with a naval melee attack.

        TXT_KEY_CIVILOPEDIA_UNITS_BRETON_CARRACK_TEXT
        The Karakenn is an Medieval Era sea-going vessel that replaces the Galleass, and only the Duchy of Brittany may built it.  It is available at the discovery of the Compass, becoming obsolete on the discovery of Steam Power. May repair outside of friendly waters. It has a ranged attack and +1 visibility. Unlike the Galleass, the Karakenn may enter deep ocean tiles, once the appropriate technology is discovered.[NEWLINE][NEWLINE]A Karakenn, also known as the carrack or nau, was a three- or four-masted sailing ship developed in the 15th century by the Portuguese for use in the Atlantic Ocean and became widely used by Europe's maritime powers. It had a high rounded stern with large aftcastle, forecastle and bowsprit at the stem. It was first used by the Portuguese, and later by the Spanish, to explore and map the world. It was usually square-rigged on the foremast and mainmast and lateen-rigged on the mizzenmast.[NEWLINE][NEWLINE]Carracks were ocean-going ships: large enough to be stable in heavy seas, and roomy enough to carry provisions for long voyages. They were the ships in which the Portuguese and the Spanish explored the world in the 15th and 16th centuries. In Portuguese this type was called a nau, while in Spanish it is called a carraca or nao. In French it was called a caraque or nef.[NEWLINE][NEWLINE]As the forerunner of the great ships of the age of sail, the carrack was one of the most influential ship designs in history; while ships became more specialized, the basic design remained unchanged throughout the Age of Sail.

        TXT_KEY_UNIT_SMAN_DOB_BRETON_CARRACK_STRATEGY
        Karakenn are the first true ocean-faring vessel. The provide much needed fire support against pirates and other enemies.
        
        TXT_KEY_UNIT_HELP_BRETON_CARRACK">
        The forerunner of all the great ships of the age of sail. Designed for ranged combat.

        TXT_KEY_UNIT_HELP_DOB_BRETON_CARAVEL
        The Breton version of the Caravel. Fast Renaissance exploration Unit with an enhanced sight radius that can enter Ocean. Fights as a naval melee unit.

        TXT_KEY_UNIT_BRETON_FRIGATE_HELP
        The Breton version of the Frigate. A powerful Renaissance Era naval Unit used to wrest control of the seas. May repair outside of friendly waters. It has a ranged attack and +1 visibility.
 
I was hoping you could just edit the TextDummy file in any text editor - and put the French translation directly under the English line, then save the file and post it here ('Upload a File").

I could then take the raw text data and add it to the corresponding text key in the appropriate file in the mod. Thought that would save you a bunch of time.
 
I was hoping you could just edit the TextDummy file in any text editor - and put the French translation directly under the English line
It's what i'm doing.

What I'm telling flying toaster is to join me by making the same for the second part of TextDummy.xml.
All will be done by two frenchies.

This civmod being a such great art. That's normal everybody want to make the job
 
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