New Civ Guide: Chola

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The history team here worked closely with art to try to incorporate different Southern Indian elements from the right time period and area. I'm not sure how much I can say here, but we had to walk the line between having the buildings recognizable (e.g. the library always has a particular shape) between civilizations, using what assets we could so as not to make the game files huge, and staying true to the architecture. Yes, we drew from Kerala a bit (Kerala was at one point part of the Chola Empire), from Southeast Asia a bit, and kept in mind that wooden architecture would have been more prominent than stone in the Chola's time period for some buildings.

Do keep in mind that some buildings you see in any Exploration screenshot are going to be remaining buildings from Antiquity and might look quite different from what you expect, as they're from another civilization!

About the naval units:
There is a lot of misinformation about the Chola online. The Thirisadai especially was tempting, as the description - a giant battleship - was pretty cool. It's hard not to put a massive early Exploration ship in the game. But I ran into the same problem; I couldn't find references to it anywhere outside of one website, and dropped it accordingly. The Chola navy seems to highlight a problem of certain navies in general in earlier times - these were not ships built by a military machine, but private vessels leased out to the dynasty. To model this, we'd have to make a whole system of private trading houses and navies and fundamentally change the game. An imagination of a centrally-organized "civilization" that makes decisions and does things as a unit falls apart in many times and places. That the dynasty could mobilize massive, impressive fleets when it wanted to is unquestionable, but how these systems worked and what they looked like is a really hard question.

One thing that makes historical work in some places difficult is the kinds of things that people decide is worth writing down. "I conquered these lands" is fine, but it doesn't tell us everything. "I am the greatest king ever" is pretty common, but tells us really nothing. Bravery and might are great for a king, but not of much use for a historian. What a historian wants is something like "I had X number of ships that were built like Y and we ate Z on board; it took us this many days to get there", but few people write that stuff (the best we can often hope for are lists of gifts and tribute).

I'm so happy to see South India represented in the game, and find the Chola dynasty and period really interesting. I hope you do, too.
 
Not really inexplicable: the word 'admiral' comes from the Arabic Amir-al-Bahr, or "Prince/Commander of the Sea" and is not mentioned until the 12th century, and didn't get into European languages until the 16th century as 'amiral' and even then was frequently used to mean a Governor or civilian leader rather than a naval commander.

And as late as the end of the 19th century the terms "General Admiral" or "Admiral General" were being used to denote the highest level of naval command in some countries, so the strict division into land and sea commands for the words 'General' and 'Admiral' is pretty much 20th century.

That makes Admiral inappropriate for anything before the Modern Age except maybe the Caliphates or Ottomans in Exploration Age.
But it doesn't mean 'Fleet Commander' didn't exist BEFORE 19th Century. Throughout humna history, fleet commanders exists as the first Imperial Navy came to be. FXis should shift Fleet Commander unit to be enabled with Sailing tech instead. enabling this unit at Age II is off to me.
 
Back at again with Translations (with the Tamil as I could find it):
  • Samayam (Unique Ability) - சமயம் - Literally "agreement, contract; time", refers to "organizations of itinerant merchants [that] helped administer the Chola ports"

  • Nagaram (Civic) - நகரம் - "City, town" - References to it meaning "Commercial towns" in particular; or to a "local assembly of merchantguilds"
  • Kanakam (Civic) - கனகம் - "Gold" - Appears to be an archaic term
  • Digvijaya (Civic) - [Sanskrit] - "Conquest" - Alternatively, "world conquest" or "conquest of the 4 quarters"; is mentioned on the Wikipedia page for the Chola invasion of Srivijaya
  • Monsoon Winds (Civic) - [பருவமழை] - The seasonal wind/storm patterns around the Indian Ocean

  • Devakoshta (Tradition) - [தேவகோஷ்டம்] - I think this term is Sanskrit; Not a lot info but appears to be a (West-facing?) "divinity niche", usually with some kind of image/sculpture within it
  • Marakkalam (Tradition) - மரக்கலம் - "[Wooden] Boat, craft, ship, vessel"
  • Angadi (Tradition) - அங்காடி - "Bazaar, Market"

  • Five Hundred Lords (Infrastructure) - ஐந்நூற்றுவர் - Literally "500 people" - A merchant guild in southern India that became powerful under the Cholas
  • Manigramam (Infrastructure) - மணிகிராமம்? - Medieval Merchant Guild of ethnic Indian traders
  • Anjuvannam (Infrastructure) - அஞ்சுவண்ணம் - Medieval merchant guild of non-Indian traders

  • Ottru (Civilian) - ஒற்று? - "spy, espionage" - Ostensibly some sort of naval "intelligence corps"; not much info except for stuff that's repeated between sites; Seems to be ஒற்று /oṟṟu - the Tamil word for "spy"
  • Kalam (Military) - கலம் - "vessel, ship, boat" - I assume related to the Marakkalam (Tradition, above)
They did use the same language as Mauryans didn't they? like 'Nagr' is shared by both Mauryans, Cholans, Sinhalese and many peoples in Southeast Asia through variations. while both Mauryans and Cholans keep original meanings (City), as well as Continental Southeast Asians (นคร (Nakorn), which in Modern Thai language it means 'Big City' and Ministry of Interior even gives a clear definitions as per legal to further classify proper words for settlements, the term 'Nakorn' means bigger settlement than 'เมือง' (Muang/
Mueang) ). For peoples living farther in the Malaya Peninsula (Chumpon and below), and Icelandic Southeast Asian Peoples, this term (Negara) means an entire country!
 
Back at again with Translations (with the Tamil as I could find it):
  • Samayam (Unique Ability) - சமயம் - Literally "agreement, contract; time", refers to "organizations of itinerant merchants [that] helped administer the Chola ports"

  • Nagaram (Civic) - நகரம் - "City, town" - References to it meaning "Commercial towns" in particular; or to a "local assembly of merchantguilds"
  • Kanakam (Civic) - கனகம் - "Gold" - Appears to be an archaic term
  • Digvijaya (Civic) - [Sanskrit] - "Conquest" - Alternatively, "world conquest" or "conquest of the 4 quarters"; is mentioned on the Wikipedia page for the Chola invasion of Srivijaya
  • Monsoon Winds (Civic) - [பருவமழை] - The seasonal wind/storm patterns around the Indian Ocean

  • Devakoshta (Tradition) - [தேவகோஷ்டம்] - I think this term is Sanskrit; Not a lot info but appears to be a (West-facing?) "divinity niche", usually with some kind of image/sculpture within it
  • Marakkalam (Tradition) - மரக்கலம் - "[Wooden] Boat, craft, ship, vessel"
  • Angadi (Tradition) - அங்காடி - "Bazaar, Market"

  • Five Hundred Lords (Infrastructure) - ஐந்நூற்றுவர் - Literally "500 people" - A merchant guild in southern India that became powerful under the Cholas
  • Manigramam (Infrastructure) - மணிகிராமம்? - Medieval Merchant Guild of ethnic Indian traders
  • Anjuvannam (Infrastructure) - அஞ்சுவண்ணம் - Medieval merchant guild of non-Indian traders

  • Ottru (Civilian) - ஒற்று? - "spy, espionage" - Ostensibly some sort of naval "intelligence corps"; not much info except for stuff that's repeated between sites; Seems to be ஒற்று /oṟṟu - the Tamil word for "spy"
  • Kalam (Military) - கலம் - "vessel, ship, boat" - I assume related to the Marakkalam (Tradition, above)
Thank you for this; yes, this is indeed backtracing a lot of the work we did.
 
Maybe I should have posted this instead of rambling about how I've seen these many times before? Sorry for that.
It is a genuine Indian architectural tradition within one of the southern subregions.
lol we have been speculating about the inspiration for these buildings a lot and nobody seemed to have an answer. Glad to finally have closure.
 
The Chola navy seems to highlight a problem of certain navies in general in earlier times - these were not ships built by a military machine, but private vessels leased out to the dynasty.
That makes me wonder whether mercenaries as an active mechanic (not just by levying City State troops) were under consideration, given how wide-spread an important they were across the globe, including during the game's Exporation Age.
 
That makes me wonder whether mercenaries as an active mechanic (not just by levying City State troops) were under consideration, given how wide-spread an important they were across the globe, including during the game's Exporation Age.
Ever since the Barbarian Clans Mode became available I have wondered whether that and tthe levying City State troops mechanic weren't harbingers of a real Mercenary system in Civ VII. Given that now All Settlements/Minor Powers start as Less-Than-City types and 'graduate' to Cities only later, the combination of the two would come close to representing the importance of mercenaries IRL.

I confess, I have been playing Civ VI exclusively with Barbarian Clans since it came out because early in the game a large percentage of my Warriors are 'hired' from various Barbarian camps. It would be Real Nice to have something similar available as a more coherent system in Civ VII.
 
I think that this ship may be the Kalam. The sails appear very similar to references I can find for early Indian ships.

1729812985499.png
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Refs:

1729813028394.png
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India/Southeast Asia had a very different ship-building tradition from the Mediterranean, that seems to have depended much more on sailing rather than any galley-type oared ships. That makes sense when you consider that they were dealing with the Indian Ocean, not the Mediterranean Sea - a whole different set of distances to cross in their ships.

The earliest pictures of (east) Indian ships I know of are from coins, like:

1729826680484.png

These both date from the 1st - 3rd centuries CE, and show a lot of similarities: 2 masts with square sails (or at least, no sign of the spars needed for lateen sails) double steering oars. The ship on the right is later, and shows some kind of platform or addition at the stern, but for what purpose is hard to say.

1729826821808.png

This is taken from cave drawings at Ajanta, and dates to roughly the 6th century CE, so may be closer to the common Chola types, Still has the round hull of the earlier types, and the double steering oars, but has added a more pronounced upswept bow and stern, a bow sail, and three masts with what appears to be vertically-mounted sails. There appears to be a cabin at the stern, shown in this full of jars (cargo?)

Unfortunately, the Chola themselves do not seem to have bothered to produce any drawings, sculptures, descriptions, or anything about their ships. These "pre-Chola" or "early Chola" sketches are the best we can do, plus very late (post Chola) descriptions by the Portuguese who saw Indian ships in the 16th century. They, by the way, describe Indian ocean-going vessels as having hulls with 2 - 3 layers of planking on them, so that it was almost as if they were armored - early cannon shot bounced off! Whether that was true of earlier (by about 300 years) Chola ships we just cannot tell.
 
I think that this ship may be the Kalam. The sails appear very similar to references I can find for early Indian ships.

View attachment 707363 View attachment 707364

Refs:

View attachment 707365 View attachment 707366
Everything apart from the lower right are junks, tho. Lower left is a drawing of Zhang He's treasure fleet.
As far as inspiration for the in-game unit model goes, I think they're based on the junks as depicted during the Yuan invasion of Japan:


I'm not familiar with that lower-right ship but at the very least you can see how its deck comes to a point, rather than the flat front with the anchor, which is a common East Asian shipbuilding feature.
 
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Everything apart from the lower right are junks, tho. Lower left is a drawing of Zhang He's treasure fleet.
As far as inspiration for the in-game unit model goes, I think they're based on the junks as depicted during the Yuan invasion of Japan:


I'm not familiar with that lower-right ship but at the very least you can see how its deck comes to a point, rather than the flat front with the anchor, which is a common East Asian shipbuilding feature.
Thanks, that is almost certainly what it's based on.
 
Everything apart from the lower right are junks, tho. Lower left is a drawing of Zhang He's treasure fleet.
As far as inspiration for the in-game unit model goes, I think they're based on the junks as depicted during the Yuan invasion of Japan:


I'm not familiar with that lower-right ship but at the very least you can see how its deck comes to a point, rather than the flat front with the anchor, which is a common East Asian shipbuilding feature.
And Yuan era invasion fleets composed of giant galleys like what's in the Mediterranean or bigger?
 
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