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Dune Mod

Perhaps the shield could be included as a promotion? In essence shielded units have high base strenght, but recive a weakness in/on desert (to represent turning their shields off, this ought to be pretty severe since on of the main reasons why the fremen are so good is that they do not compensate for shield when they fight) and perhaps a weakness against lasers (you know what happens).

They would also have a high resistance to ranged units and some resistance against melee units
 
ArneHD said:
Perhaps the shield could be included as a promotion? In essence shielded units have high base strenght, but recive a weakness in/on desert (to represent turning their shields off, this ought to be pretty severe since on of the main reasons why the fremen are so good is that they do not compensate for shield when they fight) and perhaps a weakness against lasers (you know what happens).

They would also have a high resistance to ranged units and some resistance against melee units

that is cool. is there a way for promotions to make a graphical change in the current SDK?
 
We could make the ginaz unable to enter the sand. I agree with them as UU for the Artreides and their role as city defenders.
 
I have an idea, how about making all early, non-fremen units unable to cross desert? Instead they would have to rely on a guide unit that is rather vounerable. This would allow the fremen to shine as they can attack out of the desert, virtually with impunity.

The justification for this is that, not only was dune never properly mapped in the first book, but estimates of Fremen strenght was grossly under estimated, giving us reason to think that inteligence of the desert was disasterously wrong(for the Harkonnen anyway).

The guide unit ought to be quite weak, as he is just one person. Also, when/if the guide is dead the army that was relying on him for navigation is lost in the desert and cannot find their way anywhere.
 
Chamaedrys said:
We could make the ginaz unable to enter the sand. I agree with them as UU for the Artreides and their role as city defenders.

Cheers! :)

@ArneHD
I like your idea. It could be relate to a "dessert Travel" tech. which could allow worm travel for Fremen and Carryall/Ornithopter travel of the desert.
 
If the guide is easy to kill, I would only use air transport:p

The guide could join a unit like a general and give that unit special promotions that allow the unit to cross the dessert?
 
ArneHD said:
I have an idea, how about making all early, non-fremen units unable to cross desert? Instead they would have to rely on a guide unit that is rather vounerable. This would allow the fremen to shine as they can attack out of the desert, virtually with impunity.

The justification for this is that, not only was dune never properly mapped in the first book, but estimates of Fremen strenght was grossly under estimated, giving us reason to think that inteligence of the desert was disasterously wrong(for the Harkonnen anyway).

The guide unit ought to be quite weak, as he is just one person. Also, when/if the guide is dead the army that was relying on him for navigation is lost in the desert and cannot find their way anywhere.

we could use the Great General attachment mechanic for it too. and so it only give the "Open Bled Travel" Promotion
 
Having guides join as great generals? Brilliant to both you.
 
hey I was told to come here by Garret.. anyway do yall have the actual game of Dune, I got it for $5 for playstation like 4 years ago..still got my playstation:D ,:hmm: any of yall ever here of a game called Warzone 2100?..had good concepts especilly for the console,like custom units you have different parts and to design one unit,dozens or more of part combination:hatsoff: ,too bad the company was run out of business:cry: , also never saw much of the series or read the books:( , hmm if yall can get me some pics of some of the units, a front and side views at least maybe I could model a few, no big promises only been modelling for 2 years give or take a month, also I know nothing about modding...yet...
 
the first thing we should get are sandworms
sandworm.gif
 
hmm looks easy, just a tube hmm how long would you say it is, a ratio to its head? Then The hard part is animating and finding the right texture....
 
Big sandworms have about 1:10 diameter to length ratio. so I would say about 1/10 of the body lenght.

Edit: On second thought, it might be closer to 1/20 of the body lenght. 1/10 seemes a bit too much.
 
GarretSidzaka said:
And i have heard that inside the maw of Shai-Halud, there is heat and fire...

True, it is more or less immune to fire and heat, lasguns are compleatly ineffective against it. It can be killed, but this is a long affair since it is made up of several independant segments, you have to kill every segment to kill the whole thing
 
hmm lets see a giant worm with hundreds id not thosands of teeth and is about the size of the space shuttle..hmm want me to make a soilder next to it? Ill be back in an 2-3 hours...also what is the max poly count?
 
I know nothing about Dune, I saw part of the movie years ago...but I saw this thread and had an idea.

There is a way to make the sandworms dissappear into the sand (any unit actually) - look at the Submarine unit in the Civilopedia. You can change the RenderHeight. A button could be added, to make them go up and down.

You could make them invisible, like a spy. Wouldn't be too hard to make them invisible until they attack, I have been working on this for subs and covert units.

Just a thought.

Also the fremen in the desert? Could make them able to enter desert tile if stacked with a guide. No guide, they can't enter a desert tile, so they'd be stuck out there if the guide dies. But in normal combat the guide would be attacked last in the stack anyway, so ...
 
HecticHermit said:
hmm lets see a giant worm with hundreds id not thosands of teeth and is about the size of the space shuttle..hmm want me to make a soilder next to it? Ill be back in an 2-3 hours...also what is the max poly count?

the poly count can be somewhat high, as much as 4k. the worms are a bit bigger than the spaceshuttle. they are sometimes measured in football field lengths (the big ones)
 
ArneHD said:
True, it is more or less immune to fire and heat, lasguns are compleatly ineffective against it. It can be killed, but this is a long affair since it is made up of several independant segments, you have to kill every segment to kill the whole thing

I think that the best way to do it would be through a sandworm duel. Sandworms are naturally territorial, and when two wormriders have challenged each other to a duel, the riders bring two beasts together and steer them to fight. A sandworm duel must be a terrible sight, especially since the rider must stay mounted!!
 
Well heres what Ive got so far...

wormmodel.jpg


WORM.jpg


:D :D :D :D

if you want the model you'll need blender and i will put it on my site in a few days... after I start rigging it...
 
HecticHermit said:
Well heres what Ive got so far...

wormmodel.jpg


WORM.jpg


:D :D :D :D

if you want the model you'll need blender and i will put it on my site in a few days... after I start rigging it...

that looks freaking awesome. There are two "Dune" movies out right now, and old 80's one and a sci-fi channel one. These might help you with the animations of the unit. I kind of want 2 ani's: an attack ani (have fun), and an ani where the worm comes straight from below (like in the movie "Tremors" and just eats whatever unit is above it in one swallow

does that even make sense what i said?
 
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