hey guys,
i gotta tell you,
im so happy to see all the debate after getting home form work.
ok now,
david and the rest,
basically, i took my mod basis from my priviuos mod - overlord2, the basis was revdcm and its componants.
i know the pyhotn erros mostly have to do with revolutions cause many stuff are renamed or missing, like the civs,
personally, i never ever played with revolution....but i left it in.
my idea of the mod - is to have modcomps optional for you, so anyone can play with the componants he likes,
as i wrote i released the mod with optimal setting and stability - meaning - none of the revolution or assimilation mods where check on......
so , the best solution for you guys, is simple, just dont turn on rev'
i will consider to remove the code to make the mod cleaner, actually i don't really mind,
but bug mod...must stay.
maybe i should add a warning not to play with python errors on huh?
those of you who wishes to help and code, its awesome, feel free to edit the xml files as you want and upload it here, ill collect everything and will make a patch out of it with more stuff i have in mind.
this mod is more for civ player...i havnt had a full game of civilization since civ3 ........how about that huh?
as for the sound - are you sure guys? have you tried the rapidshare link?
i tested it before i uploaded it..strange, ill rezip it and upload it later on....its not fun playing without it.
so how about some feedback on game play ?
- units strength and types
-techs
-costs of everything
-minor errors
-difficulty
-ai
common people feed me...im hungry for feedbacks
oh and as for influence d war - i kinda like this one,
but, you can turn it off using bug screen options easily or via globaldefines.
most of the modcomps are switchable.