hi guys,
davidlallen,
thanks for the continets code, ill check it out,
you understood completely what are my options with sand sea.
koma does aswell,
from what he wrote - he made areplacment for coast and water - this will be even better the desert for all water terrain,
im aware of the changes - mostly to the unit ai - and hovers functions.
koma,
im eager to see what youv'e come up with . i can do the terrain graphics to spare you the work.
david,
vadus and koma created a map named dune- it uses archipelago.py,
but i found a bug on it when you regenratethe map - you know when you start a map and dont like the strting location - when regenerate - bang the map graphics go baserk,
so i didnt include it for v1, if it was without the bug - i would have made it the sole map for v1,
and change the unitai.
im no python coder, but i can merge most things, and tweak some.
im aware of the pytho errors,
most of them are originated in the bug mod,
it can be abboying, butm if you remove python errors, you would not know theres a problem and the game will run perfect.
i guess most of the errors are because i utterly changed every xml file -unti classes, religions, buildings and so on,
so i guess as long as thses msgs are not game breakers - we can live with it, ofcourse, only if you set python errors to 0...
and a note,
mars mod is a stand alone,
because of the wonderful work the_j has made with it, its the one thing that gave me inspiration to do dune wars (well i gotta give some credit to planetfall aswell ..
).
hope you read my long pm there david...
and perhaps after you and koma set up the map standart you can do some worm stuff.
im eager to have the map scripts
gnite everyone.
****
yeah i didnt put time on the waves....not sure how yet , didnt looked at it,
cause my main goal was to have a land based terrain to replace ocean and coast,
all of the unitai originally made with all units set to domain land, just like most units in mars mod.
the allterainmovement tag, does more bad then good, otherwise it would have solved a whole lot of probs...