PMChapmanii
Chieftain
- Joined
- Jun 16, 2010
- Messages
- 2
o I think there may be a problem. now it is patch "n". I've tried to make it work but it hasn't. is there a way to simply copy so that there is a back up of whatever patch is needed.
Wow. It is a good thing that I am still emailed notifications of posts to this thread!
LyTning94, in my experience, the WB map switching only worked with maps of the same size. I did a work-around in some instances by using impassable terrain to block out portions of a map to make smaller maps. Moreover, one can also have sub-maps on a single map that are isolated from each other somehow. The game engine, however, can only handle one instance of a map at a time -- unless one does some complex and heavy modding that is beyond me.
You could probably have different sized maps loaded as if they were different scenarios, but you would need a way to save persistent data that gets transferred from map to map.
The way my map switching code works is that it uses WB commands to replace every single tile on the map. For the Shaft X and overworld maps, the code reads data from a fixed array. For the dungeons, the code generates a a random map.
Please feel free to use and abuse my map switching code! I am no longer active on these fora, and don't really play Civ4 anymore, but it would be nice to know that someone is still benefiting from the stuff I coded!
IIRC, somewhere in the FF2 mod folder, there will be a sub-folder called "Scenarios." The entire DA - 133rd KRAG folder goes into THAT sub-folder. It may not be accessible from the in-game menu, but can still be started manually. I think. It has been a loooong time since I did any of this! Hope that helps!
*** UPDATE ***
NOTE: You must have Fall from Heaven II 0.41 with patch "j" installed to use this scenario!