ok, so far the first thing id liek to say after having a quick play, is that you have done an excelent job with this (especially on the explanation on how magic work

) but the one thing that i really dont like is the total inability to heal at all in the dungeon unless you get a healing potion. surely you should be able to rest to heal??? or, alternatively have places that spawn that allow you to heal, ie 'You come across a well concealed corner would you like to rest?' or 'you find a old bed, it is infested with bugs but it is comfy. would you like to rest?' etc etc. even if you scatter healing potions around more often.
its just the fact that i have to make the treck from the fort to shaft X to get healed every time i kill 2 goblins is rediculous
*rant over*
well done anyway
EDIT: also there is no 'pick up potion of restoration' spell
EDIT 2: same goes for potion of invisibility
EDIT 3: sometimes 'finding secret doors' on the edge of the map does not result in a door appearing (i love these btw!)
EDIT 4: if you get life magic from mana crytals the spell sanctify changes the dungeon to marsh terrain. interesting but probably not meant to happen lol. id suggest changing the sanctify spell to healing instead
EDIT 5: if you cast sanctify enough it also messes up the dungeon level (aka armageddon counter)
EDIT 6: ok, so you can pick up potions of invisibility, lol i didnt realise i had to end my turn on it to pick it up lol. also spells like inspiration which require a city to be cast should be swapped with something more dungeonesque.
EDIT 7: ok so i may have jumped too quickly at the lack of healing potions, i get the perfect ammount to stay alive now. disregard the initial rant

(though i still think sanctify should be changed to heal)