Dungeon Exploration Events: Ideas Thread

Sorry to clutter up your thread with my suggestions but this stuff was fun to write up. :lol:

Trial in Fire

“The warmth quickly becomes unbearable as you descend deeper and deeper into the ruins. The air vibrates with heat and you can barely see through the smoke around you. Your eyes, your throat, your tongue - they grow dry and sore, shrivelling up within you. Hopelessly lost in the thick smoke, there seems to be no escape from this fiery death trap.”

Try to flee(No requirement)
(50% Chance) “You stumble through the smoke with your shrivelling hands clawing upon the burning walls. Your feet shuffle aimlessly over the floor that seems to almost boil underneath you. Soon the burning inferno closes its fiery embrace around you, leaving your struggles all for naught.” (Unit is lost, ruin remains)
(50% chance) “Although you are struggling, you find your way back through the thick smoke and the roaring fires around you. When you finally reach the surface your clothes are charred, tufts of your hair missing, and your skin covered in burns.” (Unit suffers critical damage but only down to 10% of max, the ruin remains)

Go deeper (Requires Fire Mana)
“The heat climbs even further as you venture deeper into the thick smoke. A sulphurous stench lingers in the air and pillars of fire cascade through the melting floor around you. The blaring inferno engulf you whole; fire burning through your clothes and caressing your bare skin. Your blood is boiling within you but you feel no pain. After all, this is your element, and when you resurface once more you feel born anew...” (Unit receives immunity to fire and the Fire I promotion, Ruin is removed)

Dispel the magic here (Requires Metamagic Mana)
“It puts up a struggle, but your prowess soon puts an end to the twisted magic protecting the ruin. Soon the walls crumble and the fire die down. As the thick smoke clears you find the cause of the terrible heat: a source of Fire Mana is concealed deep within the now cold and dark ruin.” (Ruin is destroyed and replaced by a Fire Mana)
 
You've come across a hill giant's cave full of bacon!

What do you do?

1. Bacon up that sausage, boy! (Unit receives heavy promotion + 50% chance a hill giant shows up)

2. Ugh, no, my heart feels tight just looking at it. I'll go quietly now...
(nothing happens)
 
the Goblin Waste Dumping event

when the event happens the goblin waste is spawned as a "dungeon" which can be explored.

chances are:
-unit gets poisoned
-waste is removed (chances higher for workers)
-treasure found in waste
-(melvin the toxic avenger spawns)
 
1: Your unit enters bravely enters the dungeon but fails to return. What could have happened?


The dungeon now has a small chance to spawn your unit with some free, random promotions(gained during some heroic deeds). That's if you leave the dungeon alone for X number of turns. Investigating and destroying it would, of course, remove the chance of your unit returning. For extra fun, use the same text for when a unit is "killed" by the dungeon. The player is left not quite knowing, perhaps waiting and watching to see if it lost loved one will ever return...

2: Anguished screams tear through the halls, filling your unit's mind with a maddening fear!

Unit is fear resistant
It presses on and discovers something awesome. Probably gold or treasure.

Unit is not fear resistant
Unit gains the terrorized promotion. Cannot be controlled by the player for X turns (or X% chance to wear off per turn?) and moves in random directions as it flees in a blind panic.

Unit is OO
Unit follows the screams and discovers a tormented soul locked in a conveniently portable prison. Gains the fear promotion or an item that grants the fear promotion (it has been tweaked so that it has more of a chance to fail, right?).
 
A portal is discovered.

Walk through the portal! Unit gets beamed to a random plot. (not peak,water,etc)

The idea is, that the random plot be random only when the first unit enters the portal.
After finding out where the portal leads the exit stays and you could send whole armies through.

The dungeon/portal can be pillaged to destroy it.

If the portal leads to a civ's land you have no open borders with it will simply ask the declare war? question. answering no leaves the portal alone, but gives you some vague knoledge where it leads. (the adventurer could have taken a quick look and upon seeing houses in trees thinks: this must be the elves land. I better not go there)
 
Lots of interesting ideas here...and, I think you already have some great things in your lairs/dungeons in FF.

One thing, I was wondering...

Is it possible to prevent getting the same result from a lair/dungeon? For example, in 4 lairs/dungeons, I hit the same 'enchanted weapon' result 3 times. :(

Or is it all purely random like the events in FFH and you can easily get the same thing over and over again?
 
Lots of interesting ideas here...and, I think you already have some great things in your lairs/dungeons in FF.

One thing, I was wondering...

Is it possible to prevent getting the same result from a lair/dungeon? For example, in 4 lairs/dungeons, I hit the same 'enchanted weapon' result 3 times. :(

Or is it all purely random like the events in FFH and you can easily get the same thing over and over again?

At present is is just random. I suppose it may be possible to make them unique, but it would be a bit of work. I think the best way to avoid repetition is to have lots of options!
 
Concept rather than actual scrip.

Have the unit aquire the traits of lost movement when it enters a liar as one of the pssible outcomes, , ie be made heavy or add in custom traits, so that units get lost in dungeons and are simulated by removing movement from them, or held captive for ranson by the dungeons ocupents or the unit setles in at the village to defend it from attack, or whatever script you prefer, this then leads to psudo quest to recover the party/unit, with the adventurer unit being able to remove some of those traits, turned to stone units need a mage to turn them back and so on, asa concet this i think works reasonalbe well.
 
Okay, this may be a little difficult to put in place, but it revolves around discovering an ancient shrine and rewards being given for selecting the right Angel to pray to based on the Civ and/or religion of the player so there are 22 options (21 Angels and a not for me thanks get out option)

So to explain the table below each God has a positive and negative outcome. For those Gods with a religion they also have a secondary result which either negates the effect if it clashes, or offers an alternative good/bad result.

Lugus........-P1 Malakim..............P2 Empyrean...N1 Svartalfar....N2 CoE
Sirona........-P1 Elohim................P2.................N1 Calabim......N2
Bhall..........-P1 Clan of Embers.....P2.................N1 Lanun........N2 OO
Nantosuelta-P1 Luchiurp..............P2.................N1 Balseraphs..N2
Nemed.......-P1 Mercurians...........P2.................N1 Sidar..........N2
Amathaon...-P1 Kuriotates...........P2..................N1 Infernal......N2 AV
Junil...........-P1 Bannor...............P2 Order..........N1 Doviello......N2
Arawn........-P1 Sidar..................P2..................N1 Mercurians..N2
Oghma........-P1 Amurites.............P2..................N1................. N2
Danalin........-P1 Lanun................P2 OO.............N1 Clan of Embers..N2
Dagda.........-P1 Grigori................P2..................N1 Sheaim........N2
Kilmorph......-P1 Khazad...............P2 RoK.............N1 Hippus........N2
Sucellus.......-P1 Ljosalfar.............P2 FotL............N1 Illians.........N2
Tali.............-P1 Hippus................P2..................N1 Khazad........N2 Rok
Camulos.......-P1 Doviello..............P2...................N1 Bannor........N2 Order
Aeron..........-P1 Calabim..............P2....................N1 Elohim........N2
Ceridwen......-P1 Sheaim...............P2...................N1 Grigori.........N2
Mammon.......-P1 Balseraphs..........P2...................N1 Luchiurp......N2
Esus............-P1 Svartalfar............P2 CoE.............N1 Malakim.......N2 Empyrean
Mulcarn........-P1 Illians.................P2...................N1 Ljosalfar.......N2 FotL
Agares.........-P1 Infernal...............P2 AV..............N1 Kuriotates.....N2

So for example if a Svart unit prays to Esus it gets a positive result. If it prayers to Lugus it gets a negative result. If the state religion is Ashen Veil it would also get a positive effect if it offers a prayer to Agares, but a negative effect if it prays to Amathaon

If the Doviello have converted to Order, the positive result for praying to Junil takes precedence over it being the opposite (and similarly they'd get a negative for praying to Camulous as they've effectively turned their back on him)

Presumably there could be some tweaks - for example I believe the Mercurians (although I suspect it'd be very rare for the Mercs to get the event) would get no benefit from praying to Nemed (if I remember my lore about them falling out properly) and the Sidar would get a non-plussed effort from Arawn. Other tweaks may be that CoE followers could also get a benefit if they select Mammon. The Amurites could have Mulcarn as a negative to reflect the AOI dealings and perhaps the Grigori would get no result

As for what the positives/negatives would be? Perhaps variable between a blessing to the unit (instilling courage/valor/XP boost? to perhaps a research boost to the civ) and negatives a curse to the unit to a research drop.

[would like to avoid spawning units to avoid oddness such as Junil damning the Doviello with Wraiths because not only does it not fit thematically, but the wraiths would simply ignore the Dov (if Barb) anyhow...]

Where neither a positive or negative effect is fired, there would most likely be no effect, but there could perhaps be a very small chance that the 'wrong God' is flattered that the time was taken to pray (plus 1 to 2XP) or angered that an unbeliever has bothered Him/Her (-1 to 2XP)

Upon making the prayer the shrine crumbles
 
@Skitters:

I really like this idea. This is probably one of the most flavorful event ideas i have seen. Some things that dont make sense though is that praying to nemed would have no effect for anybody since he is just a man and no longer a god. in fact he is held prisoner and cannot even help himself.

The same goes with mulcarn, at least until auric ascends.

Also, cernunnos is not on the list and since he is a god that would make more sense to have.
 
Concept rather than actual scrip.

Have the unit aquire the traits of lost movement when it enters a liar as one of the pssible outcomes, , ie be made heavy or add in custom traits, so that units get lost in dungeons and are simulated by removing movement from them, or held captive for ranson by the dungeons ocupents or the unit setles in at the village to defend it from attack, or whatever script you prefer, this then leads to psudo quest to recover the party/unit, with the adventurer unit being able to remove some of those traits, turned to stone units need a mage to turn them back and so on, asa concet this i think works reasonalbe well.

That's already in...

39. Added the Held promotion (unit is permanently immobile).
40. Added the Cage improvement (holds all units inside it until another unit comes to free them).
 
@Skitters:

I really like this idea. This is probably one of the most flavorful event ideas i have seen. Some things that dont make sense though is that praying to nemed would have no effect for anybody since he is just a man and no longer a god. in fact he is held prisoner and cannot even help himself.

Yeah...it needs some tweeks, but a nil effect for Nemed could work because Arawn - or so I believe - isn't interested anyhow so prayers to Nemed and Arawn have no effect so balance out for the Sidar/Mercurians who instead would need to go down the religious route for them.

The same goes with mulcarn, at least until auric ascends.

...hmmm bit of a difficult one that! I think it still fits that Mulcarn could be prayed too, but as you point out Mulcarn isn't available to gift a benefit. The Lanun could still be seen to be punished by Danalin though....

Also, cernunnos is not on the list and since he is a god that would make more sense to have.

Is it Cernunnos who stepped into replace Nemed? In which case you could re-instate the effect for the Mercurians/Sidar (although that still leaves the Arawn not being too fussed issue...)

or...perhaps it could be explained as the shrine pre-dating the ascension of Cernunnos?
 
Nemed gave his precept of Life to Arawn, god of death. Arawn held both the precepts of Life and Death for the first 3 ages, but at the end of the Age of Ice Sucellus convinced Arawn to give Nemed's old precept to him, as he would need the power of the precept in order to be resurrected, Erebus would need it to heal from the long winter, and Arawn refused to get personally involved. (This enraged Basium, as Basium had long been asking for the Precept of Life to be given to him to help him fight demons, and because he looked down on the "former god of dandelions whose only military accomplishment was failing where a flesh puppet would latter suceed.") When Sucellus became the god of life he found himself unable to fulfill his old role as god of nature as he once was, so he gifted this to his archangel, Cernunnos, who went form being the strongest of the archangels to being the weakest of the gods.
 
What might be interesting would be if arawns prayers were answered by laroth, the growing lord of the underworld. he seems more interested in creation as he was the one who made the netherblade and where the sidar learned to be shades.

a good list to consider is http://forums.civfanatics.com/showthread.php?t=159360&highlight=Design%3A . the gameplay info may be outdated but it shows some good lore info as to who holds grudges between the civs and, it could be reasoned, their patron gods.
 
Okay, I've re-thought this having spent a bit more time looking at the lore (thanks to Magister and jimi for the pointers). I'm inclined to keep Nemed - as he sacrificed his Godhood to make man possible, it seems to me to be perfectly viable that Nemed would be revered by people....and because Nemed is seemingly held in high regard by all the Gods (Good, Neutral or Evil) for making the sacrifice, I think it presents an alternate positive result where there is a chance that one or more of the other Gods will recognize the prayer. For gameplay purposes I'd say this would keep the event interesting for the players who know their lore inside out as it gives them an alternate (possible) positive result (a trade off do I go for the 100% likelihood of a benefit by sticking to the civ/religious sphere or do I gamble for Nemed's big bonus). Guess the one issue to clear up there is the Dwarves?

Arawn gives a nil result, which kind of forces the Sidar down the Nemed/Religious route.

The Grigori can get a result for Nemed - after all it seems to me that Nemed would still be revered by them, but I'm thinking their true positive result lies in the option to not make a prayer and as such as they leave they come across some artifacts for a gold boost.

So in summary
Lugus........-P1 Malakim..............P2 Empyrean...N1 Svartalfar....N2 CoE
Sirona........-P1 Elohim................P2.................N1 Calabim......N2
Bhall..........-P1 Clan of Embers.....P2.................N1 Lanun........N2 OO
Nantosuelta-P1 Luchiurp..............P2.................N1 Balseraphs..N2
Nemed.......20% chance that 1-3 Gods will recognize the prayer*
Amathaon...-P1 Kuriotates...........P2..................N1 Infernal......N2 AV
Junil...........-P1 Bannor...............P2 Order..........N1 Doviello......N2
Arawn........No effect **
Oghma........-P1 Amurites.............P2..................N1....... .......... N2
Danalin........-P1 Lanun................P2 OO.............N1 Clan of Embers..N2
Dagda.........-P1 None(Grigori)***.P2..................N1 Sheaim........N2
Kilmorph......-P1 Khazad...............P2 RoK.............N1 Hippus........N2
Sucellus.......-P1 Ljosalfar.............P2 FotL............N1 Illians.........N2
Tali.............-P1 Hippus................P2..................N1 Khazad........N2 Rok
Camulos.......-P1 Doviello..............P2...................N1 Bannor........N2 Order
Aeron..........-P1 Calabim..............P2....................N1 Elohim........N2
Ceridwen......-P1 Sheaim...............P2...................N1 None (Grigori)***N2
Mammon.......-P1 Balseraphs..........P2...................N1 Luchiurp......N2
Esus............-P1 Svartalfar............P2 CoE.............N1 Malakim.......N2 Empyrean
Mulcarn........-P1 Illians.................P2...................N1 Ljosalfar.......N2 FotL
Agares.........-P1 Infernal...............P2 AV..............N1 Kuriotates.....N2

* Nemed is held in high regard for making the ultimate sacrifice, as such there is a chance that 1-3 of the other Gods will recognize a prayer to him. This potentially makes Nemed the most worthwhile to pray to
** Arawn shows no interest: result text - "A deathly quiet fills the chamber, heartbeats rise in anticipation and then....nothing. It would seem Arawn has no interest"
*** The Grigori get no benefit from offering a prayer (except perhaps Nemed?). Instead if they select the “Not for me thanks” option they will uncover a stash of religious relics that is converted to gold (ie; a reward for being a good agnostic)
 
-Some call me Tim........you find a blind socere in a sealed room who immeadiately challenges you to a game of Somnium!

-accept... a game of Somnium immeadiately begins between you and the Sorcerer. If you win you get a hero adept called Tim, lose and a barbarian adpt with fire 2 is let loose
-decline... Tims laughs at your cowardice and your unit gets hit by one fireball.


Thought of this to get Somnium into an event
 
-Collapse!... the magic passage collapses in on your unit engulfing it in a muddy grave. This creats a lake/sea square where the lair was.

-your unit dies but if nation is under ashen viel receive 1spectre/skeleton/wraith.
-your unit dies but if nation is under OO then receive 1 drown
-your unit dies but if nation under FOL then lake sqaure has fish in it.
-you runit dies but if nation under ROK then receive on mud golem (worker)
-your unit dies but if nation under The Order recieve one Accolyte (first level priest?) in the neareast city (the family turn to relgion through grief)
-your unit dies and is lost to the depths. A grave yard is randomly set up near the sea/lake square.
 
Undead Army

Investigating the halls you uncover a narrow stone staircase leading down, deep into the earth. After hours, descending further and further below the surface, the passage suddenly widens, revealing a vast, dark chamber, dimly lit by an eerie flickering glow. Ahead of you, as far as your eyes can see in the gloom, stands a host of unmoving bone warriors, weapons and armor polished and faintly gleaming. As one, the nearest warriors turn, revealing, at their center, a stone dias and, atop, a black bound tome, surface dancing with a sickly green fire.

1. Read from the Tome (Requires: Adept, Mage, or Archmage)
- Howling screams echo from the long forgotten tomb and a cold mist washes over the land... (Remove dungeon, spawn a Barbarian Lich, 4 Skeletons, and 2 Wraiths - 80% chance with Adept, 50% chance with Mage, 25% chance with Archmage)
- Compelled by some unseen force, you pour through the ancient rites. As one, the Undead army falls to its knees... (Remove dungeon, spawn 1 friendly Lich [with Death 3 and previous unit's upgrades], 4 Skeletons, and 2 Wraiths - 20% chance with Adept, 50% chance with Mage, 75% chance with Archmage)

2. Collapse the tunnels! This evil must never see the light of day! (Requires: Khazad or Luchiurip)
- Scrambling up through the winding passage, the dull clank of skeletal boots at your heels, you spot a light just ahead... (Remove dungeon, Unit receives 1 free promotion - 75% chance)
- Battle rages all around you as your men struggle with the endless tides of undead. You break the passage's last support beam and are filled with peace as a familiar rumbling roar sounds from overhead... (Remove dungeon, Remove Unit - 25% chance)

3. Grab the tome and run for it!
- You don't make it very far... (Remove unit - 90% chance most units, 80% chance Recon units)
- Gasping for air you flee into the light above, but it looks like you've brought some friends... (Remove dungeon, create 4 Barbarian skeletons and 2 Wraiths, move all friendly units on the tile 2 spaces away, exploring unit receives 1 free promotion and death II - 10% chance, 20% chance Recon units)

4. Back up very, very slowly...
- Alive and well you return to the surface, but morale seems to have suffered... (Return unit, unit gets -5exp)
 
@skitters

if you read the rathus denmora lore, he tried to contact arawn but the angel that gave him the netherblade was an agent of laroth. laroths trying to build an empire in the the underworld by have strong souls come to him, those of heroes, which is why he gave him the netherblade that kills heroes. many of arawns angels are also serving laroth as they want a more active god of death. i think it would be cool if laroth answered instead of arawn.

Here is rathus lore. http://fallfromheaven.wikia.com/wiki/Rathus_Denmora

Also on Nemed, he sacrificed himself at the beginning of creation. Most people do not know who he is. Each civilization and religion has different creation myths and while i suppose there might be some that do know, im not sure i would put it in. It is yours however and kale has stated that there were many made up gods or gods that had different names with different peoples so i suppose a nemed cult wouldnt be too strange.

Cernunnos on the otherhand actually is a god and lived with the elves and is the father of the satyr race. All of this is in the pedia or at http://fallfromheaven.wikia.com/wiki/History_of_Erebus
 
Okay, this may be a little difficult to put in place, but it revolves around discovering an ancient shrine and rewards being given for selecting the right Angel to pray to based on the Civ and/or religion of the player so there are 22 options (21 Angels and a not for me thanks get out option)

So to explain the table below each God has a positive and negative outcome. For those Gods with a religion they also have a secondary result which either negates the effect if it clashes, or offers an alternative good/bad result.

It sounds a little too much like a pop quiz to me, sorry, as one not familiar with the world's backstory.
 
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