Dwarf Suggestion(s)

Barlevin

Chieftain
Joined
Jul 14, 2007
Messages
14
I reckon this may have been done, but it seems that dwarven works should be able to enter and mine mountains for perhaps 3 hammers.

Alternatively or additionally, it seems that dwarven workers should be able to 'make mushroom caves' for two food.
 
I don't support the ability to create Mushroom caves, but I do think that resources like copper, gold, gems, mithril, marble, and mushrooms (borrowed from Orbi modmod, where they are a resource instead of an improvement) should be placed in peaks and that you should be able to build mines and quarries in peaks.


Currently, there are SDK blocks that prevent you from building anything on peaks. (Well, if you change the peaks' <bWater> tag from 1 to 0 you can build roads, but not improvements.) It is still quite possible to add resources and improvemnts through python.

I was planning to give Stonewardens a new Delve" spell, which would take several turns to cast but would have a good chance to find valuable mineral resources on the peak and connect it with the proper improvement. Obviously, I'd also be giving Stonewardens the ability to move through impassible terrain. I was thinking I;d do this through a promotion that RoK units can get, and Dwarves can get at lower levels than most.

Now I'm leaning towards instead trying to edit the SDK to make improvements buildable there and to make it possible to build improvements there. I'm thinking that both Dwarven Workers and Miners (the executives of the Prospectors Guild which I'm borrowing from Orbi modmod, which are also able to build mines at twice the normal worker rate) would be able to move impassible and harness the resources there. I may leave Delve in too, but instead make it just improve normal mines by either finding a resource or improving the base yields (temporarily?)
 
I think Khazad should be able to build Wealth from the start of the game. They're Dwarves, that's what they do; THAT'S ALL THEY DO!

In game effects, it would help fill that cursed vault more quickly.
 
The thing that bugs me is the Dwarves are sposed to be a mountain folk. Least in every other fantasy game/novel/adventure, they are. So, WHY can't they move onto mountains?
 
They've developed a race wide fear of heights.

Isn't that in the official background? That they used to be quite a bit taller but, due that fear's effect on standards of beauty, they've been breeding themselves for shortness? I think it's mentioned in one of the hero pedia entries.
 
You know, it might be helpful to give the dwarves a variation of the Incan unique power in Rhye's : Mountains produce 2 Food, 1 Hammer, or something. Maybe a building that gives it to them? A leader trait? A pre-built structure in all dwarven cities? I have no idea how to code that.
 
A buildin would work.
 
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