Well, it may have taken me a long time to finally get to it, but the update for BTS 3.13 is done. You can get it from the download link in the FP.
Note that this includes Bhuric's 1.09 SDK changes by default and 34 civs by default. A few other civ counts are available here, including 18 which is necessary to support most custom maps. Just download the appropriate DLL and replace the one in the mod's assets folder.
IMO it would be better to stick with simple changes [Kingdom of the Vikings, Peoples' Republic of Zulu, Aztec Republic] before moving on to several stages [Germanic Tribes - HRE - Prussia, Germany].
The download should be unzipped, and the the DynamicCivNames folder placed in the BTS mods folder under Program Files (not the one in my Documents ...). You should then have an option to load DynamicCivNames as a mod under the advanced option in CivIV.
Hope that helps.
@ Leif:
This mod comp is going to stick with the 'simple' changes, so with only one or two small exceptions the Germans will always have German in their name somehow.
It's used in my Revolution mod which you check out through the link in my sig. Enjoy!
Maybe my problem is that it's a bit difficult to check. What's the easiest way to see the civilization names? Generally you only see the leader names on the score bar and in the foreign adviser.
Hold your cursor over someone's territory that's in the fog of war, in the bottom left of the screen it will say the name of their empire. Also, with this mod when you put your cursor over their name on the scoreboard the full civ name will also appear. One last place is along the top of the diplomacy window when you're dealing with someone. The mod doesn't have too much of an effect until new civic options like Hereditary Rule and Theocracy come along.
Those are the places I know of, though you should have gotten a popup letting you know the mod was running when loading or starting a game ...
Exellent component! I'm playing Revolutions, know it from there ; )
I think it would be interesting if the name was affected by wheter or not the civ was a vassal state. For example, of a civ became a vassal state, it might by considered a "Duchy", "province" or "viceroyalty". Few kings ruled over kings you know (unless you count the sassanid kings of course (; rather off-topic )
But all in all, it could be cool to have the Ethiopian King and it vassals, the duchy of Arabia and the fief of China
Yeah, good idea! Certainly works well for the middle ages/renaissance when people are running hereditary rule or even despotism.
For civs running republics etc later in the game it seems like the normal names would still be appropriate. However, I could make vassals who formed as liberated colonies carry the name "Colony of America" for a while after forming.
that's the link. it works fine for me and I used it to get all leaders represented at once. 3 russia, 3 americas, 3 englands, 3 frances, whew.. any way hope this helps you all out.
Anything that would stop someone from playing this in Warlords? I know it refers to BtS only civs in the Python, but I could probably edit that out. Anything else?
EDIT: Aw, shucks. It has a dll file, so I can't use it on my Mac. Never mind.
A few questions (which may or may not also contain indirect suggestions):
1) Is this updated to work with BtS 3.17?
2) Is this MP compatible? (i.e. will it cause crashes or OOS errors or anything)
3) If you are in a Theocracy is there mention of your state religion or is it just Holy ______ Empire or something to that effect?
4) Did you wind up changing the name of Vassals/Colonies?
5) Is there a way to make this culturally-based? Or is there any cultural basis to names? Or are they all pretty general?
6) In general, what civic is the focus on when the name of the civ is created?
7) Awesome concept, and all of the mods I've played with this in it were pretty good but I couldn't figure out the answers to these questions because I haven't played them enough times or I didn't notice.
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