davidlallen
Deity
In Dune Wars, I am trying to implement something like Hell Terrain. If you are familiar with the Dune books, the Fremen have a project to transform the desert planet back into a wetter planet by terraforming it. As they build wind traps and plant desert grasses, the planet gets greener. This is kind of like Hell Terrain, except instead of making things worse it makes things better.
I have the terrain types inserted and my python code is able to use setTerrainType(newtype, true, true) to cause the new terrain to appear. However, the new terrain does not blend correctly as you can see from this screenshot. The edges of the new terrain are straight lines with no blending.
Clearly this works correctly in FFH. Is there some extra step I should take beyond setTerrainType to get the dynamically changed terrain to blend?
I have the terrain types inserted and my python code is able to use setTerrainType(newtype, true, true) to cause the new terrain to appear. However, the new terrain does not blend correctly as you can see from this screenshot. The edges of the new terrain are straight lines with no blending.
Clearly this works correctly in FFH. Is there some extra step I should take beyond setTerrainType to get the dynamically changed terrain to blend?