Dysfunctional AI starting location example

DieselBiscuit

Shoggoth tickler
Joined
Oct 23, 2005
Messages
117
Location
Land of the ice and snow (and oil)
Is there any way to get the AI from starting on insanly crappy starting positions, e.g. by actually moving their starting settler? The AI isn't such a threat that the AI needs to gimp itself like the beautiful example attached. Bear in mind that Amelanchier didn't bother researching fishing.
 

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Sureshot said:
how on earth did they manage to discover leaves with that starting position?!

Thats what im wondering. ;)

The OP said they didnt have fishing so how did they get commerce fast enough?
 
I really dont think some AIs should be allowed to switch alignments.

Calabim and Infernal should NEVER be allowed to become good.

And Bannor should never be allowed to be evil. It doesnt make sense.

I saw Infernal as good from screenshot if thats why your wondering why i brought this up. ;)
 
Xanikk999 said:
I really dont think some AIs should be allowed to switch alignments.

Calabim and Infernal should NEVER be allowed to become good.

And Bannor should never be allowed to be evil. It doesnt make sense.

I saw Infernal as good from screenshot if thats why your wondering why i brought this up. ;)


I totally agree.I would add also Elohim shouldn't become evil in any case
 
pretty sure the AI won't convert to some religions for some civs, tho maybe in extreme circumstances, but either way, when a player is playing they can come up with reasons why such might happen, or why they might want to make basium turn evil (hes pretty insane to start with).

better to let people play them how they like, and pretty sure hyborem turning good doesnt happen too often (i recall it being said that he'll pick any religion rather than the order), so its only in extreme circumstances and could have reasons for it. (mercurians and infernal might be worth making such impossible, but theyre not done yet so i wouldnt have expected them to be fully worked out.. as for other civs, like the calabim, theres reasons they might turn good).
 
Hyborem hates any religion but the Veil with a passion (+40 for the Veil, -40 for all other religions). I would be really curious to see what happened in that game to make him switch.

The Infernals and the Mercurians are the targeted civs for "Fire" so we will definitly be playing with them. So I would expect they will become even more iconoclastic to their opposed ethos (yeah those are real words, I looked them up!).

As for the Bannor, in the "real" timeline the Bannor did become evil. So that seems like a stronger possibility in my mind.
 
Kael said:
Hyborem hates any religion but the Veil with a passion (+40 for the Veil, -40 for all other religions). I would be really curious to see what happened in that game to make him switch.

The Infernals and the Mercurians are the targeted civs for "Fire" so we will definitly be playing with them. So I would expect they will become even more iconoclastic to their opposed ethos (yeah those are real words, I looked them up!).

As for the Bannor, in the "real" timeline the Bannor did become evil. So that seems like a stronger possibility in my mind.

Awesome! Did you mean we could play as them? Dont dissapoint me now...
 
Kael, I have to give you Kudos man.. your the 3rd person I've ever heard use Iconoclastic.. One was my writing teacher leaving am ea subtle vocabulary hint that I was annoying hte rest of hte class wiht my historical views(had her for Ap Euro History also). The other was me, probably linkedin someway to annoying the rest of the class, lol.. anyways, kudos man :P

And to the point on the board, I've noticed in my games that most civs seem willing to go one step up or down at a time.. havne't tried converteing the infernals up with runes yet.. usually ahve order by the time I meet them.. dunno if thats sometign anyone else has nitced? that you can get a evil civ to good by going runes and then order but not straight form evil to good wiht just order.. ?
 
Kael said:
As for the Bannor, in the "real" timeline the Bannor did become evil. So that seems like a stronger possibility in my mind.

Let me guess: something to do with Sabathiel leaving the Bannor in disgust, and the priests still telling the people that they were recieving orders from him? I think I heard something about that from you at some point.
 
Chandrasekhar said:
Let me guess: something to do with Sabathiel leaving the Bannor in disgust, and the priests still telling the people that they were recieving orders from him? I think I heard something about that from you at some point.

Yeah, they became more and more strict, eventually prizing law over justice. The priests continued the farce of going to commune with Sabathiel and passing his "decrees" onto the populace.
 
JuliusBloodmoon said:
And what happened to our angelic fella ?

He returned to the Junil's vault when the Bannor stopped listening to him.
 
The short answer is that in the height of their corruption Junil sent 4 angels to guide 4 young guardsmen to reveal the corruption. So yes, the Bannor were redeemed.

This is the epilogue from that adventure. Sabathiel had been gone for quite a while, from the players perspective the inner chamber was probably nothing more than another lie (that they went into a chamber to commune with an angel of Junil).

The story is written from the players perspective (they were the angels).

Epilogue: The Kiln Brothers

You return to visit the Kiln brothers a few times over the next couple days. You can hear their thankful prayers and for a few nights you dream as if you were them.

The first time you return is the day following their triumph over Eloeklo. They stand in prominent positions as King Kalanystava himself appoints Arus Timmen as the new High Priest of Junil for Sanctuary. Arus is a good man although young for a high priest. He was found with nearly 2 dozen others jailed in the deepest levels of the Kings prison.

It is later that night, with less fanfare although with no less attendance, Lar’s host Caytus is appointed the Knight Commander of Junil by Arus. The paladins of Junil that fill the temple cheer and together renew their loyalty to Junil, the King and their new Knight Commander.

The city is at first shocked to hear of the level of corruption that it had been suffering from. Arus wisely tempers the new flames of revival with sermons on forgiveness and repentance. Many flee the city to avoid a lynching but an equal amount stay to face their judgment and to rekindle their faith anew. The former Knight Commander Orimor is one of the one who flees with a few men still loyal to him. He is perhaps the saddest case as he had the potential to be the best of paladins, turned dark as he was unwilling to follow the path his heart laid before him.

You return again 2 days later. This time you find the brothers barely able to contain their joy as they ride up to their fathers farm on weary horses. Valleda, the brothers parents and Hannah and Jessa run out to greet them. Caytus, dressed with the clasp of the Knight Commander, hugs his wife and whispers his forgiveness for scaring her. She only smiles beautifully at him and replies, “You stood there stripped of your sword and emblem of Junil but were never more a paladin, you literally seemed to blaze with righteousness and I feared only for those that stood against you.”

The last time you return is almost a week later. Savon and Geneel are preparing their warhorses for the long trek to Lachery. Savon wears plate mail now and is a sight sure to make any brigand take a second thought before waylaying the pair. This quest to Lachery to report on the need for a permanent appointment of a high priest and to investigate what happened during Eloeklo’s last visit.

“Are you sure you don’t want to come with us brother?” Savon says as he checks he pulls his saddle harness tight.

“I envy your task but there is still much that needs done here. I’m still worried that enemies may lurk nearby waiting again for us to slip into the melancholy of a comfortable life. Besides many who have lost some faith during Eloeklo’s fall find some comfort in my presence, although I don’t know why.”

“Yeah, yeah,” Geneel quips, “just say Jessa won’t let you go and be done with it.”

Geneel, still wearing the chain mail Mehan cut right through, dances quickly out of the way as Jessa tries to slap him. Although numerous offers were made to repair the breastplate Geneel choose instead to keep it the way it was. A reminder of what is possible and a question still unanswered.

Hannah gives both of her uncles as big a hug as her tiny arms can manage and then runs into the house for a last minute gift. She returns with the worn hammer from the supply closet of the Skilfin barracks, decorated with a pale blue ribbon tied around its handle. The hammer is nearly a maul in her tiny hands and its all the effort she can manage to hold it up to Savon.

“What is this for bumblebee?”, Savon asks as he solomely accepts the gift. By this point they had all heard the miraculous story of the flash of light and the explosion of the closet door but to this day haven’t figured out the signifigance of their spotting Julius (who they didn’t recognize) in the cells. Although Hannah had said quite specifically that an angel had knocked down the door the brothers had come to agree that Inah must have put some magical hex on the door that the hammer strike set off.

“Its yours,” she says proudly looking both at Savon and Khoel at once, “you may need it again if you find more bad people.”

“That sounds like good advice.” Savon says as he clasps the hammer on his saddle and gives his niece one last kiss.

“Keep an eye on our brother.” Caytus says as Savon and Geneel mount their horses and begin to turn away. “He has a way for getting into the thick of a bad situation.”

Savon turns to respond but Geneel just kicks at his horse and takes off down the road. Savon sighs and trades a look of resignation with Caytus before turning his horse and following.
 
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