Hi all,
Here is another unit converted from CIV IV: eagle. I use it as crebain (scouting lord of the rings raves) scaling to 0.25 or less and making many members.
Hope you enjoy it.
Khose
P.S: See included Eagle_Art.xml example about how to configure the unit to fly (or it will look like it was on the ground) - thanks Gedemon!
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_EAGLE</Type>
<DamageStates>1</DamageStates>
<Formation>Unformed</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_EAGLE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<!-- <Row>
<UnitInfoType>ART_DEF_UNIT_DRAKE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DRAKE</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_DRAKE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DRAKE</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>-->
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_EAGLE</Type>
<Scale>1</Scale>
<ZOffset>20</ZOffset>
<Model>eagle.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.349999994039536</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberType>
<Index>1</Index>
<SubIndex>0</SubIndex>
<VisKillStrengthMin>10.0</VisKillStrengthMin>
<VisKillStrengthMax>20.0</VisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
</ArtDefine_UnitMemberCombatWeapons>
<ArtDefine_StrategicView>
<Row>
<StrategicViewType>ART_DEF_UNIT_EAGLE</StrategicViewType>
<TileType>Unit</TileType>
<Asset>SV_Spearman.dds</Asset>
</Row>
</ArtDefine_StrategicView>
</GameData>
Here is another unit converted from CIV IV: eagle. I use it as crebain (scouting lord of the rings raves) scaling to 0.25 or less and making many members.
Hope you enjoy it.
Khose
P.S: See included Eagle_Art.xml example about how to configure the unit to fly (or it will look like it was on the ground) - thanks Gedemon!
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_EAGLE</Type>
<DamageStates>1</DamageStates>
<Formation>Unformed</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_EAGLE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<!-- <Row>
<UnitInfoType>ART_DEF_UNIT_DRAKE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DRAKE</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_DRAKE</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_DRAKE</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>-->
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_EAGLE</Type>
<Scale>1</Scale>
<ZOffset>20</ZOffset>
<Model>eagle.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.349999994039536</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SWORD</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_EAGLE</UnitMemberType>
<Index>1</Index>
<SubIndex>0</SubIndex>
<VisKillStrengthMin>10.0</VisKillStrengthMin>
<VisKillStrengthMax>20.0</VisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<MissTargetSlopRadius>10.0</MissTargetSlopRadius>
</Row>
</ArtDefine_UnitMemberCombatWeapons>
<ArtDefine_StrategicView>
<Row>
<StrategicViewType>ART_DEF_UNIT_EAGLE</StrategicViewType>
<TileType>Unit</TileType>
<Asset>SV_Spearman.dds</Asset>
</Row>
</ArtDefine_StrategicView>
</GameData>