Pyrrhos
Vae Victis
- Joined
- Mar 15, 2007
- Messages
- 712
Very interesting thread, thanks for posting the link Aabraxan! 
Fooling around with various starting strategies, I've come to the conclusion that a variant of that works best for me:
Capital: Warior - worker - warrior - warrior - settler - granary - settler -settler - barracks - settler (etc)
2 sfpt & 2 shpt towns: Warrior - worker - settler (join one worker with as few turns remaining as possible) - worker - repeat cycle
2 sfpt & 1 shpt towns: Worker - settler (join one worker with as few turns remaining as possible) - worker - repeat cycle
I used normal, Archi, no barbs @ emperor and was in republic by 1150BC with 12 towns, pop 20, 7 workers, 8 warriors, 2 barracks, 1 granary, 37 sfpt, 28 shpt (net), 38 beakers. BW in four turns & +7gpt.
If anyone wants to try and report on progress, I'd be only too happy as my early game sux.

Fooling around with various starting strategies, I've come to the conclusion that a variant of that works best for me:
Capital: Warior - worker - warrior - warrior - settler - granary - settler -settler - barracks - settler (etc)
2 sfpt & 2 shpt towns: Warrior - worker - settler (join one worker with as few turns remaining as possible) - worker - repeat cycle
2 sfpt & 1 shpt towns: Worker - settler (join one worker with as few turns remaining as possible) - worker - repeat cycle
I used normal, Archi, no barbs @ emperor and was in republic by 1150BC with 12 towns, pop 20, 7 workers, 8 warriors, 2 barracks, 1 granary, 37 sfpt, 28 shpt (net), 38 beakers. BW in four turns & +7gpt.
If anyone wants to try and report on progress, I'd be only too happy as my early game sux.