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Early game, please guide

Discussion in 'Civ4 - Strategy & Tips' started by King Younk, May 31, 2020.

  1. King Younk

    King Younk Warlord

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    I'll be patient this time. One turn per bit of advice.

    Playing as Native America again.

    upload_2020-5-30_23-43-42.png

    My scout got hunting, so I built another scout. Not sure what to do now.
     

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  2. nebux

    nebux Chieftain

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    3 scout is fine here
     
  3. Imploding

    Imploding Warlord

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    Last edited: May 31, 2020
    sampsa likes this.
  4. Lennier

    Lennier Emperor

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    Broke this on first post. You played until 3400 BC before getting any advice.
     
  5. WLanky13

    WLanky13 Chieftain

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    Worker could farm the wheat and then cottage the flood plains and grassland after pottery is finished
     
  6. sampsa

    sampsa Ghost

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    Wet wheat (5:food:1:hammers:) is so much better than clams (4:food:2:commerce:) that I'd go worker first (not workboat, and definitely not scout).
     
  7. 6K Man

    6K Man Bureaucrat

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    Some epic trolling here. :lol:
     
  8. King Younk

    King Younk Warlord

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    I usually go food/worker first, but if I have hunting and a 3 hammer tile from turn 1, it just makes sense that I should try for some goody huts, and to build one or two scouts.

    That's at least a good strategy with Charlemagne, no?
     
  9. AcaMetis

    AcaMetis Emperor

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    The issue with that strategy is that it becomes less and less viable as you go up in difficulty, since the AI starts with increasingly more units to grab what huts there are first and delaying your first worker (or fishing boat) becomes an increasingly larger setback, especially when you don't luck into grabbing a hut the AI missed and get something worthwhile from it. It's generally not recommended for that reason (not that goody huts in general are recommended for standard play, but...). Worker first is the consistent strategy.
     
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  10. Tobiyogi

    Tobiyogi King

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    I skipped playing with huts after one year of Civ 4 and never turned back. It is random, distorted and gives you a false sense of security. You will not learn how to manage your commerce early on, because you almost always pop up some 50 gold.

    Also, on EMP and above, AI runs around with 2 scouts each and grabs most of the huts before you. You cannot imagine what they pop up sometimes. Isabella once switched into Hered. Rule at Turn 22, which means she had beelined Priesthood and got Monarchy from a hut. Do you want this to happen?

    For me, running around like an idiot in the hope to grab a nice technology puts a 1. lot of stress (will I be the first?), 2. incites me to build scouts/warriors first (often without any payback), 3. neglects fogbusting (because you run away too far), 4. makes a kill more likely (because you run into the jungle, do not recover, do not fortify) and 5. makes my scouting even more unconscious (because I focus only on huts instead of evaluating a next city site.) So after all, I have revealed useless parts of the maps and sometimes don't even know my surrounding towards a particular cardinal point....
     
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  11. rah

    rah Deity Supporter

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    Yep always play no huts no events. The only downside is I wish one event was still active. The slave revolt. It was the only attempt to equalize the otherwise over powered slavery civic. People claimed it was too penalizing but seem to ignore the too good aspects of slavery. It couldn't be that bad because it never seemed to discourage the use of slavery.
     
  12. Tobiyogi

    Tobiyogi King

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    I tend to miss the quests from time to time. The reward is often not worth the effort but it can give new focus to games where focus is lost.
    I definitely do NOT miss the burnt down forge, the flooded roads (on copper, when you are about to being dowed) and the reduced population due to herbal experimentations :lol:
     
  13. AcaMetis

    AcaMetis Emperor

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    Or the hurricanes that destroy your Pasture literally the turn after you build them, the dust bowls that destroy a dozen+ tiles worth of irrigation by destroying the one key Farm, the stacks of barbs showing up on your doorstep with no warning, the gracious opportunities to gift a strategic resource to an AI at war (who never do the same for you, naturally), the dynasties worth of your people leaving foreign *insert suitably important, era-appropriate position here* standing on the altar and straining relationships, the many variations of "set a bunch of your precious money on fire or *insert bad thing here* will happen (and likely continue happening again and again until you actually pay up)" events...

    But hey, you can find Truffles for +1:food:...on a Mountain tile :gripe:. Totally worth it :goodjob:.
     
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  14. 6K Man

    6K Man Bureaucrat

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    LOL. Huts/events definitely can unbalance a game and if you're learning, they can induce bad habits. I still play with them on, because I don't play competitively and I'm OK with retaining my bad habits. For me, they're fun, and my usual refrain for SP games applies: "Play the way that's fun for you".

    Current game, Lalibela just whipped a Granary and saw it destroyed by a hurricane the next turn. :lol: Annoying, but I can deal with it. And if the Vedic Aryans show up, there's always Worldbuilder. :goodjob:
     
  15. 6K Man

    6K Man Bureaucrat

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    I agree. Huts and events, arguably, have a balancing as well as an imbalancing effect on the game. The Deity AI gets 2 scouts so as to presumably have an advantage in hut-hunting. Turn off huts, and you make Deity a little easier. Turn off the slave revolt event and slavery has one less downside.

    The slave revolt would be a better event if it affected everyone equally - event happens, and everyone running slavery has one city go into revolt. Or perhaps if it occurred every 20 turns? As it is, it has the potential to derail otherwise careful planning, so people hate it.
     
  16. rah

    rah Deity Supporter

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    It was usually a death sentence in MP games. ;)
     

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