Early GOTM 6 Discussion. (Warning: Spoiler!!)

LOL, well actually ... ROTFL Such a funny think to observe about "players who 'accidentally' enter this thread", when you think about it!

lol, woke is one of those players who accidentally entered this thread. I am sure there are many more.
biggrin.gif
 
much strangeness...

I won in 1866 A.D got 143 percent in game...I won by conquest

I reloaded to make sure I had a save just b4 i won...and i got a smaller score!

A VERY CONFUSED KITTEN.

I would have kept a celt city as a pet BUT for the fact that I am off to spain for 5 weeks and didn't have more than 4-5 hours to play the whole thing out!!!!!

My major problems were the A.I was big but very backward...thus i got crap technology swaps etc...my tech was shite cos I never got to democracy till very late -went down the other lines by accident!

My population ended at about 22,000,000 and my military was scarey!

Well...submitting my entry...lol


[This message has been edited by kittenOFchaos (edited July 08, 2001).]

[This message has been edited by kittenOFchaos (edited July 08, 2001).]
 
Mmm, thanks to Starlifter (wise) advises, I'm still alive in 1952, I got 23 cities, one was destroyed by those bastards, the English (
wink.gif
Stormerne) then I built another one. Now I've just got space flight so it'd be quite a fight to get to Alpha Centauri before 2020. 70 turns. Mission:Impossible. Btw, I don't understand why you hate the vikings. They are m best allies and they even gave me computers, and 4 other techs "to help my civ to develop". I like them. The Celts too. Once the British declared war on me, they spontaneously decided to enter war to help me. I got a city captured but thanks to the partisans this generated I got it back again. And therefore made peace with those stinking Brit
biggrin.gif

Finally I got all the modern wonders (Manhattan, Apollo, Hoover Dam, etc. cool) thanks to the celebration and its production bonuses.


And btw, you may be surprised by this fact:
<IMG SRC="http://forums.civfanatics.com/image_uploads/GKgotm002.jpg" border=0>

I'm at war with the Aztec but they are receptive. He he, it's not a bug.

------------------
<IMG SRC="http://www.ifrance.com/genghisk/GKultima.gif" border=0>
 

I'm still alive in 1952, I got 23 cities, one was destroyed by those bastards, the English ( Stormerne) then I built another one. Now I've just got space flight so it'd be quite a fight to get to Alpha Centauri before 2020. 70 turns.


Be nice and keep peace with the AI. Son't start you SS yet. Build freight. Use freight to construct the bulk of your SS.

Mission:Impossible.

No no no no (now I'm sounding like Matrix, LOL!). It is NOT mission impossible! Here is what to do:

1. Begin making and storing freight.

2. Let the AI build Apollo, unless it is about 2010.

3. Construct a 26-7-7-1-1-1 fusion spaceship, which will take 8.9 years. (If you have the resources, a 37-8-8-1-1-1 takes 5.9 years).

4. Hopefully at least one wonder is unbuilt. Use the excess freight to begin "construction" of the wonder, then switch to a Module or Component or Structural.

5. Freight freight freight. Try and store (26*1+7*2*3+6*3)= 58 freight ahead of time (for a 2-turn 26-7-7-1-1-1 SS). If you have 73 freight, go for a 2-turn 37-8-8-1-1-1 SS.

Fast Construction NOTES:

30+ shield city PLUS 1 Freight = 1 Structural (1 turn)
20+ shield city PLUS 6 Freight = 1 Module (1 turn)
10+ shield city PLUS 3 Freight = 1 Component (1 turn)
55+ shield city PLUS 1 Freight = 1 Component (2 turns)
35+ shield city PLUS 5 Freight = 1 Module (2 turns)
85+ shield city PLUS 3 Freight = 1 Module (2 turns)

With 23 cities, you will need only 2 turns to complete the SS, if you are prepared!

Save some gold for rush completions as necessary.

Be prepared to move your capital & destroy it, if the AI comes after you when you launch.

Note the AI's estimated landing date, and even if they launch first, build a faster SS and overtake them in route. Be prepared to sell any improvements in your empire, if necessary to rush your SS to beat the AI.

I expect to see your victory by SS in the GOTM 6 results
wink.gif
.
 
GenghisK, post a copy of your current Demographics screen, and we'll see if we can estimate your target landing year.
biggrin.gif
 
Well, it appears my Glorious Indian Civilization will very likely reach Alpha Centauri by 1900. I don't know what the final score will be (I'm in 1870 now), but can say it should exceed 5,000. I'll keep to Thunderfall & Matrix's wishes and not reveal exact late game scores. But hopefully, this will provide a good baseline for anyone to shoot for in this game. The way I see it, the more high scores from everyone, the better... and I don't mind ya'll doing better than me, but it will take some work on your end <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>.

In the interests of good sportsmanship helping others see what my own path happend to be in GOTM 6 (for better or for worse <IMG SRC="http://forums.civfanatics.com/ubb/cool.gif" border=0> ), I will attach my 1 AD, 1000 AD and 1500 AD .SAVs (in a 42 KB zip file). The way I see it, a main purpose of GOTMs is to learn, as well as to help others. If you don't want to see the maps, don't dowload, unzip, install, load, and look at the game, LOL!! There can be no such thing as "accidentally" looking at one of these files... no one's putting a gun to your head, hehe. <IMG SRC="http://forums.civfanatics.com/ubb/tank.gif" border=0> <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

I will give a short description of each save's state of affairs, to help you figure out if it is OK to look at while your own game is going on. Overall, if you have not ventured far from your starting continent, it is safe to look at the 1 AD and 1000 AD saves.

In 1 AD, about half of my starting continent is explored and I've engaged the Vikings (taken Trondheim by Chariot). In science, I'm (stupidly) working on Republic. In hindsight, Republic just didn't work out and was really just a waste at that point!

In 1000 AD, I have Marco Polo, and am just venturing south of Delhi by Trireme... about to (ahem) make "contact", LOL. I've spotted a Persian city, and that's about it. On the home front, I "think" may main continent is explored... many centuries later, this would prove false. Science is working on Astronomy.

In the 1500 AD save, I've just completed the Statue of Liberty, and am about to declare a revolution and go into communism, where I remained far far longer than I ever imagined at that point in 1500 (Democracy did not arrive for me until 1824, LOL!). Also in 1500, most territory is still black (undiscovered), but have just I used the "Find City" function to sail a caravel with caravans to London (London is "known" because it has wonders in it). Also, the land south of Delhi is explored. So if you are past that general point, it is safe to look at my pitiful world of 1500 AD. Science wise, I'm working on Theory of Gravity in 1500.

Hope this helps the newer Civ II players in particular, and good luck with your own GOTM 6 this month!! <IMG SRC="http://forums.civfanatics.com/ubb/beerchug.gif" border=0>

EDIT: Finally attached the ZIP file, LOL...

[This message has been edited by starlifter (edited July 09, 2001).]
 
Progression, Part II

(1700, 1750, and 1800)

Well, the upload function is sooo cool that I'm going to try it out again, Part Deux...

The year 1700 finds me with the world largely sketched out, so don't look at these 3 saves until late in you own game. I'll give some general thoughts, and point out some mistakes that cost me some game turns, which might help others.

In general, I'm finding that my conquests are started much later than some players, like Shadowdale, Smash, Cactus Pete, and a lot of others... I would not use my example in this game as the "best" way to get to 1700 AD. But since this is where I am, then this is what happened...

Note: PRB is my term for "Partial Rush Buying". Often, it is too wasteful to simply rush something to full completion (RB... Rush Buy). So, I rush it partially, based on shield output. For instance, a 7-net-shield city would see a 60-shield unit incrementally rushed to 40 (after a couple shields are in the production box), then take 3 turns to complete. Only one shield is wasted, and gold is carefully rationed.

In 1700, the big new thing is Destroyers... Many have been PRB'd, but a few productions must be tweaked before going to the next turn. Several destroyers are will finish in 3 days, having been PRB'd to 40 shields, with a 7 shield production (e.g., Chittagong & Issus). Expansion is balanced with science and the Celt campaign. Taxes are needed for the continual bribing of Celts. A two-front war will soon open up with the English. In general, the plan is for the Destroyers to get easy vet status en-route to their target cities, whose defenders will then be reduced by the Vet Destroyers. The military direct land assault will get into gear when Tactics is later discovered... and the direct assaults are generally planned only for capitals... swarms of diplomats (often rushed from front-line captured cities) will bribe the bulk of the enemy empires. This will necessitate higher taxes and reduced science, as well as regular deliveries of Freight to big overseas enemy cities, London in particular.

In 1750, the Celt campaign is underway, and to save money, some cities are being taken by force after Destroyer reduction. Whatever is necessary to rush for the continual conquest is paid for largely by capturing the cities along the way. Slam the taxes to 80% if more funds are necessary. Tactics has priority, and should finish next turn, then up go taxes for bribing and PRB'ing. Destroyers on station against the Celts destroy any unit that appears in a Celt city immediately, before the Defender's fortification bonus can take effect.

In 1800, the conquest is basically complete, except for at least 2 known enemy cities. Mistakenly, I expected to be ready for Democracy in about 1800 and researched Genetic Engineering to help out. It would be about 14 more turns before I was ready to plunge into the waters of Democracy, however. But I'm often too conservative with the changeover, and Communism was going so well, esp. with an advance almost every turn. Note the pre-positioning of freight to be ready as needed to get the science within the range of another advance every turn. So in reality, science is coming just as fast in Communism as a new Democracy (one per day); the additional production is getting the empire ready for a high-profit, high science output, and simultaneous growth.

I will add one more thing: in the late 1800's, I have been able to sustain 5 advances per day, and actually increase the tempo to 6 per day by 1870. You must keep track of your science cost each turn, and do what it takes to churn it out to do this <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>. FT advances help your final score, if you're wondering why bother.

OK, yet one more thing. More science/tax detail that might help some in late game. In the 1870's, I'm going thru as much as 20,000 gold and 15,000 science each day. Adjust science to exceed 4 times the required amount for a single advance, and after you deliver 10,000 gold in caravans, you'll have far exceeded the 2,300 - 3,000 for a single advance. The first city that cranks out any science on your next turn will trigger a new advance, and you'll rip right thru a bunch of advances in one turn. Use your trade advisor to determine the cost of a single advance, and set your overall science accordingly to a multiple that your empire can handle. Right now, I can very easily sustain a science rate greater than 4 times the cost of a single advance, which gives me 5 advances per turn, every turn (democracy, 70% science). Adjust scientist/taxmen to max your taxes without wasting more than about 25% of a single advance in leftover science as your turn begins.

Well, that's about it. You know the fire drill after this point... grow grow grow, launch SS, and hope for a good score. <IMG SRC="http://forums.civfanatics.com/ubb/biggrin.gif" border=0>


[This message has been edited by starlifter (edited July 10, 2001).]
 
My game is not as bad as I thought!

I will probably have won by 1910!

------------------
<IMG SRC="http://www.virtuallandmedia.com/img1/flags-4/europe/fra.gif" border=0><IMG SRC="http://forums.civfanatics.com/image_uploads/Azz.gif" border=0> <IMG SRC="http://www.virtuallandmedia.com/img1/flags-4/europe/gre.gif" border=0>
 
This game has been tough for me right from the beginning. Are we sure that this is an Emperor game and not a Deity +1 or something? I almost never have this much trouble in a deity game - let alone emperor. What a difference the terrain can make.

I was actually very lucky and encouraged when the game began. A hut near the capital yielded a chariot and the next hut yielded an advanced tribe. Whoop, let's keep this up. The rest of the huts were pretty sucky - though only one barb attack I had SEVERAL that were just plain empty. Grr.

I managed to find the Vikings very quickly, and set up a perimeter of containment around Trondheim. I had a horseman continue my exploring while two chariots mushed anything that came out of the Vikings. I waited to take Trondheim for two reasons: first, I didn't want to get some useless tech from them to delay Monarchy (same reason I left some huts until after its discovery). Second, I wanted to be able to claim the city as my own, and I knew that at size 2 killing the defense would leave it at an untakeable size 1.

I did finally take Trondheim as my own and recieved warrior code as a result. Yippie - gotta love that warrior code. Can't wait to build lots of archers with that tech. I'm actually GLAD that I delayed map making so I can get that dopey tech.

A great deal of my game so far has been played on my own continent. I have been terrible about getting ships out, and that will hurt me in the long run with conquest and trade alike.

I did manage to get the Hanging Gardens, the Pyramids, and the Colossus. I had to sell 3 temples to make sure I got the Colossus in my city that I wanted as my science city -- I hope this pays off.

As with most others, the Celts seem to be doing the best judging by the size of the cities I've seen thus far and the nice land that THEY seem to have as well as the race they gave me for wonders. Unlike some others, the English were not a factor with early wonders. I suspect they were putting resources into a protracted war as I eventually got the notice that the Babylonians were destroyed by the English.

I'm now in the mid game and the English are making up for lost time, it would seem, by being very quick to build some wonders (Great Wall for one) and going heavy on research. They are also being quite aggressive - probably because they have so many units still around from the Babylonian wars. I have settled on the Celts' continent, and I am attempting to give them some trouble. It would seem that they are putting shields toward tons of units (that they love to send to their deaths by my cities) because I've been able to get the mid game wonders without any hassle (including Mike's, Leo's, Magellan's and KR'sC thus far).

I'm in a republic right now, but I didn't go there until the late 1200's. I think I'll be waiting for a while to hit democracy as well as the Celt wars could prove to be a pain. I'd like to beat the Celts down a bit, establish peace, then go democracy and make tons of money on my trade (which is severely lagging right now). Then I'll buy out the other civs later on.

Curious to see how everyone else is dealing with the game. I haven't had a medal in a while, and I'm not expecting one this month either. I AM, however, really enjoying the challenge and that it what matters!

------------------
Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
I just kept the military machine rolling and eventually conquered all.Not very early by normal standards but not bad.I declined running up the score as I have seen all of this map I care to.Terrain is everything.
 
Don't worry GenghisK. I'm in the 1880's (busy the last few days so couldn't play) and I have atleast another 70 turns left in the game. I'm starting to conquer the Persians and English though. I'm throwing Artillery at Trondheim and it should fall in a few turns.
 
I'm in 1944 and I've got the Aztecs and Celts left. I like to conquer all but 1 city and get a 400 spaceship if possible. I know this isn't always conducive to the best GOTM score, but I don't want to play to get the best score all the time (even assuming I can ever get the best score).
tongue.gif
smokin.gif
 

posted July 11, 2001 03:20 PM by Smash:
I just kept the military machine rolling and eventually conquered all. Not very early by normal standards but not bad. I declined running up the score as I have seen all of this map I care to.

LOL, "Not very early by normal standards"... ditto for me!

OK, fair warning to all... I am growing through WLTP days as much as I can before my SS lands in a few years (it's on the way now). However, due to some rather poor planning on my part, growth will not be anywhere near complete, nor will the terrain be ideally cultivated
frown.gif
.

In the interest of sportsmanship, but in keeping with Thunderfall and Matrix's request not to post specifics, I will say that my score will definitely exceed 5,000 when my SS lands around 1900 AD. That late date should be fairly good news for all you early conquerors
wink.gif
, as the GOTM formula thouroughly (and rightfully) flogs me for my slow performance. But I'm making 6 tech advances per turn right now, and the babies are booming... so look out!
biggrin.gif
 
My first time post and first time GOTM. Great idea BTW.

Now, a look from the other end of the spectrum. Hadn't played Civ 2 in awhile, but thought this might be fun. Started tentatively since the level was high and didn't know if there would be any surprises. Persians and Babs were gone early. Around 0 A.D. with 2 cities I came VERY close to being eliminated by barbarians. Survived and began to grow. Ended with 16-20 cities, no wonders, did not finish tech (neither did other civs), did not defeat Vikings although near the end could and probably should have, was just happy to survive the game.

Final totals - 5.5 mil pop, 104 score, 10% rating.

Still, this is an excellent idea and I will be back for next month. BTW, as it pertains to your scoring discussion - I can start from 0, seeing as how I have nowhere to go but up. Haha.
 
Welcome, wdheisse. I just joined, and played my first GOTM last month. You'll probably learn a lot of new stuff that can help your own game in these GOTM threads
wink.gif
plus the other topics (and War Academy).
 
Hey wdheisse. This is my first GOTM also.

Update: I am currently in 1895. Things are going better for me. Trondheim has fallen and I've taken several other Viking cities via revolt and artillery. I think they have four cities left unless they've settled off the continent. I've just taken two Persian cities and I'm currently at war with them and the English. I bought Newcastle (which was horribly placed) to get me a foothold near the English. The English are fighting me with chariots but have rifle men in their cities (bizarre!).

The Celts, who have been friendly most of the game, are strong. After I built a city near one of theirs, they brought a Marine unit up and asked for cash. I refused and they declared war on me. Fortunately I had already laid tracks to one of their cities and I sent in a diplomat to buy it. They immediately asked for a Cease Fire which I accepted. I've already traded maps with them and they have a load of cities. I see an awesome war on the horizon, but first I need to eliminate any possible threat from the other civ's. The Celts have 3 advances which I haven't found yet (I have several they don't have either).

I was originally going to get a SS, but in the interest of fun I'm going to try for conquest. Lots of GOTM players are probably groaning now that I've mentioned I'm playing for fun instead of the highest possible points. OK, they're right, it's my first excuse for what will be a low score. I'll try to not offer any others.
wink.gif


IMO, the most fun is to be had in a war with modern units ala bombers, jets, tanks, hummers, and howies.
 
Well....here I am in 1800AD and I must have killed 200 Viking units. The problem is that they were ALL in self-defence!!

My Civ is strong and won't fall. But expansion is very slow going and tech is slow, but is picking up.

Anyway.....here is my horrible power graph:

<IMG SRC="http://forums.civfanatics.com/uploads/CornMaster/pwrgraph1800AD.gif" border=0>

------------------
<IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0> I AM CANADIAN! <IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0>
CivFanatics Moderator and Tech Support
CornEmpire Owner/Operator
My Civ 2 Scenario Page.
 
Hey I can't believe it. Celts are really doing fine. And that's the first time I see a powergraph like mine. So welcome to my club Corn, the Hopeless Civ club
smile.gif

Anyway, I am still at the same situation, alliance with Celts and Vikings. They really helped me a lot against those stupid wary British... They're currently trying to eradicate London from the map. Thanks to them.
mwaha.gif

 
Back
Top Bottom