I also want to thank you for the thread. I have always loved the Earth maps in Civ games, and I'm loving this dicussion.
As I started reading, I wanted to ask about Mali and Russia as these are my favorite civs. Then you got into a discussion on the Mali, so that was nice. But I haven't played this map on multi-player, and you gave us the caveat that your strat only applies to certain settings. Without asking you to re-write the whole Mali strat, can I just ask whether you even think they are viable in a single-player game? (Assume whatever difficulty level is appropriate to the player.)
I find it interesting that you see the Mali as being so weak. Their lack of resources is undeniable, but what they have in abundance is food. Shouldn't a land-grab in sub-Saharan Africa followed by cottage spam be a viable strategy? Playing as the Mali the question early-on is "North or South?" North means metals and military, but if you go South your Skirmishers find more use as you defend your numerous early cities. A defensive force and an army of workers is all you need to transform the area from a huge swath of jungle to a commerce center, right? (I don't have a lot of experience here. I'm speaking mostly in theory but also based on Earth 1000AD strats.)
But enough about the Mali. What I'd really like your opinion on is two other civs, Russia and Spain. Russia is the civ I "get into" the most on the Earth map, but also what I find to be one of the hardest. On the one hand you've got large expanses of land to the East and Northwest. On the other you have your South/West border to defend. How do you balance expansion and defense/wars? Going for an aggressive war leaves Siberia and Scandinavia open to Mongolia and England, respectively. But grabbing the land to the E/NW can leave you vulnerable to the "barbarians" in the south.
Finally, I'd like your views on Spain, but more generally those civs that are "boxed in" at the beginning of the game, e.g. Spain and France. (We won't count Rome since they can break out of that box so easily.) Spain is the epitome of this problem, having no early-game advantages. Even with an early religion France's culture is dominant. The Iberian peninsula is so small that you can just barely eke out two cities (if memory serves, you have to move your first settler East to even have two) and neither one of them are that great. How do you break out of the box as Spain (or France?)
As I started reading, I wanted to ask about Mali and Russia as these are my favorite civs. Then you got into a discussion on the Mali, so that was nice. But I haven't played this map on multi-player, and you gave us the caveat that your strat only applies to certain settings. Without asking you to re-write the whole Mali strat, can I just ask whether you even think they are viable in a single-player game? (Assume whatever difficulty level is appropriate to the player.)
I find it interesting that you see the Mali as being so weak. Their lack of resources is undeniable, but what they have in abundance is food. Shouldn't a land-grab in sub-Saharan Africa followed by cottage spam be a viable strategy? Playing as the Mali the question early-on is "North or South?" North means metals and military, but if you go South your Skirmishers find more use as you defend your numerous early cities. A defensive force and an army of workers is all you need to transform the area from a huge swath of jungle to a commerce center, right? (I don't have a lot of experience here. I'm speaking mostly in theory but also based on Earth 1000AD strats.)
But enough about the Mali. What I'd really like your opinion on is two other civs, Russia and Spain. Russia is the civ I "get into" the most on the Earth map, but also what I find to be one of the hardest. On the one hand you've got large expanses of land to the East and Northwest. On the other you have your South/West border to defend. How do you balance expansion and defense/wars? Going for an aggressive war leaves Siberia and Scandinavia open to Mongolia and England, respectively. But grabbing the land to the E/NW can leave you vulnerable to the "barbarians" in the south.

Finally, I'd like your views on Spain, but more generally those civs that are "boxed in" at the beginning of the game, e.g. Spain and France. (We won't count Rome since they can break out of that box so easily.) Spain is the epitome of this problem, having no early-game advantages. Even with an early religion France's culture is dominant. The Iberian peninsula is so small that you can just barely eke out two cities (if memory serves, you have to move your first settler East to even have two) and neither one of them are that great. How do you break out of the box as Spain (or France?)