Earth map, 24 civs [for Warlords]

tywiggins said:
Rhye, I converted your map to a mapscript file. Mapscripts are much more flexible when it comes to picking civilizations, leaders, options, and victory conditions.

I converted it with my savemap python script. You can find it here

Hi tywiggins,

I downloaded your savemap script and tried to get it working. I went to all the steps in your little manual but it doesnt work as it should. When I start the custom game I can select the map but then when its loaded its not the world map but a completly green map with some forests and rivers. Do you have any idea whats going wrong?

Another minor thing is that when I start the world map as a custom game I cannot select all the 24 civs.

Thanks in advance and greets.
 
Hi,

I have tested the map with at least 11 civs and i'm now sure that there are big problems for some of them (Greece, Ottoman, Japan, Egypt,...) . IMO, most of the problems come from ressources and starting locations.
For exemple, i would rather saw the Japanese starting location more to the east (in place of the rice on the east coast) or, as somebody says, the Ottoman in the middle of modern Turkey instead of Constantinopolis (it's impossible for the Greek to expand). Furthemore, there is a lack of ressources in some place of the world: no Copper and Gold in egypt (whereas they mined some in Nubia), no horses in Maghreb, no iron in Germany (Silesia mines), no stone in India,.... As a Frenchmen, i'm also surprised to found only one wine in France when you can can find two in Italy (and i don't speak about the poor quality of most of Italian wines) and a quarry of marble ( we import most of our marble from Italian quarries).
Nevertheless, it's a very good map. Fun to play for a group of ten civs, boring if not useless for others.

@ Rhye: will improve your map a little to make it more playable for all civs ?
And don't be so proud to have won ( or cheat) the world cup.... With a team wich include cheaters (Juventus players for exemple) or facist, it would be nice to make low profile....

The Frog.
 
Hian the Frog said:
Hi,

I have tested the map with at least 11 civs and i'm now sure that there are big problems for some of them (Greece, Ottoman, Japan, Egypt,...) . IMO, most of the problems come from ressources and starting locations.
For exemple, i would rather saw the Japanese starting location more to the east (in place of the rice on the east coast) or, as somebody says, the Ottoman in the middle of modern Turkey instead of Constantinopolis (it's impossible for the Greek to expand). Furthemore, there is a lack of ressources in some place of the world: no Copper and Gold in egypt (whereas they mined some in Nubia), no horses in Maghreb, no iron in Germany (Silesia mines), no stone in India,.... As a Frenchmen, i'm also surprised to found only one wine in France when you can can find two in Italy (and i don't speak about the poor quality of most of Italian wines) and a quarry of marble ( we import most of our marble from Italian quarries).
Nevertheless, it's a very good map. Fun to play for a group of ten civs, boring if not useless for others.

@ Rhye: will improve your map a little to make it more playable for all civs ?
And don't be so proud to have won ( or cheat) the world cup.... With a team wich include cheaters (Juventus players for exemple) or facist, it would be nice to make low profile....

The Frog.


:lol: Do you think I consider the quality of wine when placing resources? There are more important things. (And btw, if France is #1 in the world, but Italy is #2 for quality of wines)

But I agree with you that this map, being a "conventional" Earth, has some gameplay problems due to the fact that so many civs (Europeans) are in a very tiny area (a problem for resource placement, too).
These problems are actually reduced by the projection
(see here for more info about how this map was made) and a slightly larger Europe, Britain and Japan and smaller Pacific ocean, compared to the real Earth.
But those issues are still there, and can be definitely solved by:
Spoiler :

- enlarging Europe
- reducing number of civs alive in the same time, with the appearance and possibly death of the civs, during a game
- reducing the distance from city to city founded by the AI.

If you look for all of this (and much more), follow this link:
http://forums.civfanatics.com/forumdisplay.php?f=204
(Unfortunately, as it is considered a mod, many users that just browse the Maps forum aren't aware of it.)




P.S. Did we cheat? No. We WON the world cup, and I AM proud of it.
Regardless of the fact that italian referees in our domestic competitions were favouring Juventus or the fact that Buffon is fascist.
You lost, that's it. You can't always be as lucky as in 1998 or 2000. ;)
 
Rhye said:
:lol: Do you think I consider the quality of wine when placing resources? There are more important things. (And btw, if France is #1 in the world, but Italy is #2 for quality of wines)
Even if you are right about quality, it's strange to found a wine in Sicily and not a wheat or marble ressource.... Sicily's marble are among the most beautiful whereas Sicily was a great wheat producer during antiquity.

Rhye said:
But I agree with you that this map, being a "conventional" Earth, has some gameplay problems due to the fact that so many civs (Europeans) are in a very tiny area (a problem for resource placement, too).
These problems are actually reduced by the projection
(see here for more info about how this map was made) and a slightly larger Europe, Britain and Japan and smaller Pacific ocean, compared to the real Earth.
But those issues are still there, and can be definitely solved by:
Spoiler :

- enlarging Europe
- reducing number of civs alive in the same time, with the appearance and possibly death of the civs, during a game
- reducing the distance from city to city founded by the AI.

If you look for all of this (and much more), follow this link:
http://forums.civfanatics.com/forumdisplay.php?f=204
(Unfortunately, as it is considered a mod, many users that just browse the Maps forum aren't aware of it.)
I'm ONLY a player. I don't know how to program, change things,... Nevertheless, your mod is a good one. It could be a very good one with some minor changes. e.g: when you are playing Incan, it's impossible to expand if you don't have some appropriate techs. You need boats to expand. Strange for Incans !!!:crazyeye:

Rhye said:
P.S. Did we cheat? No. We WON the world cup, and I AM proud of it.
Regardless of the fact that italian referees in our domestic competitions were favouring Juventus or the fact that Buffon is fascist.
You lost, that's it. You can't always be as lucky as in 1998 or 2000. ;)

Yes, we were lucky. As you were against Australia. (remember the very generous penalty) But that's not the problem. You win, you are right. About Buffon, i don't know if he's a bad guy but he is a really good goalkeeper. The facists i was talking about are some guys such as di canio and the "supporters" of Lazio :vomit: ....(we've got the same guys in France in Nice and Strasbourg :vomit: ) Last thing about football, when will Calcio 2006-2007 begin ?


To finish, i hope you will made a more playable huge map mod with all the 24 civs and more ressources and expand possibilities for some civ......

The Frog.
 
Quick question - I can start up the map no problem and play the game, however I can't chose pick and choose the civs under the customize scenario options as they are grayed out.

Is there a way around this problem?
 
Thanks for making a 24civ mod... if anyone is interested in a 24civ 52x32 skewed earth map check out this link.

Currently in beta, but appears playable on initial testing. City placement is decent and currently working on balancing resources and making sure that there are suez/panama canal cities placed correctly.

http://forums.civfanatics.com/./downloads.php?do=file&id=1797
 
Is it possible to make the AI start with a bit more defence? If you start in Europe it's easy to kill 3-4 other civs just with your starting warrior, which ruins the fun a bit imo.
 
UknowsI said:
Is it possible to make the AI start with a bit more defence? If you start in Europe it's easy to kill 3-4 other civs just with your starting warrior, which ruins the fun a bit imo.

I imagine it is possible - just have to know where to mod it - some people place the starting cities for civs which allows you to pump up the number of defensive units if you wish.

In my tiny map I have placed only barbarian cities, but I included a couple of archers to insure that they survive long enough to make them a challenge to the AI and human player. Just open up the file in notepad and do a search for "begincity" to see the code to place cities and units. When you set up the starts for the individual cities - just be sure that the team numbers are correct.
 
So Europe needs to be larger, resources need to be distributed to accomodate 24 civs, and even with larger europe, it still seems overcrowded. Maybe it would be possible to mod something here. i'm thinking it would be nice to have the european, or the old world in general to be in locked war with everyone until a certain time period like the middle ages. it that could be scripted it might make the overcrowdedness playable. If war was forced on all ai until that point, then someone would have to come out victorious, much like in history as the Greeks and then the Romans dominated for ages. If you think about it, there never really was any such thing as peace during the ancient times. This would slow down the teching of eurpope a little bit, while giving every civ a chance at world dominance, instead of a crowded peaceful europe.
 
Well, I don't know about you, but I was curious to see how this 24 civ game ran with 8 teams of three. So edited the file and grouped civs by geographic region. I'm about 200 BC in an Extended game- so far so good except Germany/France/Vikings just declared war my team. >.< Not looking forward to repelling that. I hope the map creator doesn't mind if I post the modified version for anyone else to try. I have to warn you though, it gets laggy pretty fast but not to an unplayable degree (at least so far.) Anyways, it's pretty freaking cool.

Team Version
 
After I load the mod I go to Play Scenario and click on the 24 civs map and only the normal 18 civs show up. Can anyone tell m whats wrong.
 
Are you sure you've actually gone to "Advanced" and loaded the mod? When I saw only 18 civs, it was because the mod wasn't loaded...
 
Yes I am 100% sure. I go to Advanced, Load Mod, Earth24, Single Player, Play Scenario and then Earth24
 
u should put the celts in ireland or scottland
 
Rhye said:
Yes, probably. For a better balancement the Earth map needs modded rules, late starts and different modifiers stored in the SDK :mischief:

Or you could put a load of barbarians in Africa, Central Asia and the Americas. Cut off from contact with other civs, the Zulus should be fairly backwards, and the same should happen to the Aztecs and Inca (I'd just remove the Americans entirely for this kind of game). Sort of like a Terra game, but you also fight real civs instead of just barbarians.
 
Rhye, excellent DLL file, I got 24 civs running with it.

Do you know how to get Barbarians at the start of a scenario or game? They should have the team number 24, as the players have 0-23, but I can not get them running. I can define them as player, but assigning a town to them via "CityOwner=24" leads to the map being refused while loading.

I got it now, Barbarians are using 24, but they seem to be only able to have units and no towns, unfortunately.
 
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