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Easy way to slow down tech rate globally?

Discussion in 'Community Patch Project' started by adac, Apr 29, 2018.

  1. adac

    adac Chieftain

    Joined:
    Jun 11, 2014
    Messages:
    64
    Note that these are not criticisms of the mod or requests for feature changes, just things I would be interested in trying on my local version.

    Is there an easy way to slow down the global rate of tech acquisition without affecting any other rates? I know there would be knock on effects (like slowing down reduction of supply cap). Any other reason this would be unbalancing or a bad idea?

    I'd also be interested in increasing the effect of technology spread (where techs get cheaper the more civs have them) as that seems to me more like how the world works; a good idea doesn't stay exclusively yours for long. But I do understand that VP is not the real world and there could be knock-on effects I'm not thinking of that would make the game less fun. It just seems like it could help out struggling civs.
     
  2. Dawnpromise

    Dawnpromise Prince

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    If you go into the mod files at look at (2) Community Balance Overhaul > Balance Changes > Tech, there's a file called TechCost changes and if you adjsut the numbers in that file you can effect the speed of tech progression (do be sure to backup this file before editing).

    I remember Enginseer had an old 'tech cost of history' post that worked with these values but that was for an older version. You could try looking up that old post and using that as a base for your edits.
     
    Asterix Rage likes this.
  3. vyyt

    vyyt Emperor

    Joined:
    Jan 28, 2005
    Messages:
    1,785
    Location:
    Czech Republic
    Also, if you do not feel comfortable editing the files, all the common research slowing mods should be compatible. I think I am using the Slower Research mod myself,which slows down the research by 15% or 20% if I remember correctly.

    Do not know how to alter the rubber banding mechanics.
     
    Last edited: Apr 29, 2018
  4. adac

    adac Chieftain

    Joined:
    Jun 11, 2014
    Messages:
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    Thanks! I'm comfortable editing files, I just wasn't sure what files to edit. I'll check it out, although if it's editing each tech individually it might be more trouble than it's worth.

    I'll also look at those mods as those may be more in line with what I'm looking for (same relative costs, just everything a certain percentage slower).
     
    Last edited: Apr 29, 2018
  5. ryanmusante

    ryanmusante Regular Supporter

    Joined:
    Jan 4, 2018
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    1,046
    Disable "Tech Trading" and "Tech Brokering" . For even more, disable "Research Agreements" . That way, you're changing mod options rather than altering gameplay values that might or might not affect gameplay balance.
     
    vyyt likes this.
  6. adac

    adac Chieftain

    Joined:
    Jun 11, 2014
    Messages:
    64
    I edited the file following Enginseer's ideas from the referenced thread (the values have changed a bit since then but the idea was the same, just add a multiplier to increase costs). By slowly increasing the VP assigned tech costs up through the middle of the tech tree and then decreasing back down again, it allows more play in the middle eras. So far really enjoying it; it slows it down just enough to for my tastes, although I haven't gotten through a complete game yet with these settings.


    Changes to TechCostChanges.sql; I didn't mess with the marathon and epic scaling values below these lines as I don't play those speeds.

    -- Change Tech Costs (from CEP):

    UPDATE Technologies SET Cost = 60*1.05 WHERE GridX = 1; --35
    UPDATE Technologies SET Cost = 100*1.10 WHERE GridX = 2; --55
    UPDATE Technologies SET Cost = 125*1.15 WHERE GridX = 3; --105
    UPDATE Technologies SET Cost = 225*1.20 WHERE GridX = 4; --175
    UPDATE Technologies SET Cost = 350*1.25 WHERE GridX = 5; --275
    UPDATE Technologies SET Cost = 600*1.30 WHERE GridX = 6; --485
    UPDATE Technologies SET Cost = 1000*1.35 WHERE GridX = 7; --780
    UPDATE Technologies SET Cost = 1500*1.40 WHERE GridX = 8; --1150
    UPDATE Technologies SET Cost = 2500*1.45 WHERE GridX = 9; --1600
    UPDATE Technologies SET Cost = 4000*1.50 WHERE GridX = 10; --2350
    UPDATE Technologies SET Cost = 5500*1.45 WHERE GridX = 11; --3100
    UPDATE Technologies SET Cost = 6250*1.40 WHERE GridX = 12; --4100
    UPDATE Technologies SET Cost = 7250*1.35 WHERE GridX = 13; --5100
    UPDATE Technologies SET Cost = 8000*1.30 WHERE GridX = 14; --6400
    UPDATE Technologies SET Cost = 9000*1.25 WHERE GridX = 15; --7700
    UPDATE Technologies SET Cost = 11000*1.20 WHERE GridX = 16; --8800
    UPDATE Technologies SET Cost = 13000*1.15 WHERE GridX = 17; --9500
    UPDATE Technologies SET Cost = 15000*1.10 WHERE GridX = 18; --NEW!
    UPDATE Technologies SET Cost = 17000*1.05 WHERE GridX = 19; --NEW!
     

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