ECONOMIC BLOODLUST
HIAWATHA's "THE Great Warpath"
by DN78
FORWARD:
I write this article to enlighten and educate many civ players who are looking to improve their game. This is an avanced article involving many veteran
concepts. There are no pictures and very few hard concrete numbers. My statemnt is simple HIAWATHA is the best MILITARY CIV that is often overlooked or
brushed to the side in multiplayer CIV5. My strategy that is well tested and proven and can be replicated is detailed below. Basically it is an economic
ICS model focusing on perma-warfare for hardcore domination victories. Enjoy!!!!!
The core concepts are easy to understand. But before that let me review settings:
Tiny or Small World
0-2 City States
Quick
Legendary Start or Standard
Pangaea, Oval, 4 Corners
Ancient Start
Normal Sea Level, Temp, etc...
Start Bias Active
Normal Barbs
PHASE ONE: CITY PLANNING AND BASIC DEFENSE
Starting Tech Order---Animal Husbandry, then Wheel. (This is a must for economic reasons)
On turn 1, I build a scout which takes 4 turns and explore the nearby woods with my warrior. My goal is to find a spot with 2 connecting forest tiles to my
capital (even if I have to waste a turn moving settler) so that I may take advantage of Hiawatha's special ability which is "The Great Warpath". Optimumly
you want to pack about 5-6 plus cities (sometimes 6-8) depending on hapiness resources available, ideally all these cities are conected via forest. These
cities should be placed directly on top of ALL hapiness resources.
On turn 4, after building a scout, build another scout. Keep your original warrior 2-3 turns from your capital in case you have to fight barbs or an early
HARASS by another player (for example an enemy spear upgraded via ancient ruins). You can and should explore with your warrior, just don't go too far away.
Many people do not view the scout as a military unit. Think of your scout as LIGHT MOBILE SPECIAL FORCES. Scouts combined with "The Great Warpath" equals a
unit that can move throughout your empire via road/forest that can kill wounded enemy units before they pillage or interfere with settler movement. Keep one
scout and your original warrior close to home, they will be doing double duty defending your empire and finding good places to settle.
PHASE TWO: EARLY EXPANSION/TRADE ROUTE DEVELOPMENT/HAPPINESS MANAGMENT
On turn 7-8, build your 1st settler, this should take about 8 turns. Immediatly start building another settler in your Capital (it should be about every 6
turns now). From this point on your capital is basically spamming settlers. Before you settle your 2nd city make sure you unlock the LIBERTY SOCIAL POLICY,
even if you have to waste a turn. Take care to gaurd your settler from enemy scouts/warrior/spears/barbs. The AI will not usually attack, but a human
player sees an unprotected settler/worker as open and fair game. You do not want to cripple yourself and help your opponents. Plan your warrior's 2nd
mission well, SETTLER ESCORT.
Secondary Tech Order---Mining---Bronze----Iron
After you found your 2nd city which should be connected to capital via forest, you will notice that a trade route is formed. If you've planned well you can
potentially have serval cities connected to your capital all without building a worker and you will not have to pay maintance for roads. Keep settling and
exploring. Try to place cities on top of happiness resources that way when you do finally research calendar/masonry/trapping you will recieve happiness
without having to build a worker and wait for him to improve land. If you have to buy some land to make it work do it. You should be rolling in dough.
In your second or third city start building a worker. All new cities should produce warriors or spears if available. The worker is for improving happiness
resources in your capital as well as for connecting cities that do not have apprpriate forest tiles. At this stage do not build any buildings or wonders.
So, by the time you tech iron working you should have 4-5 cities already. You should have an amazing economy producing over 20 gold per turn. This is the
DUALALITY of "The Great Warpath". It is an economic trait that lets you establish trade routes by forgoing road maintence, unit maintence for the workers
used to build roads, and time spent building the roads. "The Great Warpath" is also a military tait allowing units in forrested territory to move as if it
were on a road. So HIAWATHA, actually gets 2 special abilities if you view it this way.
When Iron is finally researched, send your prebuilt settler to settle directly on top of an iron resource. If this is not possible, get that worker on it
immediatly and fortify a warrior or spear for defense. Since you have already settled 4-5 cities already, iron should be nearby. Becasue of the vast
amount of territory, you most likely already have iron inside your cultural borders. Also, do not be content with a mere 6 iron, try and get a 2nd iron city,
or mine iron resouces alreadly in your borders. It is very common for me to have 12+ iron.
After researching iron, tech trapping/masonry/sailing/calendar. Priortize those techs that will allow you to recieve the benifits of the resources you
settled on top of. Your happiness should now be slighly positive. Your goal is to have 5+ happiness, so that you can invade freely without worrying about
the combat penalty which is HUGE. If your in the middle of a fight and you happiness drops to -10 or lower, you will not be able to attack efficvly.
PHASE THREEE: MILITARY DEVELOPMENT
Just to be perfectly clear, your building maintence should be zero. Do not build a single building or wonder. I cannot stress this enough. Your capital
makes settlers and the rest make 1-2 workers, spears, and enough warriors to upgrade to MOHAWRK WARRIORS. At this time you should have discovered a nieghbor
or two. Immidelty send spears on hills to look out along with scouts, map your targets. Do not leave yourself blind in any direction. If you discover he
has a small army send in your spears to pillage or steal a worker or to block expansion. Basically harrass if your opponent is weak. If he is strong and
has many cities (4 or more) then take time to position your spears on his flank or rear.
Upgrade all your warriors to Mohawk Warriors. Build more warriors and upgrade and maybe build a few from scratch. Remember your MW (Mohawk Warriors) have a
50% combat bonus in woods or jungle as well as attacking into the forest. Use the land to protect your MWs and attack your opponent from multiple vectors.
Do not be a NEWB and stage a full frontal assult. Your goal is to allow your MW to be promototed to DRILL 2. So 50% in the woods and another 40% for rough
terrian. I don't know exact numbers, but that is formitable. No other unit has this amount of power at this point in the game. MW have a great synergy
with "The Great Warpath". Defense will be easy because you have lookouts covering your blind side, a few MWs can defend your huge empire because of the
forest roads.
After all your iron is used for MWs. Start building chariot archers to follow behind your main forces. A few players will relieze your +50% combat bonus in
the woods and they will try aviod them. Show no mercy, bomard those units with your chariots to let them know they are completly powerless and vulnerable
oin all terrian. Use overwhelming force and plan on sending reinforcements before you attack.
Start prebuilding roads to your future puppets states as you march towards war, not after you've conquered. Remember mobility is your greatest weapon. Keep
an eye out for your happiness and keep extra warriors around so that when one does die you can replace him immedialty. After your happiness techs are
covered start beelining STEEL.
PHASE FOUR: MILITARY DOMINATION
So your early rush can probably takeout one or two opponents. Or maybe they called you cheater and left or maybe they quit in disgust. However, there is
usually one guy that knows his civ5. If he is an attacker, he will most likely fail due to your clever city placement and outright exploitation of your
Unique Unit. Your Flank and Rear are covered via scouts/lookouts and each city is a unit spamming machine. After your horses and iron are all done just
build spears and use them as bait to draw out opponets stronger units and bombard or attack from the woods. Also use spears to draw a city's bombard attack
and then move in your MWs.
If the remaining player or players are good defenders, you made need to employ "LIGHTING STRIKE". But first let me dicuss the player who build 3-4 cities
tops and always seems to have you covered. You attack his spear on the hill after bombarding and you get hit with archers, catapults, chariots, etc... He
has 4-6 ranged units and maybe he did a Civil Service Slingshot with Great Library and has pikes (most likely) with a strong economy. His rear and sides are
covered and he is dug in. He has a knight or horseman just waiting on his flank to kill your units. Anyone who plays Civ5 MP knows what I am talking about.
That player that just builds and defends, and makes your life hell despite having a 4-1 troop advantage. Also he builds things like Great Wall, Oligarcy SP,
Hijjemi, etc...
So if there are forests just outside his capital leading to his city, just settle that land buy some forested tiles right up to his border, send your troops
in via Great Warpath, you will lose a few units, but you will be able to take him out in a turn or two if he doesnt see it coming. My personal favorite is
to time this with Steel: Settle city, upgrade MWs to Longswords same turn, then attack on 3 fronts. Bye-bye fortress city. "Lighting Strike" is only used
in extreme sitations because an extra city at this point will kill hapiness. When you have his fort city, you can gift your attack city to another civ to
get rid of unhappiness.
Also use F2 to look at economic screen during game. Helps to visually see when your units will be made. Lots of useful info on this screen
Also press F9 throughout the game to check for troop levels. Yours should be number 1 the whole game except for maybe a few turns in the beggining.
If players are still alive at this point (doubtful if you were ruthless enough), they have probably formed a world wide allaince against you, which is
extremmly unfair for them because your civ is super-uber. If all the players have not quit or been killed, keep the pressure up. When you feel muskets are
coming and shortly afterwards rifles or maybe China Chus. Do an all out rush with every unit you have before rifles. Expect heavy causilties and pillage
along the way for gold. It was down to me and other guy in late game pre-rifles. He was China and had 4-5 Chus, an archer, and several pikes. I sent in
about 30 pikes wave after wave. They all died, but allowed my upgradded MWs (Longswords) to march right besides Bejing and eventually take it. Afterwards,
I had like 20 more GPT. He atually helped my economy by killing my outdated units.
AFTERTHOUGHTS:
So I used to be a builder first, then a warmonger second. My typical start on prince was: choose Napelon, beeline Stonhenge, and then Civil Service
Slingshot, Nat Library and then Ironworks, GA to produce 1 musketeer every turn spam cities and rule the world. However, these gamble strategies are not
that effective in CIV5 multiplayer. Ever since I became a warmonger, I enjoy Civilization more. It equates to a good game of chess. I also have modified
econmic warfare model for other civs as well such as China, Germany, and Napleon, and Rome. Maybe more on these if everyone likes my HIAWATHA strategy.
But, they are not as lethal or effective as "The Great Warpath".
So logging in at over 900 hours of single player at prince level and over 160 hours of multiplayer, I have come to relieze that "The Great Warpath" is the
most UBER-CIV in MP. It is also one of the most least played civs because people dont understand the syneries that come with the Iraquios. Their special
trait is actually two traits. One being economic and the other being mobile warfare. Their UU is one of the most powerful in the game and is most powerful
in any forest tile which are all to common. Liberty as a social policy define "The Great Warpath". Economy and gold are the limiting factors in supporting
any army. However it is HIAWATHA's Mohawk Warriors, the ability to move settlers and units faster through the forest, coupled with an insta-trade/insta-
infastructure which requires no prequisites other than the wheel tech and the land, that make HIAWATHA "THE TOP TIER CIV" in a class of its own.
So after perfecting "The Great Warpath" and my patented "Lighting Strike" in multiplayer games. I decided to finally try a diffficulty level (in singe
player) higher than prince. I decided to start at Diety, and to drop a level each time I got my butt kicked, just to see how this strategy works against an
uber-AI with many hapiness, gold, and production bonuses. First try, Domination Victory in 59 turns, too easy. My first time playing in single player above
prince, wooo-hooo.
I have been a hardcore CIV addict for many years. I played CIV3 MP (2 years of my ife gone) and CIV5 MP. I do not belong in any league or club. I play for
fun and I enjoy it when I get my butt kicked cause its when I learn the most. This is also my 1st post on CIVFANATICS as well as my 1st strategy article on
any game. I would appreicate comments, feedback, and tested counter-stragies against my methpdology.
HIAWATHA's "THE Great Warpath"
by DN78
FORWARD:
I write this article to enlighten and educate many civ players who are looking to improve their game. This is an avanced article involving many veteran
concepts. There are no pictures and very few hard concrete numbers. My statemnt is simple HIAWATHA is the best MILITARY CIV that is often overlooked or
brushed to the side in multiplayer CIV5. My strategy that is well tested and proven and can be replicated is detailed below. Basically it is an economic
ICS model focusing on perma-warfare for hardcore domination victories. Enjoy!!!!!
The core concepts are easy to understand. But before that let me review settings:
Tiny or Small World
0-2 City States
Quick
Legendary Start or Standard
Pangaea, Oval, 4 Corners
Ancient Start
Normal Sea Level, Temp, etc...
Start Bias Active
Normal Barbs
PHASE ONE: CITY PLANNING AND BASIC DEFENSE
Starting Tech Order---Animal Husbandry, then Wheel. (This is a must for economic reasons)
On turn 1, I build a scout which takes 4 turns and explore the nearby woods with my warrior. My goal is to find a spot with 2 connecting forest tiles to my
capital (even if I have to waste a turn moving settler) so that I may take advantage of Hiawatha's special ability which is "The Great Warpath". Optimumly
you want to pack about 5-6 plus cities (sometimes 6-8) depending on hapiness resources available, ideally all these cities are conected via forest. These
cities should be placed directly on top of ALL hapiness resources.
On turn 4, after building a scout, build another scout. Keep your original warrior 2-3 turns from your capital in case you have to fight barbs or an early
HARASS by another player (for example an enemy spear upgraded via ancient ruins). You can and should explore with your warrior, just don't go too far away.
Many people do not view the scout as a military unit. Think of your scout as LIGHT MOBILE SPECIAL FORCES. Scouts combined with "The Great Warpath" equals a
unit that can move throughout your empire via road/forest that can kill wounded enemy units before they pillage or interfere with settler movement. Keep one
scout and your original warrior close to home, they will be doing double duty defending your empire and finding good places to settle.
PHASE TWO: EARLY EXPANSION/TRADE ROUTE DEVELOPMENT/HAPPINESS MANAGMENT
On turn 7-8, build your 1st settler, this should take about 8 turns. Immediatly start building another settler in your Capital (it should be about every 6
turns now). From this point on your capital is basically spamming settlers. Before you settle your 2nd city make sure you unlock the LIBERTY SOCIAL POLICY,
even if you have to waste a turn. Take care to gaurd your settler from enemy scouts/warrior/spears/barbs. The AI will not usually attack, but a human
player sees an unprotected settler/worker as open and fair game. You do not want to cripple yourself and help your opponents. Plan your warrior's 2nd
mission well, SETTLER ESCORT.
Secondary Tech Order---Mining---Bronze----Iron
After you found your 2nd city which should be connected to capital via forest, you will notice that a trade route is formed. If you've planned well you can
potentially have serval cities connected to your capital all without building a worker and you will not have to pay maintance for roads. Keep settling and
exploring. Try to place cities on top of happiness resources that way when you do finally research calendar/masonry/trapping you will recieve happiness
without having to build a worker and wait for him to improve land. If you have to buy some land to make it work do it. You should be rolling in dough.
In your second or third city start building a worker. All new cities should produce warriors or spears if available. The worker is for improving happiness
resources in your capital as well as for connecting cities that do not have apprpriate forest tiles. At this stage do not build any buildings or wonders.
So, by the time you tech iron working you should have 4-5 cities already. You should have an amazing economy producing over 20 gold per turn. This is the
DUALALITY of "The Great Warpath". It is an economic trait that lets you establish trade routes by forgoing road maintence, unit maintence for the workers
used to build roads, and time spent building the roads. "The Great Warpath" is also a military tait allowing units in forrested territory to move as if it
were on a road. So HIAWATHA, actually gets 2 special abilities if you view it this way.
When Iron is finally researched, send your prebuilt settler to settle directly on top of an iron resource. If this is not possible, get that worker on it
immediatly and fortify a warrior or spear for defense. Since you have already settled 4-5 cities already, iron should be nearby. Becasue of the vast
amount of territory, you most likely already have iron inside your cultural borders. Also, do not be content with a mere 6 iron, try and get a 2nd iron city,
or mine iron resouces alreadly in your borders. It is very common for me to have 12+ iron.
After researching iron, tech trapping/masonry/sailing/calendar. Priortize those techs that will allow you to recieve the benifits of the resources you
settled on top of. Your happiness should now be slighly positive. Your goal is to have 5+ happiness, so that you can invade freely without worrying about
the combat penalty which is HUGE. If your in the middle of a fight and you happiness drops to -10 or lower, you will not be able to attack efficvly.
PHASE THREEE: MILITARY DEVELOPMENT
Just to be perfectly clear, your building maintence should be zero. Do not build a single building or wonder. I cannot stress this enough. Your capital
makes settlers and the rest make 1-2 workers, spears, and enough warriors to upgrade to MOHAWRK WARRIORS. At this time you should have discovered a nieghbor
or two. Immidelty send spears on hills to look out along with scouts, map your targets. Do not leave yourself blind in any direction. If you discover he
has a small army send in your spears to pillage or steal a worker or to block expansion. Basically harrass if your opponent is weak. If he is strong and
has many cities (4 or more) then take time to position your spears on his flank or rear.
Upgrade all your warriors to Mohawk Warriors. Build more warriors and upgrade and maybe build a few from scratch. Remember your MW (Mohawk Warriors) have a
50% combat bonus in woods or jungle as well as attacking into the forest. Use the land to protect your MWs and attack your opponent from multiple vectors.
Do not be a NEWB and stage a full frontal assult. Your goal is to allow your MW to be promototed to DRILL 2. So 50% in the woods and another 40% for rough
terrian. I don't know exact numbers, but that is formitable. No other unit has this amount of power at this point in the game. MW have a great synergy
with "The Great Warpath". Defense will be easy because you have lookouts covering your blind side, a few MWs can defend your huge empire because of the
forest roads.
After all your iron is used for MWs. Start building chariot archers to follow behind your main forces. A few players will relieze your +50% combat bonus in
the woods and they will try aviod them. Show no mercy, bomard those units with your chariots to let them know they are completly powerless and vulnerable
oin all terrian. Use overwhelming force and plan on sending reinforcements before you attack.
Start prebuilding roads to your future puppets states as you march towards war, not after you've conquered. Remember mobility is your greatest weapon. Keep
an eye out for your happiness and keep extra warriors around so that when one does die you can replace him immedialty. After your happiness techs are
covered start beelining STEEL.
PHASE FOUR: MILITARY DOMINATION
So your early rush can probably takeout one or two opponents. Or maybe they called you cheater and left or maybe they quit in disgust. However, there is
usually one guy that knows his civ5. If he is an attacker, he will most likely fail due to your clever city placement and outright exploitation of your
Unique Unit. Your Flank and Rear are covered via scouts/lookouts and each city is a unit spamming machine. After your horses and iron are all done just
build spears and use them as bait to draw out opponets stronger units and bombard or attack from the woods. Also use spears to draw a city's bombard attack
and then move in your MWs.
If the remaining player or players are good defenders, you made need to employ "LIGHTING STRIKE". But first let me dicuss the player who build 3-4 cities
tops and always seems to have you covered. You attack his spear on the hill after bombarding and you get hit with archers, catapults, chariots, etc... He
has 4-6 ranged units and maybe he did a Civil Service Slingshot with Great Library and has pikes (most likely) with a strong economy. His rear and sides are
covered and he is dug in. He has a knight or horseman just waiting on his flank to kill your units. Anyone who plays Civ5 MP knows what I am talking about.
That player that just builds and defends, and makes your life hell despite having a 4-1 troop advantage. Also he builds things like Great Wall, Oligarcy SP,
Hijjemi, etc...
So if there are forests just outside his capital leading to his city, just settle that land buy some forested tiles right up to his border, send your troops
in via Great Warpath, you will lose a few units, but you will be able to take him out in a turn or two if he doesnt see it coming. My personal favorite is
to time this with Steel: Settle city, upgrade MWs to Longswords same turn, then attack on 3 fronts. Bye-bye fortress city. "Lighting Strike" is only used
in extreme sitations because an extra city at this point will kill hapiness. When you have his fort city, you can gift your attack city to another civ to
get rid of unhappiness.
Also use F2 to look at economic screen during game. Helps to visually see when your units will be made. Lots of useful info on this screen
Also press F9 throughout the game to check for troop levels. Yours should be number 1 the whole game except for maybe a few turns in the beggining.
If players are still alive at this point (doubtful if you were ruthless enough), they have probably formed a world wide allaince against you, which is
extremmly unfair for them because your civ is super-uber. If all the players have not quit or been killed, keep the pressure up. When you feel muskets are
coming and shortly afterwards rifles or maybe China Chus. Do an all out rush with every unit you have before rifles. Expect heavy causilties and pillage
along the way for gold. It was down to me and other guy in late game pre-rifles. He was China and had 4-5 Chus, an archer, and several pikes. I sent in
about 30 pikes wave after wave. They all died, but allowed my upgradded MWs (Longswords) to march right besides Bejing and eventually take it. Afterwards,
I had like 20 more GPT. He atually helped my economy by killing my outdated units.
AFTERTHOUGHTS:
So I used to be a builder first, then a warmonger second. My typical start on prince was: choose Napelon, beeline Stonhenge, and then Civil Service
Slingshot, Nat Library and then Ironworks, GA to produce 1 musketeer every turn spam cities and rule the world. However, these gamble strategies are not
that effective in CIV5 multiplayer. Ever since I became a warmonger, I enjoy Civilization more. It equates to a good game of chess. I also have modified
econmic warfare model for other civs as well such as China, Germany, and Napleon, and Rome. Maybe more on these if everyone likes my HIAWATHA strategy.
But, they are not as lethal or effective as "The Great Warpath".
So logging in at over 900 hours of single player at prince level and over 160 hours of multiplayer, I have come to relieze that "The Great Warpath" is the
most UBER-CIV in MP. It is also one of the most least played civs because people dont understand the syneries that come with the Iraquios. Their special
trait is actually two traits. One being economic and the other being mobile warfare. Their UU is one of the most powerful in the game and is most powerful
in any forest tile which are all to common. Liberty as a social policy define "The Great Warpath". Economy and gold are the limiting factors in supporting
any army. However it is HIAWATHA's Mohawk Warriors, the ability to move settlers and units faster through the forest, coupled with an insta-trade/insta-
infastructure which requires no prequisites other than the wheel tech and the land, that make HIAWATHA "THE TOP TIER CIV" in a class of its own.
So after perfecting "The Great Warpath" and my patented "Lighting Strike" in multiplayer games. I decided to finally try a diffficulty level (in singe
player) higher than prince. I decided to start at Diety, and to drop a level each time I got my butt kicked, just to see how this strategy works against an
uber-AI with many hapiness, gold, and production bonuses. First try, Domination Victory in 59 turns, too easy. My first time playing in single player above
prince, wooo-hooo.
I have been a hardcore CIV addict for many years. I played CIV3 MP (2 years of my ife gone) and CIV5 MP. I do not belong in any league or club. I play for
fun and I enjoy it when I get my butt kicked cause its when I learn the most. This is also my 1st post on CIVFANATICS as well as my 1st strategy article on
any game. I would appreicate comments, feedback, and tested counter-stragies against my methpdology.