Valkrionn
The Hamster King
Immortal is intended to be hard. Actually I find Immortal and Diety the only challenging difficulties. In my current Immortal game as France, I'm in the industrial era controling all my continent (I conquered Iroquois, Japan (who conquered Egypt) and America without much problems. The war against Japan was really slow for the first 20-30 turns due to the full-strenght fighting Samurais. I think the key on higher diff is to be patient and bring reinforcements non-stop, eventually you'll progress. At the end of the war I had around 6 Cannons, 4 Knights and 16 Musketeers (Normal, Standard, Continents). Right now Russia controls the whole other continent and has an army about 3 times bigger than mine, so I plan to build a huge air/nuclear force and win by space.
Anyways, I love this mod, it makes the game more enjoyable, I play it without the workshop tho as in my last game the AI was spamming it everywhere and I didn't bother using it. Keep up the (very) good work, I really hope the devs will implement most of this in an official patch!
Glad to hear you're having fun with it.
This mod actually makes the AI more challenging as it can recover from its losses and bring reinforcements before you manage to take all its cities (especially with the higher difficulty bonuses). All in all a great improvement.
I'll also like to mirror the idea that too many completely distinct modifications should be their own mod and keep things a bit modular.
As I said, UI improvements generally won't function that way. As for the rest... I just don't like splitting it up. Floods the modbrowser too much IMO. I do, however, make sure that all my changes (xml, at least) are in their own files for both easy theft by other mods and easy removal for players.