MPK
prince
Sorry for being absent. My Conquests BIQ went corrupted and just vanished. :| - busy there.
Thanks Cyc... i couldn't think of how to word a reply,,, but you said it. "Usability". And at the beginning 'Slight Increases' is all we need.
I play a longer drawn out Civ game...I play near up to 1000 turns, everything costs more. I make it more difficult to make settlers to also keep the building of cities slower. I have slowed the game play down. I like the Ancient times. Just my Warrior Units go through 3-5 stages.
[1]I start with Tribal Meso Warrior.......= cost 10 / att-1 -- def-1 ...
= no resource required;( Unit has no military training)
[2]I upgrade to Mesoamerican Warrior.= cost 15 / att-1(1.5-?) def-1(?)
= cotton required. bronze working requiredUnit has some Military training, but not a full time soldier)
[3]I upgrade to Macuahuitl = Cost: 20 att-2 - def-1 (1.5?)
= Obsidian Required. Mysticism Requiredbasic well trained Warrior Unit)
[elite warrior units]
Mexica Warrior= Cost 25 att-2 - def 2
=Obsidian & Cotton. Polytheism Required:
Mexica Cuachicqueh= Cost 30 att 2 def-3 (2.5?)
=Obsidian, Cotton & Jade = Polytheism Required:
These just need slight increases as Cyc states. Not whole number increases. .5 or even .25 would work for me. here I have 5 different warriors all slowly increasing in their abilities,,,adding 1 whole digit to them won't work.
This works for all early units.. I have same situation with archers and spearmen. Ships could use this 'slight' increase as well.
Originally Posted by Cyc
If adding a decimal point to the A/D options for a unit on the units page is beyond what we can do, then it can't be done. But having the option would be nice.
Originally Posted by Jimmyh
It can be done, I just need to understand why you need it, when some thing else would do.
Originally Posted by Cyc
Well, see MPK and I see it in a different light. Why spend all the time required to bump up the A/D for the later units if using slight increases for the begining units will suffice. Adding a decimal point option for all units will increase the usability of the Editor. Plus make the game more fun for those of us who like to experiment.
Thanks Cyc... i couldn't think of how to word a reply,,, but you said it. "Usability". And at the beginning 'Slight Increases' is all we need.
I play a longer drawn out Civ game...I play near up to 1000 turns, everything costs more. I make it more difficult to make settlers to also keep the building of cities slower. I have slowed the game play down. I like the Ancient times. Just my Warrior Units go through 3-5 stages.
[1]I start with Tribal Meso Warrior.......= cost 10 / att-1 -- def-1 ...
= no resource required;( Unit has no military training)
[2]I upgrade to Mesoamerican Warrior.= cost 15 / att-1(1.5-?) def-1(?)
= cotton required. bronze working requiredUnit has some Military training, but not a full time soldier)
[3]I upgrade to Macuahuitl = Cost: 20 att-2 - def-1 (1.5?)
= Obsidian Required. Mysticism Requiredbasic well trained Warrior Unit)
[elite warrior units]
Mexica Warrior= Cost 25 att-2 - def 2
=Obsidian & Cotton. Polytheism Required:
Mexica Cuachicqueh= Cost 30 att 2 def-3 (2.5?)
=Obsidian, Cotton & Jade = Polytheism Required:
These just need slight increases as Cyc states. Not whole number increases. .5 or even .25 would work for me. here I have 5 different warriors all slowly increasing in their abilities,,,adding 1 whole digit to them won't work.
This works for all early units.. I have same situation with archers and spearmen. Ships could use this 'slight' increase as well.