gen.dragolen
Chieftain
- Joined
- Jul 16, 2002
- Messages
- 93
Dan,
I have two small requests to add to the editor:
1. Weather effects
2. Remove 349 units limit in the C3C editor
Considering that most of the massive upheavals in our history have been due to climate changes, I think it would provide a more challenging game to have the land types change over the course of 6000 years. If you consider that the Black Sea flooded at about 7500 BC because of the melting ice caps, which raised the Mediteranean high enough to burst through the Bosphorus. In 492 AD ? a Volcano in SE Asia, on Sumatra or Java, I can't remember exactly, errupted and cooled the climate enough to force the nomads on the Russian Steppe to migrate in search of greener pasture, which led to the fall of the Roman Empire in the West, it would be a nice touch. BTW, I've lowered the frequency with which they errupt since I always seemed to be losing cities to them...
The unit limit is the other problem. Considering there are several hundred extra units out there, with more being added each day, adding a import unit option would be nice. Maybe as an extra tab, and have areas to enter all the extra information needed for making the unit usable. And considering the processor power, I think you can up the limit on the collective units from 4096. Big code changes, yes, but worth while.
And if you aren't going to do this for C3, please, please, please include some of the excellent suggetions in this thread in C4.
D.
I have two small requests to add to the editor:
1. Weather effects
2. Remove 349 units limit in the C3C editor
Considering that most of the massive upheavals in our history have been due to climate changes, I think it would provide a more challenging game to have the land types change over the course of 6000 years. If you consider that the Black Sea flooded at about 7500 BC because of the melting ice caps, which raised the Mediteranean high enough to burst through the Bosphorus. In 492 AD ? a Volcano in SE Asia, on Sumatra or Java, I can't remember exactly, errupted and cooled the climate enough to force the nomads on the Russian Steppe to migrate in search of greener pasture, which led to the fall of the Roman Empire in the West, it would be a nice touch. BTW, I've lowered the frequency with which they errupt since I always seemed to be losing cities to them...
The unit limit is the other problem. Considering there are several hundred extra units out there, with more being added each day, adding a import unit option would be nice. Maybe as an extra tab, and have areas to enter all the extra information needed for making the unit usable. And considering the processor power, I think you can up the limit on the collective units from 4096. Big code changes, yes, but worth while.
And if you aren't going to do this for C3, please, please, please include some of the excellent suggetions in this thread in C4.
D.