Trinity
Brains, Beauty & st b*tch
Modify governments to be more realistic. War weariness in a democracy for example. War weariness should only trigger if:
1. The democratic nation started the war. (5 turns)
2. The war is dragging on and you are at a stalemate. (not making any headway for 5 turns)
3. Losing cities and not retaking them. (5 turns)
If you are attacked (i.e. another civilization declares war and actually starts attacking) and are winning, it should not trigger at all. Otherwise we never would have won against Japan and Germany.
Movement is ridiculously slow. I can't imagine it taking 6 years to move 6 tiles in enemy territory. Hence a war that would in the real world last 4 years, lasts about 40 in the game.
Either that or we can just set war weariness to low in the editor ourselves.
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Religious societies should have more than one turn of anarchy between governments. Put back fundamentalism as a government. One turn of anarchy for a religious society to go to fundamentalism, normal anarchy to go to another form.
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Expand the diplomacy screen to accommodate all civs in the game, not just 8. If you are playing against 8 civs, you never can see the actions of one civ, even if you have an embassy. If you have 15 opponents, you never know what the other 8 are doing as far as trade, war, etc. This is a big beef of mine.
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I think that's all for now.
1. The democratic nation started the war. (5 turns)
2. The war is dragging on and you are at a stalemate. (not making any headway for 5 turns)
3. Losing cities and not retaking them. (5 turns)
If you are attacked (i.e. another civilization declares war and actually starts attacking) and are winning, it should not trigger at all. Otherwise we never would have won against Japan and Germany.
Movement is ridiculously slow. I can't imagine it taking 6 years to move 6 tiles in enemy territory. Hence a war that would in the real world last 4 years, lasts about 40 in the game.
Either that or we can just set war weariness to low in the editor ourselves.
------------------
Religious societies should have more than one turn of anarchy between governments. Put back fundamentalism as a government. One turn of anarchy for a religious society to go to fundamentalism, normal anarchy to go to another form.
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Expand the diplomacy screen to accommodate all civs in the game, not just 8. If you are playing against 8 civs, you never can see the actions of one civ, even if you have an embassy. If you have 15 opponents, you never know what the other 8 are doing as far as trade, war, etc. This is a big beef of mine.
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I think that's all for now.