Effect of new command line switches in v1.40

Pfeffersack

Deity
Joined
May 10, 2003
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3,308
Location
Germany
The UOP added these:

/nowh No wormholes are generated on new maps

/nobh No black holes are generated on new maps

/noorion Orion and Guardian are not generated on new maps

/noreport The report button on the diplomacy screen will be disabled preventing you from seeing what technology your opponent has. Also, Technology demands and trades are greyed out.

/droids All players start out with the ability to build androids (all 3 types).

/minstart The unoccupied planet closest to the sun in all home systems will be at least 2 production per worker and its gravity will match that of the homeworld.

/hugestart The unoccupied planet closest to the sun in all home systems will be huge and its gravity will match that of the homeworld.

/richstart The unoccupied planet closest to the sun in all home systems will be rich and its gravity will match that of the homeworld (this switch is ignored if /goodstart is used).

/goodstart The unoccupied planet closest to the sun in all home systems will be Ultra Rich and its gravity will match that of the homeworld.

/nosplint No splinter worlds unless there is a monster guarding it.

/planets = num Sets the minimum number of planets in all home systems to num. This value includes the home world. Valid values are
2-5 (default is 2). If you try a value outside of the valid range it will use the default.

/picks = num Sets the starting race picks points to num. Valid values are 10-14 (default is 10). If you try a value outside of the valid range it will use the default. Note: some screens in the game only show the first 11 race picks (it is possible to pick more than 11).

/nonebula When used the map is generated without any nebulas.

/nohousing The housing option will no longer be available from the build list so housing production will not be possible. Also, this switch adds +150% bonus to population growth. The bonus will be added into the growth formula exactly the same way that the bonus from universal antidote is.

/noscan This switch will disable the scan button in combat so that detailed scans of ships will no longer be possible. Only quick scans will be possible by mousing over the ships.

Can anyone recommend ones working good for SP games? I'm looking for a more balanced and longer game (so I'm trying to avoid one race becoming too dominant as long as possible)

One question I have is if "/noreport" also works inbetween AIs? I'm asking because when trying in game, I couldn't start tech trades or demands as announced...but the AIs happily offered me such deals.

Another command line switch already present in v1.31 ("/monsters") allows to alter the number of monsters placed - does anyone know if these monsters mean that there are more specials in the galaxy, too...or will it rather work that way that those monsters are places on the best systems, which would be unprotected w/o this change?
 
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