effect of pyramid?

Hive Watch

Chieftain
Joined
Feb 13, 2009
Messages
47
why does a giant tomb give you all gov't types? if it does? why does egypt, who build it irl use hereditary rule? I think this effect belong to a greek wonder.
 
Well, it has to be a wonder. Wonders wouldn't be wonders without the Pyramids. And there really isn't anything else to give it. Maybe, +3 culture from monuments? +1 happiness per city with slavery? But these wouldn't really be all that useful.
 
Hey Camikaze,
I've seen a couple of you guys with the right/left little thing on your sig. Where did you find the test? I'd like to take it.

Thanks,
Josh
 
It's not historically accurate - it's just a game thing. Before BtS I always thought the pyramids should have the effect the Shwedagon Paya has now - all religious civics accessed. But now there's pretty much nothing left to change it to, and it's solidly built into so many players' gestalt of the game (the economy boost from Representation). Hey, at least it's not as crazy as back in civIII, where it gave you free granaries :lol:!
 
^I played Rise of Mankind, and I must say, I like the free granaries a lot, but considering I was playing the Incan, it was like a free granary and monument. If I were another civ, I wouldn't feel so good about the Pyramids though: representation, 'nuff said. :lol:
 
Someone before mentioned that free granaries at least made some historical sense... some medieval people thought that was what they were used for, storing grain. (from the story of Joseph in the Bible)

I definitely agree that the government wonder should be something Greek.
 
Maybe switching the effects and hammers for the pyramid and the oracle, I can see how that makes more sence
 
:lol: the granary thing is funny, when we run out of food, just go to the pyramid for some good old "preserved" meat, yumm:D
 
Give it -% whip :mad:. Don't go overboard since the aztec UB has shown that to be quite powerful, but this would be a powerful effect on pyramids.

It would also prevent people from building it with the flat assumption that they will improve their research.
 
I used to wear a tin-foil pyramid hat when playing Civ but it was of no real use, stylish though it was. :egypt:
 
Don't complain about the Pyramid's effect... Just be happy that it allows representation in 2,000 B.C.
 
What, are you whining about people thinking the pyramids can make you tech faster in the early game?

Because it can. I mean it's not passive, you have to actively try to utilize it, but +3 :science: plus the free extra happy can be great.
 
What, are you whining about people thinking the pyramids can make you tech faster in the early game?

Because it can. I mean it's not passive, you have to actively try to utilize it, but +3 :science: plus the free extra happy can be great.

I'm "whining" (I guess) because pursuing the pyramids without stone/ind or when lacking :) resources will "actively" slow your research down. Pyramids =/= research unless the conditions for them are favorable...they do NOT speed research by default!

Maybe I'm somewhat partial to pointing this out, because I have a friend who over-relies on them on a consistent basis and it takes everything he has to win @ monarch. He uses Ram and Egypt, and always gets the 'mids. And yet mysteriously, he is lacking in power, very early research, or land and struggles.

I still remember our most recent game, where he got the pyramids and oracle, yet lost liberalism...wonder who vultured it :lol:.

Don't get me wrong, they're pretty strong when conditions are favorable for them, and players who know how to optimize representation in such scenarios will do very well. But, building them in other situations WILL slow you down, not speed you up.

edit: The 2000 b.c. year estimate is especially telling and is what prompted me to say anything further...going mids in 2k bc is very likely a poor move.
 
Well, if you go that way.....

IMHO the more unrealistical wonder is TGD. There is no dam in this world powerful enough to deliver enough electricity to a continent and there will never be
 
It is better to conquer the Mids in 1500 BC than building it in 2000 BC in Civ IV :p

Conquer them in 1500 BC? Even on immortal, chances are they aren't built yet...

I got them in an emperor game just after 1000 BC very recently...after building 5 cities. In THAT case, their opportunity cost plummets...especially since I had stone too.
 
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