JujuLautre
Deity
Hi everyone, I have a new question for all of you
Being able to beat BTS Monarch (standard size, 9 civs), I'm thinking of trying a new difficulty one of these days. But considering I might find myself crushed on emperor difficulty, I was thinking of toying with the settings of the game. I would just like to have your thoughts about what can make the game harder/easier (and in which circumstances if it can be applied).
All comments are made considering the differences with standards settings.
Size of the map: clearly, the bigger it is, the harder it is to get a military victory. Also, more chances to have an AI trying to go cultural and hard to defeat it (because on the other side of the world, protected by more allies) and more chances to have AIs stomping others and becoming superpowers, thus becoming difficult to beat.
Speed: the quickest the game, the more difficult to win by military, and the longer the game the easier for military. This is quite clear. I can't say anything about quicker games being easier or harder for peacefull wins, as it could be expected. Depends on difficulty level perhaps?
Number of civs: I'm not sure about anything for this one. More civs means more wars, but also more tech-trading. The technology pace can be quicker, but otoh diplomacy and wars can slow things down. Any idea about this one?
No tech trading/brokering: this one seems to me difficulty dependent. It favorises the more advanced Civs, thus making the game harder at high difficulty level and easier at low difficulty level. Not sure about no tech brokering, I have never played with it to see the real effects of it.
Maps: I play with random maps, so I can't say anything here. But it seems to me that:
- pangea style maps emphasize military wins
- continent style maps (continent and hemispheres) can be harder or easier, depending on what happens on the other side of the world
- isolation makes a game harder
- semi-isolation (isolated on an island big enough to place a fair number of cities, but other Civs reachable by coast) makes a game easier (the advantage of isolation without its drawbacks)
- others?
Other game settings give a too specific games (always peace, always war, OCC...) so I did not include them here. But perhaps I forgot some.
Well, in any case, I would be happy if you could share your thoughts on this topic, especially about the number of Civs on a map. I really like when there are more Civs, and so more animation and more possible religious blocks, making diplomacy a real factor
Being able to beat BTS Monarch (standard size, 9 civs), I'm thinking of trying a new difficulty one of these days. But considering I might find myself crushed on emperor difficulty, I was thinking of toying with the settings of the game. I would just like to have your thoughts about what can make the game harder/easier (and in which circumstances if it can be applied).
All comments are made considering the differences with standards settings.
Size of the map: clearly, the bigger it is, the harder it is to get a military victory. Also, more chances to have an AI trying to go cultural and hard to defeat it (because on the other side of the world, protected by more allies) and more chances to have AIs stomping others and becoming superpowers, thus becoming difficult to beat.
Speed: the quickest the game, the more difficult to win by military, and the longer the game the easier for military. This is quite clear. I can't say anything about quicker games being easier or harder for peacefull wins, as it could be expected. Depends on difficulty level perhaps?
Number of civs: I'm not sure about anything for this one. More civs means more wars, but also more tech-trading. The technology pace can be quicker, but otoh diplomacy and wars can slow things down. Any idea about this one?
No tech trading/brokering: this one seems to me difficulty dependent. It favorises the more advanced Civs, thus making the game harder at high difficulty level and easier at low difficulty level. Not sure about no tech brokering, I have never played with it to see the real effects of it.
Maps: I play with random maps, so I can't say anything here. But it seems to me that:
- pangea style maps emphasize military wins
- continent style maps (continent and hemispheres) can be harder or easier, depending on what happens on the other side of the world
- isolation makes a game harder
- semi-isolation (isolated on an island big enough to place a fair number of cities, but other Civs reachable by coast) makes a game easier (the advantage of isolation without its drawbacks)
- others?
Other game settings give a too specific games (always peace, always war, OCC...) so I did not include them here. But perhaps I forgot some.
Well, in any case, I would be happy if you could share your thoughts on this topic, especially about the number of Civs on a map. I really like when there are more Civs, and so more animation and more possible religious blocks, making diplomacy a real factor