CommandoBob
AbstractArt
Well, I can make enough mistakes for 2 or 3 lurkers! Will that do?
Right now it sounds like a rather Smurzian affair.
Thing of this game as an antidote to SGOTM13 ....![Party [party] [party]](/images/smilies/partytime.gif)

Start scout. Worker roads. Research Alpha @ max.
Meet Iroquois. Finally someone who doesn't have Masonry... and does have Alpha. So has nothing worthwhile to trade with Hannibal. Masonry nets me Alpha+10g. Back to X-Man, Alpha for WC. To Hannibal, WC for 10g. Research Writing @ Max.

The RNG really has stuffed us with our neighbours.

lurker's comment:Out of curiosity, are cultural conversions turned off? Otherwise, that no culture thing is gonna be MURDER. Not to mention no courthouses (Are those allowed even though they produce culture?). This will be very hard.

lurker's comment:Out of curiosity, are cultural conversions turned off? Otherwise, that no culture thing is gonna be MURDER. Not to mention no courthouses (Are those allowed even though they produce culture?). This will be very hard.
And CH's don't produce culture, and we may actually need a few as we won't be allowed an FP.choxorn said:The Map generator determines civs and where they are, not the RNG.![]()
The Map generator and the RNG are bastard half-siblings, I'm sure of it!

