eldar08: Gridlocked!

Can I still sign up or no?
This'd be my first succession game, but I think I can handle it. No culture will be a challenge though, later on in the game....
Can't figure out naming system yet, but I think I might get a vague idea with a few more cities:)
 
Hooray! Thanks eldar, I will try my best to not make a mistake on my turns.:crazyeye:
 
Welcome to game, MooseWarrior!

:dance: [party] :banana:
 

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The Turn Log.

IBT- Persia Builds city near the silks. & we get a warrior... we start a worker.

Turn 1- Move Scouts...

IBT- :sleep:

Turn 2- Move Scouts.

IBT- :sleep: we get forest choped.

Turn 3- Move scouts

..... this is going to far.... BASICLY... NOTHING HAPPEND & NO ONE HAS ANY Techs exept persia (The Wheel)

& we get a settler next turn :)
 
Roster check:
eldar
Tad_Empire_O_o <- just played
CommandoBob <- UP
Othniel <- in the bullpen
MooseWarrior
(free slot)
 
Just three turns, Tad?

Then the Yellow Dot, 2SW of Mayflower is where our SettlerFromMayflower goes. The worker will begin to mine and road that direction.

The settler from The Emperor's Club heads to the White Dot (2NE of TEC), so we begin to road that direction.

Learn Writing as fast as we can. It should drop down to around 15 turns or so once we get City #3 in place. (And I need a 'good' name for such a location; I'll have to investigate!)
 
lurker's comment: Moonlight Bunny Ranch or Chicken Ranch will do. (Nevada "Gentleman's Clubs")
 
Depending on the pace of play, I may need a skip this week. I'm gone Tuesday and Wednesday and my access to internet and Civ is spotty the rest of the week also.
 
Just three turns, Tad?
no... I think you misunderstood.... I recored 3 turns that had something happen... the other 7 were all worker turns & waiting for the settler... I played 10... but the rest nothing happend
 
My son and his fiance have been in town since Sunday. I thought I would have a chance to sneak in some Civ3, but that hasn't been possible.

I've got to ask for a skip. Sorry.
 
No worries. I'm out of action myself this w/e. Also advance warning that I'll be away from the 5th to the 12th of April inclusive.
 
I think I'm up in this thing. I'm also up in the SGOTM and my family is in town, so those take priority. But I should find some time to play my 10 by the first of next week.
 
I decided to play a quick 10 on this in between my more involved SGOTM set. :p

Pre-flight:
MM a little. We don't need an MP in Emp's Club but we do need one in Mayflower. This move lets me lower lux to 10% and raise sci to 90%, writing now due in 16 turns

Change Emp's club Settler --> Warrior. It doesn't have enough pop/fpt to do a settler right now

Our capital can be an easy 6 turn axe/settler combo factory...

Hit enter...

Turn 1
Mayflower Settler --> Barracks
Emp Club Warrior --> Worker.

Turn lux temp to 0%. Writing in 14 at max sci.

Turn governor "emphasize production" on

Spend a couple minutes thinking about the capital combo factory. After crunching the numbers I find that if we build a chop-aided rax now, we'll keep the combo factory schedule perfectly. Hoping that the team will agree with me, I decide to go ahead with this plan because it seems like the best choice for our 4fpt capital. I choose the forest 1N of the capital for the chop because CivAssist tells me that a BG is under there.

Move settler toward BG site in 3SW of Mayflower.

Turn 2
Found Spitzer's Shack 3SW of Mayflower. Start work on a third scout.

One of our scouts discover that the "coast" next to Spitzer's Shack is actually a large inland lake. No curraghs but IMO not a bad break. Our scout does see dyes a few tiles to the SW. That means 4 luxes in the immediate vacinity. :)

Iroquois have Wheel but no Warrior Code. We don't have quite enough gold to trade though.

Writing in 11

Turn 3
zzz

Writing in 8 after a little microing.

Turn 4
zzz

Turn 5
Emp Club Worker --> Barracks

I'll chop another forest with a BG under it to hurry Emp's rax.

Writing in 6

Turn 7
Mayflower Barracks --> Settler

Lux to 10%. Writing still in 6.

Turn 8
Spitzer Scout --> Worker

Writing in 5

Turn 9
zzz

Turn 10
Bump luz temporarily to 20%. A settler will finish next turn in Mayflower. Writing due in 3.

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If we do run Mayflower as a 6-turn combo factory--and I don't see why we wouldn't--here's how I worked out the sequence...

Combo Factory Sequence: (Starts with some food in the box and runs from size 3 to size 5)
1. Work mined BG, cow, mined grass (4f, 5s) Build Warrior
2. Work mined BG, cow, mined grass (4f, 5s) Warrior finished on interturn (Mayflower grows to size 4. You can micro for more commerce since we will get growth shields)
3. Work mined BG, mined BG, cow, mined grass (4f, 7s) Build Settler
4. Work mined BG, mined BG, cow, mined grass (4f, 7s)
5. Work mined BG, mined BG, cow, mined grass, forest (4f, 9s) (Mayflower grows to size 5 and we get growth shields)
6. Work mined BG, mined BG, cow, mined grass, river grass (4f, 7s) Settler finished on interturn

With this sequence, there is some overflow of food and shields, so you can micro for more commerce at times
 

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lurker's comment: Your pic is a red x!
 
:Lurkers comment

Names or synonyms for brothels

Bordels Mobiles de Campagne or BMC's - from French history

Cherry Patch Ranch (also known as Mabel's Whorehouse and/or Madame Butterfly's) - Nevada

Kit Kat Ranch - Nevada

Black Orchid Bliss - Queensland

Big Sister - Prague, Czech Republic

The Site - Sydney, Australia

FKK World - Frankfurt, Germany

Nana - Bangkok, Thailand

Centaurus - Rio, Brazil

The Relax Nightclub - Hamburg, Germany

The Bunny Ranch - Carson City, NV

Tiffany&#8217;s - Sydney, Australia
 
Nice going Othniel :) I second Red Dot on your picture as the next site.
 
:eek:

Long time, no see, barbslinger!

I didn't recognize your name (at first, that is), but I did remember your sig! Then I connected the two.

Why don't you sign up for a turnset or two?

We have never played in the same game, but I recall seeing your name many time in the SGs back in my lurking days.
 
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