elder scrolls mod development thread

But in such cases, the game usually does not draw an arrow at all, but indicates the icons of the necessary technologies in the upper right corner.
I had been assuming that AndPreReqs are always indicated in the upper right corner and that OrPreReqs are always rendered as arrows. If that's not how it works, then I don't know what else to try.
 
I had been assuming that AndPreReqs are always indicated in the upper right corner and that OrPreReqs are always rendered as arrows. If that's not how it works, then I don't know what else to try.
That's how it works in BtS.
For AND2 Afforess has added an arrows override tag that gives more control over the arrows.
 
Thanks, I'll try.

new progress
Spoiler :

i_SQJXB-1CI.jpg
 
Yes, these Senche Tigers are incredible! Are you planning on creating any other Senche Mounts? Thank you ramzay :king:
 
Are you planning on creating any other Senche Mounts?
No, it is as Mounts - I do not plan. There will be a Sench without a rider, and Pahmar.

In addition to horses, the mounts will be distributed as follows:
Nords - mammoth
Dunmers - 2 guar and silt
Redguards - 5 camels and elephants
Khajiits, senche and elephant
Argonians - 2 swamp guar.
Dwemers and Orcs will have no cavalry.
bNOrGjXfRd8.jpg



In fact, with unique units and other than that, there is a lot of work to do.
As you can see from the table, only the dark green ones are completely ready.
Spoiler :
l_T9wrjKxTU.jpg
 
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I love the style of your Bosmers. The face plates / masks are especially cool. Did you also create their weapons? Excellent as always ramzay :thumbsup:
 
I love the style of your Bosmers. The face plates / masks are especially cool. Did you also create their weapons? Excellent as always ramzay :thumbsup:
I got the face masks and other body models from Bakuel. These are russian, indian, khazar and malay units, which I have slightly reworked. Some weapons are also from him.
The head models and remaining weapons are modified from the original Skyrim models by roughly reducing the polygons.
 
Oh yeah, this is excellent! It seems like you adjusted some polygons and did some face sculpting? The eyes are very realistic, I feel like he's staring deep into my soul - he's ruthless and cunning for sure. The Forsworn are looking really good! Thank you ramzay :king:
 
I have to agree with MalayanGamer. The skinning and texturing are of exceptional skill and artistry.

And you make it seem easy, but I imagine armor needs to be rigged?

If you don't mind me asking, one thing I'd like to learn is how to add Oblivion armor meshes to leaderheads. Are there any tutorials you'd recommend?

I've been learning how to do unit weaponswaps and nifswaps, but for example, how would I swap in this modified Pit Armor?

Spoiler Oblivion Pit Armor 'LeatherBrown' :
LeatherBrown Pit Armour (shoulder guards removed).png


Thanks a lot ramzay. Your hard work, creativity, and quality of art are inspirational :king: :thumbsup:
 
Anyone can help me?
I use the Scrolling Scoreboard python component, like thish
But the scoreboard has no gray background (1)
Other boards has backgrounds (2)
How to made ascrolling scoreboard with gray background?
291QCPAi7UY.jpg

Earlier, I wrote about interface errors that have been bothering me for a long time. Now I've fixed it
Spoiler :

svP7xdlLz74.jpg



Upd.: quickmade Nelot
I made it to write a small tutorial. I'll post it soon.
zX3JK-vRVw4.jpg
 
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