elder scrolls mod development thread

That looks very good Ramzay. I'm glad you liked it. You're producing a lot and they look very nice too.

I did these goblins a couple of weeks ago. I thought you might like them. I didn't reduce the polygons on the armor. I got lazy after the rigging and didn't feel like doing it :p If you'd like me to then I could for you. If you don't like them then no worries.

The spear and shield are from the vanilla goblin spearman from FFH. I didn't do anything with those. The left hand clips through the shield, but that's very easy to fix. I initially was going to give them another shield. I had been thinking a goblin clan sigil from Oblivion might look nice. I scaled the goblin textures down to 256. The colors are the default from Oblivion. I think they are too washed-out and bland in Civ myself. There are helmeted versions included as well.

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Not bad!
But I'll probably make my own. While goblins or someone else new has no place in the game. There are many other issues that need to be resolved.
On the other hand, the bestiary of elder scrolls is huge, it is very difficult to choose one person to include in such a small mod:)
 
Goblins only appear in Oblivion as far as I know. I don't recall them in Morrowind or Daggerfall. It was kind of fun to raid goblin caves in Cyrodiil. If a player took a goblin totem and put it a different clan's cave, the goblins would raid the opposing clan to get their totem back.

Anyway, no biggie if you don't want to use them. They're a niche unit in TES and a little too vanilla fantasy to me. Just including them in case you'd have use.

Grade A work on everything Ramzay. It's been inspiring and motivating me to keep modding.
 
A new fire atronach. Animated textures feel great on unit models.

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Grade A work on everything Ramzay. It's been inspiring and motivating me to keep modding.
I am glad of this:)
Now there are very few moders left who are engaged in civiv graphics.
 
You're crushing it Ramzay. I was thinking to myself that a spriggan would look cool. Check the thread and there it is. Since you have the draugr and thu'um warriors, next you should make a dragon priest :p

Do you plan on having any world units? I was thinking about your Morrowind units and I thought it would be cool to have Dagoth Ur. I also thought a while back that an ascended sleeper would be cool. It could be cool if you decided to do the sixth house.

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Do you plan on having any world units?
I have some plans. But now it's all watercolour sketches.

I was thinking about your Morrowind units and I thought it would be cool to have Dagoth Ur. I also thought a while back that an ascended sleeper would be cool. It could be cool if you decided to do the sixth house.
Yes, I am planning a sixth house, but it is unlikely that it will appear on the big map. Here, for example, is the new ash zombie.
Civ4ScreenShot0294.JPG

As for the Ascended sleeper, I use a slightly different model. Although I also like this one, the problem is that the set of animations in civilization is very limited, and I just can't find something that would fit such a large carcass well.
 
Here's a Dwemer unit I did a little while ago. A vid of him in action too. I thought the holkan thrusting animation worked well with this.

https://gyazo.com/cb1f70fe71446d931ea6bb0ec774275d

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Funny
However, in this form he did not meet in the games of the series. In addition, I have already made several Dwemer unique units, like spiders, spheres, centurions, ballista, crossbowmen.
I also made automatons. This is an improvement of workers. They have not met in games, but their existence is logical. Hardly all the mechanisms of the Dwemer ruins would have lived for thousands of years themselves :)
There is also an idea to add a steam flying ship, because such a one was mentioned in the games. But I haven't decided yet whether it won't be completely superfluous.

upd: There is no texture in the archive
 
Sorry about no texture. I just started my work day so it will be tonight before I can upload the texture to you. This isn't a vanilla unit. It was created from Dwemer architecture in Skyrim. I just remembered this morning that I had done this unit and thought I'd share it with you.
 
Remaking vanilla animals was a side job while I was making unique units for the Khajiit.
There are Pahmar, Senche, and Senche Rider
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The rest of the Khajiit are already done.
Spoiler :
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Perhaps the Sencherider will be redone. He uses heavy cavalry animation, which does not look bad in the game, but could be much better. I saw on the forum how someone combined the animation of light cavalry and camel archer, but I have not yet figured out how this can be implemented. Ideally, it would be good to combine the animation of a panther and light cavalry.

And I uploaded the animals from the previous post.


Update:
I've added different spell effects. With the sounds from Skyrim, they are very authentic.
Also, I made a necromancer. Perhaps many other Skyrim units will soon be in mod.
Spoiler :

Civ4ScreenShot0327.JPG

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