Eliminate Railroads and build land transports?

hiddenpix

Chieftain
Joined
Nov 20, 2002
Messages
11
Would it be possible to eliminate railroading all together? Then, create a series of upgradable land (and even air) transports that can travel farther and carry a lot of units.
So instead of just railroading troops around, they have to be added to transports and shipped around on land sea and air. Would it create a mobilization challenge and aid with army development?

Is this a really bad idea??
 
I've been hearing alot that the AI doesn't understand land transports and doesn't use them. I've not experimented with it myself though.

This is what I'm doing in my mod, I can't stand how the comp builds RRs in EVERY spot and sense I can't limited the movement for them I'm just doing away with them and putting in land transports.

If the AI don't use them, fine with me, it'll make up for all the years it's cheated with it's building RRs everywhere :p

Kyle
 
Originally posted by Tilarium
I've been hearing alot that the AI doesn't understand land transports and doesn't use them. I've not experimented with it myself though.

This is what I'm doing in my mod, I can't stand how the comp builds RRs in EVERY spot and sense I can't limited the movement for them I'm just doing away with them and putting in land transports.

If the AI don't use them, fine with me, it'll make up for all the years it's cheated with it's building RRs everywhere :p

Kyle

railroads everywhere puts extra bonuses on every Tarrin square, so if you don't build them your cities might not be all it can be:)
Also the AI doesn't cheat unless the programers put a cheat(s) in there for the AI.

alpha wolf: you might want to check out the editor you might beable to undo the unlimited movement (I know you can change the movement along roads)

Tilarium: I don't know if you can totally do away with the railroads.
I know you can make you workers not make them but like I said before your city might not be all it can be.
 
Originally posted by sprnv8


alpha wolf: you might want to check out the editor you might beable to undo the unlimited movement (I know you can change the movement along roads)

No, the unlimited RR movement is hard-coded and cannot be changed in the editor. :(
 
Perhaps they should rechange the railroad coding back to the railroad coding used in the first Civilization. I forget what it was but like loose a move point everytime a unit goes through a city or loose a sixth of a move point for every RR square? I dunno. It's been ages.
 
Originally posted by sprnv8
Tilarium: I don't know if you can totally do away with the railroads.
I know you can make you workers not make them but like I said before your city might not be all it can be.

Well, I also think about taking out RRs. Can´t you simply delete the "steam power" tech which is needed to build RRs? Of course, then you would have to readjust the techtree to make it work. Could be pretty tricky, never tested it....
 
I think you have a good idea BeBro.
One could then compensate with giving post-RR units
more movement points.
 
You'd then have to adjust the tech costs and production costs of everything post-RRs because all cities would not be producing as much without the extra growth/production from the RRs (unless you want a slower tech speed and slower production later in the game). But, yes you should also check to see if the AI actually uses land transports (which is easier to check in PTW with the Debug mode).
 
Originally posted by BeBro


Well, I also think about taking out RRs. Can´t you simply delete the "steam power" tech which is needed to build RRs? Of course, then you would have to readjust the techtree to make it work. Could be pretty tricky, never tested it....

Just create a resource that doesn't appear on any terrain in the map, and replace Iron and/or Coal with it. If the Workers can't access the resource they need, they can't build the railroads.
 
Or do like I did and go into the editor, call up the units page and go to the worker and de-select build railroad. Thats probably the easiest way to do away with the RR.

Kyle
 
Originally posted by Tilarium
Or do like I did and go into the editor, call up the units page and go to the worker and de-select build railroad. Thats probably the easiest way to do away with the RR.

Kyle

You can still automate your Workers that way? I tried only selecting certain flags for the Worker, but I no longer got the AI strategy for Terraform, and couldn't automate my workers.
 
I would like to see movement ponits on rail, unlimited is too much.

Anyone ask Firaxis if they can/will un-hard code the rail movement?

It would be nice if it could be changed in the editor.
 
Well Joespaniel, I did try......

Quote from September's Friaxis chat:-

< Kryten4001> Will the 'infinite' railway movement be changed one day into something a bit more...realistic?
<+FXS_Speed_Bump> Kryten: That's a civ staple
<Kryten4001> To FXS_Speed_Bump: just because 'infinite' railroad movement has always been in the civ series doesn't mean it's right (or desired).
<+FXS_Speed_Bump> Kryten: some concessions have to be made to the legacy
<Kryten4001> To FXS_Speed_Bump: does that mean we can have civil wars back?. Ha Ha Ha!
<Hygro> regarding infinite railways--it is realistic--In 1 year, you could get anywhere by rail
<Kryten4001> To Hydro: in 1 year you get anywhere in the world by sea, let alone by rail.

At the moment I don't have PTW (I live in Europe), but would if be possible to mod railways so they can't be built on mountains/hills/jungle/forests, on the grounds that even trains have to move more slowly through difficult terrain? (unless the trees are cut down first of course ;) ).

If it IS possible, then this could be a partial solution.
Rail movement would only be 'infinite' in relatively small 'pockets', with certain terrain slowing things down (i.e. railways will still go through mountains & hills, but visualy they look like roads and have the road move rate so that the player can see why they have less movement in these difficult terrains).

Just a thought. ;)
 
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