EltNESIII: Some Assembly Required

Skipeeyo polished his sword, strong copper, sharp. The tent is behind him, the small fire in front of him.

Stoney is warm this time of year, when Skipeeyo had been recruited he had been told by the previous Warlord, “The navel of the world.”

Skipeeyo had a lot of respect for the previous Warlord, in fact he followed his chosen follower, Busmuyek, fanatically. So fanatically that he had come so far south.

“The navel of the world,” the words of the Warlod echoed so long after his death.

Skipeeyo had been in his family’s farm, far in the North, a mere boy helping his mother till fields by hand, the Warlord had come to his family’ homestead and spoken to him.

He had been returning from a talk with the Norse chieftans, speaking personally to all the Norse farms in Wovvolk, he said he wanted to ensure that all the Wovvolken Norse, he always put Wovvolken first, it was always the most important. He had spoken of the golden fields of yonder. “Two months of growing season!” he had exclaimed, it had sounded fantastic to the young Skipeeyo.

“What’cha thinking,” Aud asks him.

Skipeeyo is shaken from his reverie, Aud is the very granddaughter of Arturo, as he is now called since the provision against speaking the name of fallen Warlords was dropped. She is lithe and blonde, her supple breasts had been ignored by the men, she had never found a husband, the sort of rare freak woman to join the army. For the Wovvolk, a tribe that delegates it’s farming to the womenfolk, such women (NB: Though certainly very attractive by modern Anglo-American standards) are not highly regarded. She was a strong warrior though, quick and vicious, trained by her mother, she had battled bears since her cradle.

He laughs, “Your ancestors.”

She nods, “Decent enough folk.”

“Do you think that we will take Johvi?”

Aud smiles, “I’m told we will.”

Skipeeyo sheaths his sword, “I have my doubts.”

She shakes her head, “The largest army the North has ever seen, the unvanquished horde! You question that?”

He is silent, whispering, “I never meant to question your loyalty.”

“But now I wonder if I should question yours!”

He sighs, “Do not bother, have I not ventured this far?”

She nods, “Then do not question your victory! We shall vanquish all those who stand in our path.”

He had seen her fight, he believed that she would not be a casualty in this coming battle. He did not hope the same for himself.

His expression tells this story, his cheek muscles tense and relax, his eyelashes shudder and his lips quiver.

She says to him, “Do not worry, I’ll watch out for you.”

He laughs, she’ll watch out for him!

This poor wench could not even find a man’s fields to till and manage!
 
For thousands of years they had celebrated this festival, when the sun died was dead for three days and then rose again. Continuing its eternal path in the heavens towards the peak where it would bring light and life growing our crops and blessing this year. Some in the darkness some dancing near roaring fires soon it would be time only an hour or two remain, the druids lead the dance.

Closer the kings approached, nearing the horizon, now all the people faced the east where the kings lay a line pointing to the earth. The great druid began to speak from his perch on the cliff above the celebrating masses, his booming voice rolling like thunder bringing silence to the previously uproarious crowd.

“For thousands of years we have lived in peace here in the mountains” his voice was almost a chant as it rolled through the people and echoed off the hills. “The people have spoken and the Druids are the servants of the people! This year we go to WAR!”

A roar went up from the crowd. Too long had they scratched out a living in the cold highlands, the vast growing lands of the south would make life much easier.

High on his cliff he wondered about those strange southern lands, weak men and women lived there or maybe no one at all he would learn soon enough his hammer would make many a widow.

The masses turned to the lightening sky again to stare at the point where the stars pointed to the plains. As the Sun broke the horizon bringing warmth and life the crowd burst into tumultuous songs and dance, they would go south to fight, but today they would celebrate!
 
Western World/affiliated wars: 90% done.
Eastern World/affiliated wars: not yet started, but it's not as big.

Stats/map: likewise. I also have yet to write or indeed pick the spotlight.

Another note: the quality of the last update leaves a lot to be asked for (some would say the same of previous updates), but this one is a lot longer, a lot more detailed, and I am not sick anymore. Wish me luck and cross your fingers.

A very warm welcome Freemanuncg. Your nation looks promising. Kick some Avrantic ass out of the Isles.
 
WESTERN WORLD

Tanresios was once the edge of the world; now it seems they are the center

Tanresios could very well be finding it's path to Empire, as their efforts at centralizing their economy through the implementation of a currency-based economy meet success as it spreads to the neighboring countries of Barber and the Bascland Union, as well as to the Eastern power of the Phoolan Devi. Their political and cultural influence in the nearer countries is obviously given a major boost as well, however local events could very well dash all of these hopes to pieces.

The mine project started in the past few decades has met it's completion, and has also seen the rise of the Tanresan military far above many others in the region; the use of bronze weapons for warfare and also a stark new training and organization method, as well as the designing and implementation of the new Tercio military unit, a heavy infantry unit with light cavalry attachments, has left them in a position of power and authority. How they handle this power has yet to be seen.

The Bascland Union, a country becoming increasingly dissimilar to Tanresios, is experiencing quite a bit of internal turmoil. Many local populaces are getting fed up with the Council's inability to cater to individual, local needs, and are calling for reform.

More specifically, a complete change in government. Although the government is loosely based on similar principles as that of the Tanresan government, corruption and powermongering has taken hold in many places, but is having most negative effects on an area known locally as Andorr. Many occurences in which the rights of the local Councils have been overruled unjustly by the governing body of the country have taken place, much to the chagrin of the affected populace and that of sympathizers in the surrounding Councilships and towns.

Taking heavy inspiration from their western neighbors in the badlands known as Tanresios, the Barbers start their own massive mining project, and meet just as much success as that in the former. The mines spew forth bronze which is exported to the Phoolan Devi in the east, Africans in the south, and even the Tanresans and minor trade between the Bascs in the mysterious north.

A new type of conflict has arisen here, however. The ancient Barber and Tanresan religion of Ancestor Worship has simultaeniously been pushed out of the country by the ancient line of Barber High Chiefs in the capital (to be replaced with the more modern and "right" Phoolan religion of Devi Mareas) and pushed right back in again by increasing Tanresan influence in the region, as well as preachers specifically sent there by the Tanresan government.

While some (including those responsible) blame competing Tanresan and Phoolan spheres of influence in the country colliding for causing this cultural stress line, many are far too busy killing eachother to contemplate this.

Far north, beyond (current) Tanresan ambitions and African civil wars, Lünde grows larger daily, as more immigrants (and slaves) arrive and new buildings are built and streets trodden wider.

Many Brettans join the rising star that is Avrantic Bretta, however just as many seem to be emmigrating from the lands of the north, where a new country called Druidia has appeared from the mists and myths of the north. A warmongering people on the warpath, believing in a plethora of nature spirits, this comes as a stark contrast to the invaders to the isle in the south.

However all is not well in the Avranti lands; the once rebellion in the western lands, which once held so much promise and pride to the people, had now reached critical mass. There was no turning back now, without proper war upon another country: The Britto-Gullic Kingdom had carved its name in the blood of the Avranti, fighting it's way from obscurity.

The Gullic people worship a strong Moon deity known as Rios the Invincible, or Rios Gulli. Raising various small bovine-like creatures and marrying multiple women is the main passtime of the average Gullic peasant, while for the higher-ups (namely the King and his various affiliated strong-arms) it is marrying many many women, and leading wars against their lessers.

A strong leader united the Gullic and Brittonic people in the past century, though it is not known how long this union will last. Tensions are already rising with the war in the newly calmed north, and rumors of dissention circulate.

The Domic Tribes continue to turn a blind eye to the distress of their neighbors, as no official request for aid has been sent. Not that the Tribes would be particularly heeding of any such request, however. Their massive treasury is causing tensions with the Avranti, who have on multiple occasions accused them of saving up for a massive army, to which the Domic have denied multiple times.

Not far south now, in Italy, The Cyseean Imperium funds the construction of a large complex of buildings, in mind of streamlining the efficiency of their tax system upon the masses. Also in the works is the restructuring of what primitive administration is in place, wherein the various trusted generals of the Imperator (dictator, King?) own land, and may construct fortresses along major tracks and paths through the Imperium, and extract tax from the local merchants.

After a century of inactivity and peaceful relations, the local leaders and peoples of northern Italy did not expect the armies of the Imperium to come knocking at their doors; as such, they were forced to lay down what few arms they had, and assimilate.

The Phoolan Devi's piracy problem is no longer their problem, as a massive fleet constructed solely for the purpose of eliminating the pirates (or risk war with the Spartan Empire and losing their trade lanes permanently) saw success, as well as the groundwork for the construction of a new city of immigrants (possibly former pirates) in Africa, of Phoolan control. This city, known as Carthago to some and refuge to many like-minded religious Barbers, is seen as a heralding of the new age of the Phoolan Devi, and their asension from the depths of a pirate-stricken trading people to a maritime trading power.

After a century of (admittedly, one-sided) warfare, the Spartan Empire finally calms it's borders enough to establish a trade route with their eastern Anatolian neighbor, the Cypriot Empire. Their new territory in the region of former-Ilium has seen better days; the Iliac religion is a strong one, resisting Spartan attempts at purification; it seems rebellion is imminent, as the Spartan Empire is a theocratic one, steeped in religion and history going back to before the Greeks settled these lands.

Spotlight Region said:
Cypriot expansion into Anatolia has reaches new heights as their reputation as peaceful traders has been spread far and wide; rumors (possibly started by the Empire itself) have reached all the way to former Ilium in Europe of the Cypriot quality of life, and the implementation of basic sanitation; cesspools and cesspits arise around the Empire, making it a generally cleanlier place.

Cypriot efforts at colonization have also lead to the city of Haliphast to begin being constructed, at the supposed crossroads of the world; north of the land of the Lyscovian city states, where the camel-back traders of the east and mountain folk of the north meet and intermingle.

On the opposite end of the spectrum, the seas belong to the Cypriots. Their advent of the new Bireme ship, a two-story high monster with a crew of 50 oarsmen and 20 more deckhands, as opposed to the previous Rafts' crew of 5, sees a dramatic increase in Cypriot pride, if there is such a thing in these copper ages.

Far north of the trade lanes of the world and the rumored "spice roads", the Scythians meet a rather unfortunate series of events. The monarchy declined to pay the military their wages this year, and subsequently floundered to defend against massive desertion and revolution. The country has split down the middle into three factions- that based in the new city of Jujya in the west, those based in Kalsoot, the old capitol of the country, and those in the fledgling city of Izme in the east.

Thousands of miles north, the Wovvolk embark upon a new war campaign, however oddly they leave the non-military population alone; the women, the children, the elderly; even small towns of farmers and fishers. Much unrest is had at this new style of warfare- it is too barbaric for the war-hardened people of the north. Much pillaging and ravaging goes on anyway, but Wovvolk efforts at maintaining peace have bought them glory in the eyes of the Stoneys they currently hold dominion over.

In the north of the country, however, the Wovvolk living there put much effort into the continuation of the domestication of Bears, to the point that they can nearly use them for lumbering the great woods found in the east.

Stoney starts the construction of a series of roads that span the entirety of the vast Estonian countryside, although disruption due to the northern invasion has slowed this down immeasurably. An army is drafted to counter this invasion, and support from the Norsemen via the sea helps them with this.

The Norse country of Norselk is discovered beyond the Wovvolk borders, though the extent of its tendrils reaches far beyond the icy mountains of Scandinavia. The massive Norse pantheon is worshipped in this land, as well as the occasional hundred year old sheep that reaches god-status among the various locals.

A world away, in the arid, hot regions of the world, the Nile Dynasties finally complete the immense irrigation projects, making them the most populous land in the western world. The people celebrate night and day for a week in honor of the God-Monarch's greatness, and it is made a Holy Day, wherein the peasants are allowed to ask for forgiveness from the Gods in the Monarch's tombs and places of worship. This goes a long way to calm the heads of those still angry at Aneb-Hetch.

North of there, Aneb-Hetch sends an army south along the river, spooking the Immortal Monarchs in the Upper Kingdom. The peace of the valley between the two Kingdoms had lasted for centuries, and this delicate balance seemed to be upset. An army of 7 warbands swarmed the various smaller communities, easily over running them and gobbling up their grain and livestock. This has given birth to a new nation, by the name of Raliacki. The people here follow the same ancient traditions as the those in Aneb-Hetch, and much joy is had by the population of Aneb-Hetch in causing the creation of such a new country.

Numerous rafts full of supplies set sail from the mouth of the endless Nile river, in an attempt by Aneb-Hetch to colonize distant coasts with their excess of population. This works rather well, however the distances required for some of the colonies are quite great, and this hinders the raft-based travel somewhat.

What seems an unfortunate, but recently commonplace happenstance, is that a military is denied the funds it so rightfully deserves for continued service. A series of foolhardy and inept rulers led to the denial of the army it's payment for a good too many years, and saw massive revolt of the armies, and of the highly independant city states that comprised the Sultanate.

The Imperial Highway that connected these city states was recently completed, however, and made it easy for the (former) Armies of the Sultanate to conquer and subjugate many cities, though Lyrsella itself remains in Imperial control. Diplomats from both major sides of the conflict have been sent to the neighoring countries, perhaps sympathetic, perhaps greedy; what will come of this has yet to be set in stone.

The Pontian Empire is struggling to balance affairs- the continual strain of dealing with rebellious minorities (specifically those they were targeting for "suppression") and the increasing threat that is the war with Tabriz, and a new rebellion spreading to the other peoples of the Empire who are losing faith in their government, due to the decrease of slaving, which is a consequence of the Tabriz, which was a consequence of the slaving. A viscious circle.

Tabriz fairs better, as their scouts were able to easily spread anti-Pontian sentiment all throughout the opposing country, causing dissent in the ethnic Pontians as well as empowering the minorities who had slaved for Pontus for so long.

After long and bitter fighting, both countries seem on the brink of collapse.

EASTERN WORLD

In the eastern world, the Kettick Empire begins the construction of a massive project; a great Temple atop Mount Und, where their Theocrats will train day in day out for combat and to study the words of their God. With the initial investment into the project, a sect of worshippers with influence in the east declares their independance from Kettick, on the basis that the Empire is dealing with too much internal turmoil (that of the elected officials struggling with the church for dominance)

Overhaul in the military has lead to an overhaul in the way the governing body works in the Kutak Tribes- a new Tribe King has been proclaimed, as countless new tribes swear fealty to the rising star that is the Kutak. Their new Suchi unit combines light infantry and heavy cavalry, with light thrown weapons to back them up. Attempts have begun at the domestication of the common Elephant, however it is not known how successful this will be, nor how long it will take in the long run.

The Qing Empire finally over-extends itself in the north, as the monarchy is unable to retain control over these lands- they lack the infrastructure to adminster it, the military to subdue it, and the culture to influence it sufficiently. The coasts, on the other hand, is another story altogether. The ease of transport via ships makes it impossibly easy to retain control over the new colonies they have founded in the north and south, however recent events with the Tairon prove to be far too troublesome to continue colonization thusly.

The Tairon Empire continues as normal; a grand harbor honoring the Kings of the past who made Tairon great, and indeed the Kings of the present who make it greater; the continual expansion on the coasts, unifying their various far-flung colonies, and the quelling of a small rebellion in their northern colonies.

The army that was sent to quell this rebellion "accidentally" marched into Qing lands, however, and occupied them brutally, repelling the Qing forces.

Arkital transitions into a powerful monarchical state, after some internal turmoil; one of the Tribes claimed the military might and political connections over several others, and subsequently dominated them, which lead to a minor civil war. The battle lines were drawn, but ultimately the original contester was on top of the world.


Military Events:

Barber Civil War

The Battle of Barber Bay

The entirey of the Barber army had amassed.

The coast northwest of Barber City, known as Barber Bay for obvious reasons, had been the unfortunate recipient of the main battle of the early Barber Civil War. The place was peaceful at first; the briny, warm ocean wind from the north, dew still on the Argan and Datte trees on the hills hugging the bay, the braying of donkeys and deer grazing in the dry, sallow fields in the south.

2,000 Barbers clashed amongst themselves, for reasons of religion and loyalties, to their generals, their Chiefs, their families; their Gods.

Hours of fighting, and charge after counter charge and the occasional hour long cease fire to mourn the mutual deaths of once-allied leaders, and finally the two opposing armies parted ways, one to the south to recuperate and one to the Coasts to celebrate a victory. The eastern armies, those loyal to the Chieftans and the Devi Mareas, had been successful, at least minimally.

(-2 Warbands, Barber Mareas)
(-2 Warbands, Barber

Black Serpent War

Massacre at Snake Ridge

600 Avrantic soldiers, sent on a rather routine round-up of rogue Brittons and highwaymen still harassing Avrantic merchants and settlers in the region, were met with a rather nasty surprise in the form of a small army of foreigners known as the Gullic. The Gullic leader demanded their surrender. In lieu of this, the insulted Avrantic commanders ordered the army forward to engage the enemy, only to find their horn blowers had been slain in their tracks, caught unaware by Gullic assassins. Needless to say these assassins were quickly found and butchered alive.

The Avrantic army, however, was flanked quickly and surrounded, and eaten alive. Five dozen survivors escaped with the horror stories that was the Gullic, though it is believed this was intentional.

(-2 Warbands, Avranti)

Phoolan, no foolin'

Phoolan Devi's neglected fleet from the past decades saw it's desctruction, sinking, decommission or all three by the new navy of rafts constructed by the Phoolan, but at the cost of several of the new rafts. Hopes run high that the Phoolan don't neglect to pay their sailors again, or else history may repeat itself.

(-2 Rafts, Phoolan Devi)
(-Pirates)

The Scythian Affair

Battle of Three Armies

Although at the end Jujya had gained the upper hand, the battle of the three armies is a long and complex one. The Jujyan general Prizka Boli, the namesake of his ancient tribe, had offered separate (and secret) truces to both the Izme Scythians and the Rael Iyalla faction in the former capitol at Kalsoot, and offered that their armies meet to make a peace treaty against their common enemies.

The armies of the Izme and the Rael had agreed to this. They had agreed to meet the Jujya at the isthmus of the promised land, where the mountains met the ocean on the peninsula. They were befuddled to say the least, at the confusion of meeting an oppsing army. The Rael and Izme then clashed, the Generals having assumed the worst of the other, with the Jujya nowhere in sight.

At the end of the battle, when swathes of men lay dead or dying in the grasses and on the rocks, the Jujyan army marched in and swept out the remaining Izmen and Raelic warriors, and declared themselves the victors.

(-1 Warband, -1 EP, Scythian Kalsoot)
(-2 Warbands, Scythian Izme)
(+1 EP, Scythian Jujya)

Stoney War

4,500 Wovvolk warriors marched into Stoney proper, only to be met with the same situation as before; the population of Stoney disappeared. Weary of the same raids and ambushes as last time, the Wovvolk press on, rebuking all ambushes that come their way. They make it almost all of the way to the Stoney capitol, only to be stopped fifty miles from the city by a massive army of Stoney warriors.

Their numbers, and indeed, training, wasn't as good as the Wovvolk, however. The armies clashed in dozens of pitched battles, each of which drained the numbers of both sides, until the Wovvolk found themselves surrounding the city of Stoney itself. After a week of being repulsed nightly, the massive Wovvolk scout group discovers that the city is being aided by a small fleet of Norse ships bringing them supplies from the far north, the Norse's apparent attempt at undermining the Wovvolk from a different direction.

(-6 Warbands, -1 EP, Stoney)
(-5 Warbands, +1 EP, Wovvolk)

Dissolution of the Lyscovian State?

The wars and revolts that followed the rise of the First Empress and her inept predesessor Maruk the Unable left the Lyscovian Sultanate a broken entity. The rebelling, unpaid army marched up and down the Imperial Highway, conquering and pillaging many of the communities that had arisen from it's mere existance, and even some of those more ancient that it was originally intended to serve.

Eventually, the army found itself divided in twain- a thousand soldiers to the General loyal to Lyrsella, and a thousand more loyal to their pay. The armies met and clashed along the Highway numerous times, only to meet a deadly stalemate.

(-5 Warbands, -2 EP, Lyscovian Sultanate)

Pontus' War

An interesting juxtaposition of has arisen in the Pontian conflict. 1,200 Pontian soldiers and 1,500 Tabrizd soldiers (both of which were distraction forces) crossed the Tigris river at the southernmost point where the two countries held borders, and ambush and counter-ambush took place, though this seems insignificant in the grand scheme of things.

3,000 Pontian soldiers crossed the river, though somehow missed 3,000 Tabrizd soldiers crossing at nearly the same point. The two respective armies marched to their enemy's capital, expecting a siege, but found them both devoid of defenses. Subsequently, both cities were razed to the ground.

(-1 Warband, -3 EP, Pontian Empire)
(-2 Warbands, -3 EP, Tabriz)

Colonial Mishap in Tairon

Though some say it the work of the elite in Tairon, others claim it is an innocent mistake. Although the Tairon Empire refuses to withdraw from the occupied territories until the reparations are paid for their lost armies, the situation is degrading quickly, with war threatened on both sides.

300 Warriors landed at the Tairon colony in northern Qing to quell a miniscule rebellion caused by unfair taxes (which has been taken care of), though the general in charge of capturing the rebel town mistook his orders for subduing four separate towns, of which 3 were Qing. The general did this and met heavy resistance from a warband stationed there by the Qing empire, but a decisive battle (wherein the Tairon flanked the Qing twice) ended this show of arms quickly.

(-1 Warband, Tairon Empire)
(-2 Warband, Qing Empire)

Arkital's Unification

The various tribes of Arkital aligned with or against one another, and after a climactic battle involving warbands from all sides involved on the outskirts of the city of Ark, the Arttaly tribe stood to have gained the most. It flexed it's muscles and declared it's chieftan the King of the Arkital, and thus the first Dynasty was born.

(-3 Warbands, Arkital)


Spotlight: Kettick said:
Jacobi smiled bitterly. He had volunteered for this mission, and it had blown up in his face. It was recently rumored that the Theocrats in the Church had funded a rebellion in the east to distract the weak leaders there, so that the Church could proclaim it's superiority and remove the Mayors that opposed their absolute rule in the far flung cities of the Empire.

He had been following a Paladin, whom he had been informed was taking information on these events to a few of the Higher Ups in Zanari. Moments ago four guards joined the Paladin, and stood in a wall, shoulder to shoulder in the narrow street, between him and the Paladin. Time was wasting, and the Paladin was getting closer to his destination, and farther from Jacobi.

He tried to recall his youth in the city- he had stolen a few scraps of bread in this area; he would never forget that day, for that was when he was found by the Theocrats and taken to the mayor.

He remembered the route he had tried using to escape; four of the taller buildings to his right, there was a narrow passage that wound at odd angles to the back of the Palace for which the Paladin was headed.

He quietly took a right, and once he was out of sight of the guards, he started running as fast as he could. Accidentally smashing several carts selling oranges and fish from some distant place, he found his way through the winding passage, only to knock into another wall of guards.

He quickly drew his dagger and dispatched two of them through the neck- the weak point in their leather armor.

The other two were on their feet already- no, Jacobi's chest, now. He wrenched his body left and right, pulling a muscle, but smashing his boot into the ear of the third guard. He toppled, probably unconscious, but Jacobi felt no pity for the man.

He was a member of the Zanari Militia; a group of people wholly opposed to the domination of the Empire by the Church of God, and the recent upheaval of the political map by the Charter of the Paladins of God made by the church had upset a very delicate balance.

The fourth guard was pounding his face now. He felt his nose break and he let out a muffled scream, twisting furiously to plunge his knife into the guard's face.

He found himself at the back of the Palace suddenly. He felt his face, only to realize he was missing a finger. He must've blacked out, or worse. Blood poured from his nose. He could never get entrance to the Palace looking like this.

Sighing, he charged down the alleyway between the Palace walls and the city surrounding; he flung himself on the quickly approaching Paladin, catching him by surprise, and ripping his throat wide by his blade. If he couldn't have this information, no one could.
 
NATIONS MAP:
Spoiler :
map4m.png
LINK: http://img812.imageshack.us/img812/7348/map4m.png

RELIGIONS MAP:
Spoiler :
mapreligion4.png
LINK: http://img15.imageshack.us/img15/9753/mapreligion4.png

SP:
Current/Total Earned:
Wovvolk/SKILORD: 3/10
Scythia/Julius Ganhdi: .5/4.5
Androgans: 2/5
Immaculate: 4/6
Tanresios/Milarqui: 2/10
Lyscovian Sulanate/Lord of Elves: 3/9
Kraznaya: 2/2
Karalysia: .5/2.5
Aneb-Hetch/Abaddon: 0/1
Cypriot Empire/Menanish: 0/1
Kettick Empire/Terrence888: 5/5
Druidia/Freemanuncg: 2/2

NPC Diplomacy:
From: Barber Tanros
To: Tanresios


Please help us unify our country! Ancestor Worship is the way! The two conflicting religions in our country are slightly different, theirs having evolved from ours!

From: Barber Mareas
To: Phoolan Devi


Please help us unify our country! Ancestor Worship is the way! The two conflicting religions in our country are slightly different, theirs having evolved from ours!

From: Gullic-Brito Federation
To: Tanresios


Keep out of our ancestral homeland, or feel the bite of our .. copper.

From: Andoric Councilship
To: Bascland Union


Vacate Andorr. By your government we have our rights, and by your government we have been denied.

From: Andorric Councilship
To: Tanresios


We would request your assistance in gaining us our rights, or our freedom. The Bascs seem to prefer the dagger to the <insert time-appropriate version of the pen/quill>, and we don't like it.

From: Pontian Empire
To: Tabriz


Why don't you go die in a hole, you rat-bastard.

From: Tabriz
To: Pontian "Empire"


Better BOTH OF US than us. See you in hell, bull-lovers.


OOC: I've never gotten to use Chagrin properly in a sentence before. And gosh, so much destruction this turn. Rebellions, MAD, civil wars caused by NOT PAYING UPKEEP (especially when you're a military-based power)

Due to inactivity the Cyseean Imperium and Avranti have been NPC'd.

@Julius Gahndi: Choose one of the three factions your country has splintered into.

@Luckymoose: Due to screwy stats (thusly not your fault, so no penalty for ignoring your upkeep cost (which should've been "1", but was marked as "0")) you're required to pay 1 upkeep this coming turn, even though you only have 2 units remaining.

@Terrence: Your country is awesome to write for. Keep up the good stories, and you're likely to hear more from my perspective on it.
 
What websites do people suggest for hosting maps? Imageshack never made them small before, so I don't know why it's doing it now. Imagehost is full and tinypic is also small.
 
Rather than Tuesday (which is one week) I've decided orders are due Monday night, because I get most of the work done on Monday night. SALUTE!
 
I figured it out; Imageshack automatically resized it without asking me. I changed the options and re-uploaded it. Thank you though, I'll look into it.
 
I'm feeling a sheep genocide up Northern way.

Damn Norse! I can't believe I was so foolish and weak as to have mercy on them. But I have recently introduced exactly the character to, you know, repair the mistakes of her ancestors, no problem, this is gonna be a fun turn.
 
DAMMIT!! My uber-plans of colonization and expansion, down the drain! I think I hate you. I tried to expand to places that were not occupied and now I find that you have created nations in those places? :mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:

From: Barber Tanros
To: Tanresios


Please help us unify our country! Ancestor Worship is the way! The two conflicting religions in our country are slightly different, theirs having evolved from ours!

From: Tanresios
To: Barber Tanros

We shall help you, our friends. Your efforts to save our common religion will not be in vain.

From: Gullic-Brito Federation
To: Tanresios


Keep out of our ancestral homeland, or feel the bite of our .. copper.

From: Tanresios
To: Gullic-Brito Federation


Beware what you say. We may be a peaceful people, but our fury shall know no limits if you attempt to attack us.

From: Andorric Councilship
To: Tanresios


We would request your assistance in gaining us our rights, or our freedom. The Bascs seem to prefer the dagger to the stylus, and we don't like it.

From: Tanresios
To: Andorric Councilship


We will do our best to assist you. If the situation is as bad as you say, then you are indeed in need of gaining your freedom.

From: Tanresios
To: Barber Mareas


It is our suggestion that you should surrender. Do not let the difference of religions be a stone in the middle of the path.
 
OOC: You picked Iron Age. I said it wouldn't be fun to play. Don't worry, you're still way ahead of the other players.

EDIT: Barber Mareas is the one in control of the city, (whose religion is Devi Mareas) for the record.

No IC right now, tonight.
 
From: Lyscovian Sultanate
To: Rebels

What peace will you have?
 
To Raliacki
From Aneb-Hetch


Welcome brothers! We hope your new nation grows fiercely! We hope you will honour our agreement in spending any excess wealth in helping the creation of trade between our nations. We will supply you with a raft. I think it will benefit us both if Aneb-Hetch pays to ensure the trade route is set up quickly (5 from us, 1 from you) and then on subsequent turns, you repay us. We hope this is acceptable. We would also suggest you stretch out a and of friendship to the Nile Dynasties. They might be shocked by your creation, we want to assure them things are well. With time perhaps they will establish trade with you also.

To Lyscovian Sultanate
From Aneb-Hetch


We see you are having a rather serious spot of bother. Can we be of any assistance?


@Eltain, sorry, you were right about the upgrading! Also, do any new nations have contact with me via my colonies?
 
From: Lyscovian Sultanate
To: Aneb-Hetch

Were you to offer us such assistance in this matter, House Lysrella would consider itself indebted to you, and therefore we accept your offer and would endeavor to offer up one of our sons or daughters to consummate this union of purpose.
 
Emperor Dorsani Nard has died.

Although recently, the power of the 'God-Empowered' emperor has been limited by the tightening tentrils of Religious Right or the growing greatness of Mayoral Might, every Emperor has been respected in their own way, on their palace between Zanari and Mount Und, their vigilance and control of the only large army in Kettick keeps the peace. Although small groups have been trained by the Mayors, and there are armed monks spending entire lives training on the Holy Mount, neither have enough men to challenge the Thousand Strong army of the emperor.

However, the death of the emperor always leads to some conflict. The Priests have long ago claimed that the right of God is not passed through blood, they have mostly kept within the nuetral bloodline of House Nard in exchange for religious tribute. The Mayors, once insignifigant, also supported this house. However, with the rise of large towns from the Irrigation of the Gundi river, the cities rose and thus the complications: the New Nard, Grandren Nard, supports the Mayors.

The Council of the emperor converged upon the House of Advisors outside of the walled palace. Suited men, unlike ever seen before, lined the walls. Twenty seats stood within: nine for the Mayors, nine for the Priests, one for the Mother or Wife of the Emperor, and one for the Vakor.

However, five of the seats were empty. Two of the easter bishops have joined the rebelilion directly, giving spiritual support and calling to liberate Zanari with an attack from their growing militia and from Mount Und. Another bishop, head of the Southern Diocese, was found dead, body flowly slowly down the river. However, it seems that the Mayor of Yurintas, City if the Northern Gates, was dead as well. And the Mayor of the Eastern agricutural nexus Wendicas sent word that his militia were holding the walls from a hostile countryside.

As both sides looked at each other, the Vakor listed the traditional candidate, and two other high officials of the Empire. What will be the vote? Will there be blood shed? The air grew silent, as no one dared to vote. The sky turned red and sweat fell, one by one, onto the ancient marble table.

The tension is broke by the call that the day has ended with nothing but furious stares at the absences. As the bishops and mayors left in groups, discussing the candidates, the statue-like guards sighed and marched out behind him.

The governing body of Kettick survived for one more day.
 
Dawns first light began to shine on the encampment as the Great Druid looked down from a hilltop upon the slowly awakening masses. They had crossed hundreds of leagues, down from the cold highlands many had brought everything they owned in hopes of settling in the Promised Land. The camp sang with the noise of the animals driven with the horde, and the sounds of the rising people calling out to their friends and family.

It was remarkable how fast the inexorable progress began tents and sleeping furs packed away, and animals herded, the march south began anew each day. Wagons and carts loaded with goods, personal items, and smiling children and wrinkled grey beards pulled by mothers and fathers and children everyone who could work did all they could to help all the people. Warriors lead the march, their leather and bone armor painted with clan tartan colors, here and there keeping order and encouraging the people rode the Druids their wolfs head helmets setting them apart from lesser men. The most puiecent warriors guarded the procession at the middle of the column there most times rode the Great Druid.

The people sang as they marched, the drums beat and the horns blew, the beauty of the song swelled before them and the spirits were pleased.

As he rode the ground thundered behind him, huge logs rolled, supporting the stones. Blocks of beautifully cut stone, perfect edges, the morning light reflected off the tops of them polished to a high sheen. Ponderously they moved pushing ever southward each day, the scouts returned telling the Druid leaders that the first unknown village would be before them within a few days. The Great druid only told the people to sing louder and to fear nothing because the spirits would surely protect the people of Druidia.

The people of the village were friendly, they welcomed the newcomers in the name of the Spirits, delighted that these were kindred people. The village chieftain spoke with the Great Druid, granting them free passage across their lands. The vast horde went through the town meeting many people and marveling at the sameness and the differences of these people. At last they moved on when the people came to a stop and began to make camp that night the word went around all druids were to meet the Great Druid at his fire at the rising of the moon.
 
From: Bascland Union
To: Tanresios


We wonder if you would be willing to act upon the ancient promised trade between our two countries? We have sufficiently armed ourselves for comfort, and are ready to develop.

From: Bascland Union
To: Gullic-Brito Kingdom


Your continued wars concern us- might we re-affirm the ancient peace we have had?

From: Avranti
To: Gullic-Brito Kingdom


If you are willing to cede us the lands you occupy in Avrantic Brittany, we will end this war, and save the lives of the many, and the money of the few. We no longer have an interest in war with you.

From: Gullic-Brito Kingdom
To: Avranti


No, we don't think so. The opposite- give us those lands, and we will stop attacking you.

From: Avranti
To: Gullic-Brito Kingdom


Deal. Now leave us alone.

From: Gullic-Brito Kingdom
To: Tanresios


Now that the usual Gullic exchange of threats is past us, how would you like to exchange our various goods? Our sheep and goats for your special ores and those stylus things?

From: Barber Mareas
To: Tanresios


But we are the same Barbers you have traded with for two hundred years! We have been partners, allies and friends. Why do you turn your backs on us? For our religion, that is why.

From: "Rebels"
To: Lyscovian Sultanate


We're far past the point of peace. If you were to give us our own seats of power in the Sultanate, however.. Why, that is another story altogether. (Change government to Feudal Monarchy)

From: Raliacki
To: Aneb-Hetch


Of course, brothers. This lending deal sounds most appropriate to us. We are already busy sending diplomats to the Nile Dynasties. May the peace last a thousand years.



OOC: @Milarqui, looking at that bit you mentioned to me in the PM now.

@Abaddon: You have new contact with the Phoolan Devi from your western colony. You also have new contact with the Spartan Empire, but beware pirates with both.

For the record, if you were to develop an oar or sail based ship, you could get as far as Tanresios in Spain. (Though until they developed their own oar or sail ship, no trading without colonies near them. And aren't you glad your army didn't revolt? Thank god for peaceful countries.
 
“But who tells them the will of the Spirits?” the Druid asked.

“They obey clan chieftains, they seek the will of the spirits but they lack guidance” the Great Druid explained.

“We came south expecting war, but we would be much better served by uniting with these people, they are not so very different from us.” Another Druid in the circle around the great fire said wisely.

The Great Druid nodded “Indeed it may be the will of the Spirits that we embrace these people as brothers.” He stared into the fire and finally said “The enemies the spirits told us of must be yet to come, but to dwell on the distant future is fruitless. When the moon rises four nights hence we shall meet again and discuss this further.”

Long hours later the Great Druid still sat staring into the dancing flames, he had called for men and sent to them he had said “Brothers, before us lies a fertile land, but in it live a people who like us seek the will of the Spirits. As silent and as stealthily as you can go out and mark all the villages and towns in the area; Be Not Seen.” Then he had settled and sat until now looking for the truth in the fire.

As the horde rose and marched and camped and rose again for another day the scouts came back and for many miles around they surveyed the land and the people. A map painted on a piece of hide took shape and the Great Druid though about what they should do. At sunset on the fourth day the last of the scouts returned, the news they brought was encouraging, far and wide the spirits were worshiped by the native peoples of this southern land.

“Brothers, we gather to determine how best to continue forward we have travelled as far as we can without occupying the territory of the native peoples.” The Great Druid paused “The spirits tell me that the people of this land are all theirs and that if we appeal to them then we will be able to live peacefully with them. What is the will of the council?”

After a moment one of the wolf skin clad men said “We must go to them and tell them the will of the Spirits” others agreed, then one man asked “Who will go?”

“No man of our people can be asked to complete this task, we must go, and the Druids speak with the voice of the Spirits. Only we can sway the hearts of these people!” the Great Druid proclaimed. “The Spirits proclaim that we shall soon find a suitable place to camp for a long period of time, when we reach this sacred place the people will begin to build. We left the mountains to find a new home and beside a great river there must we stay.” Again he stopped and it seemed the other druids held their breath “Then we will each go to one of the villages we have scouted, there we must try to persuade each chieftain and clan leader, anyone who will hear the words of the Spirits. Tell them they must come, near the camp there will be a place of great power, there will we hold the great council.”

The moon had set as the Great Druid sat looking into the red hot coals, all that was left of the once roaring fire.
 
From: Lyscovian Sultanate
To: Rebels

We will concede to such a compromise. We will now consider you Sultans of the land you choose to designate as your own, and hold your allegiance to an Emperor of the House of Lysrella, who shall rule at your counsel and judgement. Is this acceptable?

From: Lyscovian Sultanate
To: Aneb-Hetch

We would seek a peaceful solution to our issues, and appear to have found one, and so we would advise against sending soldiers to our lands in the name of the House Lysrella. Despite this, from your offer we would consider you an ally, and our offer of marriage between our two respectable dynasties stands.
 
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