What about embarkation? Firaxis took extremely play-friendly solution so we can embark anywhere anytime in 1 turn. Its not ok for me, too unrealistic and makes my unit suicide cause they are taking automatic route trough a lake too close to enemies shooting forces. I can look after fighting units, but i lost so much automated workers on this lake its helpless (if one dies, another goes the same way, calculating that the 1-turn embarkation is officient).
I thought about some ideas, hope any of them will look appealing to you:
1. Units can only embark from cities (perhaps some building for it?). Makes coastal cities more valuable. Generates problems: embarking whole army takes some time (not sure if a problem for real) and once you disembark, on foreign island, you cant go back.
2. Units can only embark from inside your borders. There is no more problem with embarking many units at time, but you still cant run from far away island. It makes scouting seas with land units very weak, cause on sea they cant see much and once they landed its no going back.
Unless: you can also embark from friendly/allied CS and open bordered civilizations.
3. Embarking costs very little sum of gold. You are buying ships after all. Makes interesting situation that sometimes you cant assault enemy trough sea cause of empty pockets.
Also i thought about super-realistic solution that units have to stand on a forest for a while and then slowed by 50% pull this ship to sea, but this seems to detailed for civilization game, and building ships from wood is over after renaissance.
Im looking forward for your thoughts.
I thought about some ideas, hope any of them will look appealing to you:
1. Units can only embark from cities (perhaps some building for it?). Makes coastal cities more valuable. Generates problems: embarking whole army takes some time (not sure if a problem for real) and once you disembark, on foreign island, you cant go back.
2. Units can only embark from inside your borders. There is no more problem with embarking many units at time, but you still cant run from far away island. It makes scouting seas with land units very weak, cause on sea they cant see much and once they landed its no going back.
Unless: you can also embark from friendly/allied CS and open bordered civilizations.
3. Embarking costs very little sum of gold. You are buying ships after all. Makes interesting situation that sometimes you cant assault enemy trough sea cause of empty pockets.
Also i thought about super-realistic solution that units have to stand on a forest for a while and then slowed by 50% pull this ship to sea, but this seems to detailed for civilization game, and building ships from wood is over after renaissance.
Im looking forward for your thoughts.