Embassy to mavericks

So we got another message from Mavericks; dunno who else checks the email but posting it here anyway:

Spoiler :
Greetings Team Quatronia,

We will happily accept your non-aggression pact for the next 50 turns, so long as you do not aggressively settle near our lands. It is probably more appropriate to discuss this in more detail once we both have a better lay of the land. We look forward to building this alliance into a long-term friendship.



We do not yet have a way to exchange technologies either, but your willingness to share knowledge with us is very encouraging.

The recent construction of the Oracle has been a cause for jubilation for our people. The divine properties of the structure have taught us the secrets of Metal Casting, which we are willing to share. How close are you to uncovering the secrets of Alphabet?

Our land is scattered with brilliant gems and bogs of rice, and some strange blue substance that we have yet to find a use for. Wheat and clams would both benefit our people greatly.

Your scouts seem to have done better work then ours, since you are the first civilized people we meet. What we do know is that the land between us seems very large is likely a continent rather then an island.

Do you live directly next to us, or is there any civilization between us?

Regards,
Team Mavericks

My comments to Earthling


My own thoughts/reactions:
-If they have no contact with another team, they are really in trouble for themselves, but we want to work that to our best advantage of course. So, we probably should tell them we will go after Alphabet and hope to trade, and being able to gain their tech down the line would be great. They confirmed Metal Casting but that's as expected - they probably knew that we knew that they had that ;)

We should signal a halfway techroute to commit them to something mid term, not short term or long term. We could say we are heading for Alphabet-then mathematics, where they should go for Calendar.

If they are lying, I still don't see that we shouldn't play along, and if anything it gives us a card to play later in some situation. But I don't see major differences if they are lying (and have contact with the next team) vs. if they are not. Either way, we give them rough estimates on map locations and say we're willing to be peaceful and trade, etc...

They may indeed be lying, but we should not pretend to know. The reason why, is that the first two turns they did not put espionage on us, and we did not espionage on them either. But we will know soon enough when we meet the next civ.
-So this goes hand in hand - if they don't have contact that really would mean they don't have a boat out yet, and have very little map information. Thus I think we could rightly expect they will not be too much pressure settling that northern petal between us, and in general they will be behind in contact etc... all game. I am liking the current setup of getting trades done before they meet CDZ at least, and if India only has us and their other neighbor to work with, we should present ourselves as an attractive option that gives them little choice.

Again, they may know more than we think, but they know one civ at maximum more.
We should clearly come out as the best alternative to India.

About other team layouts etc... - yeah, I don't hope MERLOT is too close by. MERLOT on the other side of the Vikings would be ideal :mischief: but I wouldn't trust them to be able to follow through working against India.


Merlot is populated by a ratpack of net-trolls and sarcastic types, and would be a nuisance to work with. I have seen Indiansmoke in many multiplayer games, and he got an established modus operandi. I for example, may be confusing, but not vicious/mean. I could go on about a few other in Merlot. Indiansmoke is after all King.

Still, there are a lot of things left to be put into place. On the next message, I would:
-Mention/discuss the Colossus - to us, it does not matter if they get it, and in fact this would almost be for the best, as it slows down any military or expansionist efforts by them.

We could indeed say they should do Colossus, to get parity for future joint tech research with us. This would also pacify our northern border. a non-settlement agreement for the desert for the next 50 turns would also be good.

-Give them slightly more info about where our boat came from/the map. We already hinted the rough direction of Continuum, so the real thing to do I think is confirm that it looks like there is indeed a large continent rather than many small islands. They already guessed, it's self-evident to any team that has halfway explored, and pretty much satisfies their queries for now.

Tell them we are about 16 turns south of them, which is more or less true, but rather round up than down for diplomacy's sake.

-As for tech, let them know that we are going for Alphabet, say 15-20 turns depending on how things turn out. But since we probably will be, and this is the best avenue for trade, we might as well promote it.

We should specify 18-23, as they would like about accurate numbers here, for future trust building.

A couple other things:

They've confirmed they have Rice, Gems, and Dyes. Makes it curious for what the other three teams have in commerce - maybe somebody else has silvers, making it 2x silver, 2x gem, 2x gold between the teams. Calendar resources are probably split between all teams. And I'd guess someone must have fish, maybe somebody has animal resource like pigs, so we have wheat, then there is rice, corn, fish, crabs, pigs?

Wheat for Rice, Gems for Silver and Dyes for Spice. We should establish the Rice trades right away, then wait a bit for silver for gems, as we dont need more happiness yet. We tell them rice-wheat is the first "test" of our relationship.


In a related manner, in about 4-5 turns I would consider telling CDZ we have met India. It's just enough time that it doesn't seem to fast, it may also accompany news of meeting the team on the other side of CDZ, and mostly it just means we're not hiding things from them. Warning them about the Colossus or something could be a friendly move and help move things along there too.


Here, I would rather say we lock in Alphabet for a few turns of research, then tell them, or when they inform us on their tech strategy. Ideally we should tell them in 8-9 turns, not 4-5. I will come back to why etc in another post.
 
Provolution, again, they seem to have not missed a turn of putting espionage on us. They put espionage on us every turn since contact. Now, it's common to do that anyway to hide things, but it would be a dead giveaway they did have contact if they did something otherwise.

Now, WE have not put any espionage points on them, as far as I'm aware, that's just come up a couple times I guess and I think clarifying that for the whole team is useful. And for that matter it's just a minor point to be aware of going into the future - we probably will end up lagging a few teams in espionage, as we can't put points on everyone and some teams may be more likely to put points on us, but it doesn't matter too much right now imo.

About other ideas - I like what you say very much about what we should reveal to India. I do think suggesting they go for the Colossus is not terrible - if they don't have copper which I hope they don't then it will be rather expensive, and they won't be a threat for settling or military anytime soon. Telling them we're "about 16 turns south" also sounds all right, and an estimate for us getting Alphabet in 20 turns, possibly a couple turns faster, sounds good to me too. I agree we don't want to err on the early side, or they will be expecting things before we actually have the tech; I think we are in fact just around or less than 20 turns out though.

Depending on what we hear from CDZ I could agree it's not time to tell CDZ too much, obviously we need reciprocation from them on agreements before we compromise too much information or other things to them. Since Mavericks might have the least exploration of anyone though definitely keeping them more in the dark about any other nations is fine by me, let them work their way to contact eventually, and of course we may both meet the team on their other side soon enough anyway.
 
It's not a very good tech plan for us to try and go alphabet -> math then try and trade for calendar. Because of the way the tech requirements line up, we'd either have to both research math or wait until we're finished with math and alphabet before they could even start on calendar.
 
I would personally suggest they go for Monarchy, or maybe Aesthetics, though that really depends on how we personally think we could bring military might to bear - those techs would leave then relatively out of the loop/not advancing so much economically, though only in the short term.

One other great possibility/line of thought: They know we have contact with a third team. We could tell them "the third team would love it if X Technology could be researched." And since we'll actually research Alphabet, they could possibly be persuaded to play along.

But anyway, if all we got to trade for right now was Metal Casting, that's still actually a decent start, and they might not change their minds anyway, they might be set on teching something right now regardless.
 
Sorry I've been slacking off on writing the reply, but here is the first draft:
Hello again from the Q,

We must extend our congratulations on building the Oracle, a very worthy project. The national gods teaching new techniques of metalworking never hurts.

Our merchants also are willing to export some items of desire, as we have rich deposits of a sparkling metal our people are calling silver. There are also some plants that are excellent with other foods nearby, but our farmers cannot figure out how to properly harvest them.

Our wise-men are coming close to devising a way to write that relies less on pictures but on consistent symbols grouped together to represent words. They estimate that this system should be finalized within 16 turns. This should enable our two great lands to share our discoveries.

Your people are the first that we came across heading in that direction, you are our neighbours. There is a large peninsula in between us, and another peninsula just past our homeland. The land is variable, as some of it is excellent, but some of it is very arid. This peninsula can form a natural boundary between our people.

Your Friends and Allies,
Ambassador Bowsling
Team Quatronia​

Note: They have not done any exploring. They mentioned being open to importing clams, which suggests that they do not actually know any of the mainland, unless that was part of a plot to make us think that way.
 
Looks good to me.
 
Yeah, it's mostly good. Maybe slightly change the "first team in that direction" because I'm not sure what we're trying to say - are we just not revealing the other directions we've explored? If I were them I'd be confused by that because again we haven't actually told them who else we have met. Maybe something like "Your people are the first we know of to our West; you are our neighbors"
 
Italics denotes modifications according to suggestions
Will send either tonight or tomorrow afternoon:
Hello again from the Q,

We must extend our congratulations on building the Oracle, a very worthy project. The national gods teaching new techniques of metalworking never hurts.

Our merchants also are willing to export some items of desire, as we have rich deposits of a sparkling metal our people are calling silver. There are also some plants that are excellent with other foods nearby, but our farmers cannot figure out how to properly harvest them.

Our wise-men are coming close to devising a way to write that relies less on pictures but on consistent symbols grouped together to represent words. They estimate that this system should be finalized within 16 turns. This should enable our two great lands to share our discoveries.

Your people are the first that we came across heading north; you are our neighbors. There is a large peninsula in between us, and another peninsula just past our homeland. The land is variable, as some of it is excellent, but some of it is very arid. This peninsula can form a natural boundary between our people.

Your Friends and Allies,
Ambassador Bowsling
Team Quatronia

Should we let the cat out of the bag that CDZ is the undisclosed neighbor on our other side? Should we mention that we met Merlot? Or should we wait?
 
I like this message, it's ready by me, though yes I would wait on revealing anything else about who we met, so leave it at that. They'll know where we are in relation to them but not where and what about all the other teams.
 
Looks good to me. We are due to send them something so this should go out soon.
 
Looks good, just send it.

As we met 3 teams, and they havent met each other, we got quite an advantage. Likely we will be able to deal with 4 teams at once, so I suggest the highwire strategy for now.
 
Did you send it yet? Its been 5 days since we got their note so we are kinda overdue in our reply back.
 
So we sent this, but they came after Provolution for a chat?

Anyway, given recent developments, as for where I personally stand I hope to mislead Mavericks and trade them out of some techs, then leave them in the dust.

Relating to what they have said:
-Give them honest promises it'd be great they could build the Colossus.
-Let them know we are going for Alphabet anyway, just to be clear, and well we are.
-Suggest trading for Metal Casting would be great. And of course, I would even favor making this trade first, so they don't know we're in contact/trading with so many other teams after that.

We can explain/waive away resources and open borders as this actually still doesn't really matter due to ocean bridges cutting things off. Otherwise, we just need to make it sound like nothing is up, and hopefully things fall into place from there. If they go actually building the Colossus and tech that bottom tech tree lacking real Economic techs, they will certainly fall behind in all meaningful ways.
 
It is real dangerous we trade CDZ metal casting, they would likely attack us with double navigation triremes, and they are very very close to us, keep this in mind.
 
Provo could we get this chat log from your conversation with Obsolete?

One thing stood out for me from your notes- why would they warn us specifically about CDZ? How do they know CDZ is our other neighbor? I really really hope you didn't get sucked into a chat where you gave information away.
 
We haven't put espionage on them, remember, so they know we've met someone else, there's no harm in giving them a straight answer if they ask directly who we've met. This reminds me, we should probably move our esp points to Mavericks since we told CDZ we met Merlot.
 
I did not give out anything about locations etc in the chat, merely talking in very general terms about the game. Obsolete addressed every single nations, they had thought out responses to every single team, should they be a neighbor, even including Merlot. That said, Obsolete actually wanted Ragnar himself in their internal vote, but lost, and he feared them to be their neighbor.

I simply took this interpretation in here, and it is quite obvious CDZ has a landbridge W, not N, and we are closer for their naval moves. Metal Casting to CDZ is therefore a hazard.
 
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