Emp. Players: Let's Try Deity!

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The Save
 
I doubt it. Those barbs like the AI and hate us, plus at this level they are just as strong as the AI. Wait and pop it with a settlement.

BTW, I have it. I am playing the last two turns of Rat17, so I won't have this played until tommorrow evening.
 
lurker's comment: Good luck people!

I'm basically an emperor player who has been watching this and playing my first Diety game solo so I am not speaking from much experience, but it seems you may need to cut your losses and get peace fast. You can't out-build them, you can't out-research them, your only option is to out-think them and you are in a straight-out war with the toughest civ near you. I'm not the best general so there may be some tricks to pull out of it but standard war won't work. I'd love to see you guys pull this off!

In my game (with no bonuses or luxes on my start and playing the Dutch) I was at 6 cities until about 1200Bc then was able get up to about 14ish Cities by 300 BC by joining a pre-existing war (The AI did the work but weren't ready to build on the newly open land and I had settlers en route:) ) and staying on top of the tech race through trading. My friend, who chooses his starts, has won a bunch on Diety but only with super-power ancient civs or SoZ (He's a committed warmonger and refuses to give in to demands). I only say this because you got yourself into a war you weren't ready for and are down. Taking your lumps now and refocusing, you may be able to pull it out. Regardless how you go, it looks like you are going to lag behind in either research(therefore military) or city improvements (therefore cash/science->military). It would seem you need to decide on a long-term strategy and stick to it. I don't have the answers but if you are all emperor players like me and trying Diety for the first time, using the same old techniques shouldn't be expected to work right?

With all due respect and ABSOLUTELY no offence meant (as I fully appreciate my rookie status:bowdown: ), it seems your team needs a strategy to follow or at least some short and medium goals. That way you can assess each turn set according to how effectively those goals were advanced.

Good Luck All!!!
 
Sir Bugsy said:
BTW, I have it. I am playing the last two turns of Rat17, so I won't have this played until tommorrow evening.
lurker's comment: Bugs says he has it.
 
Well, I think we had a long term strategy before the war started. Since then we have been in survival mode.

I do agree we need to end the Egypt war, if only to prepare for the England war.
 
Phaedo is right we do need a long range strategy. I think we are now back on our original course.

Pre-flight – We must end this war. We only know two civs. We are far behind. Cleo will give us peace for 1gpt & 162g. I take it. I swap Bursa to a settler. I swap Izmit to a dinky boat. I plan on going clockwise with that one.

IBT – Cleo kicks us out. She also offers a loan 116G for 9gpt. I decline. How can you guys play without animation on? The intel you receive IBT from troop movements is critical. It has already almost got us in trouble once.

850 – Start moving warriors off the block for upgrade.

IBT – Sumerians build ToA. The Russians build MoM. The Chinese get the Lighthouse.
825 – I open a hole in the wall to see what Lizzy does.
IBT – English settlers pour forth. Korea gets SoZ.

800 – Reset the block.
IBT – The settlers run back.
775 – We have settlers heading southward. Start upgrades. We are presently average to the English military. However, with six spears in sight, we have the edge in offensive units.
IBT – Our other dinky boat is commissioned.

750 – Begin sailing clockwise. Found Suez on the canal site.
730 – Nada
710 – Start setting up for a war with England.

IBT – The Sumerians get the Library.
690 – We find a possible crossing point to the other continent.

670 - Found Kafa and we get 50G from that hut. I start sailing our first dinky boat across the ocean, but I don’t think we have anything yet.

IBT – Lizzy boots our dinky boat out of her waters. :hmm: Our suicide boat survives.

650 – We continue sailing eastward with no land in sight. So that was a bad idea.

After Action:

First, here is the south:
osmansouthej5.jpg


I circled our guys since I have trouble with shades of yellow. I have these guys monitoring the Egyptians for any signs of trouble. We can also settle pink dot if you would like.

Here is our suicide dinky boat:
osmanboatdl2.jpg

We need to :worship: :worship: to the RNG for their safety.

Lastly here is the set up:
osmannorthxi7.jpg


First, I would pull force A back and let them play zone defense.

Second, I would use the units in force B to pick off the English units, capture the worker and then play zone defense. There are about five spears down in that southern English city. They will come north on a pillaging mission. You can see two others just on the bottom part of the screen shot.

Lastly, you have force C. This is your attack force. There are eight swords plus a combat settler to replace Hastings. I would use that mountain and then head for Hastings.

I believe Lizzy is weak on offensive units. Figure she has at least one spear in each city, plus two in the capitol. Plus the nine I saw running around, that makes at least 19 spears. We have 32 units. I think we have the drop on her.

When we attack, her spears are going to come pillaging. More than likely, any swords will come along the mountains on the green line.

One last thing, move our dinky boat one tile west before declaring, then move it back. That way we will be out of her waters when we declare. Good luck.

Save: http://forums.civfanatics.com/uploads/32851/Osman_650_BC.SAV
 
Good going, Sir Bugsy! We're definitely back on track now. It's especially good that we were able to found Suez; let's reinforce it as we can. One thing, though: will moving the dinky boat, declaring, and returning it protect our reputation? I've read somewhere (I forget where) that if you have units in enemy territory at the beginning of the turn on which you declare, your rep is busted even if you move them out before declaring. Can anyone confirm or refute this?
 
As long as your units are not in the other civ's territory when you declare, your reputation is safe.
 
Sir Bugsy said:
As long as your units are not in the other civ's territory when you declare, your reputation is safe.
There 3 types of reputation:
1)Trade reputation will be hit anyway if you pay gpt or exchange Lux/Res for gpt.
2) Military Alliance reputation will be OK
3) RoP reputation indeed depend on number of units and if they ask you to leave IBT.
 
Roster Check:

Lkysam - On Deck
Empiremaker
Bugsy - Just played
Vind2 - skip requested
Norton - UP
nerovats -

Edit: added Norton
 
Forgetting someone? :p
 
Oh sorry. I just cut and pasted from the first page. That was the last (and first) time we had a roster.

I fixed it.
 
I. Larkin said:
There 3 types of reputation:
1)Trade reputation will be hit anyway if you pay gpt or exchange Lux/Res for gpt.
THis will be OK. We don't have any deals with Lizzy.

2) Military Alliance reputation will be OK
We do not have any alliances at the moment.
3) RoP reputation indeed depend on number of units and if they ask you to leave IBT.
If we have our units outside English territory, it won't be a hit on our ROP rep. If you would like, I can show you an experiment.
 
Sir Bugsy said:
Oh sorry. I just cut and pasted from the first page. That was the last (and first) time we had a roster.

I fixed it.
Thanks; I figured that's what happened. I was originally after Lkysam, but since I skipped my last set, I'll take it if nerovats doesn't object. If no objections by noon tomorrow, I'll start my set and will finish up by Monday.
 
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