Pre-flight – We haven’t been exploring southward. I have always felt that exploring and meeting other contacts is one of the keys to the early game. Liz knows alphabet, so we won’t be trading with her. It appears the settler factory is broken a bit.
Change Edrine and Bursa from a granary to a rax. A granary isn’t a good build if you aren’t going for a settler or worker factory. Change Iznik from a worker to a rax.
IBT – Alpha => Wheel Due in 12. I want to know if Liz has horses. Due in 9.
Istanbul: settler=.warrior
1600 – The settler factor is only ever going to do a settler every six turns, so it wasn’t broken. These barbs to the south are going to make thing difficult for our settler
1575 – Since I can’t get the settler to a city site, I will hold off on another settler.
1550 – Heading south to explore.
1525 – Need to solve this barb problem.
1500 – We have a lot of room to the south to expand. If we can get these barbs out of the way we have lot of land to expand in.
IBT – The Sumerians build the Pyramids.
1475 – Climb a mountain and what do we see?
That’s probably Cleo. What are the chances she already knows Liz. I’m think pretty good.
IBT – An Egyptian warrior steps forth.
1450 – Well this is a profitable exchange.
All our cash is an insult to Liz for a second tier tech.
The good news – we have horses between Bursa and Iznik. The bad news – Lizzy has them too.
I dial up writing next.
1425 – Cleo is sending another settler pair northward. Looks like that land may not last long. Kill a barb.
1400 – There are two English settler pairs headed south. We may need to set up some blocks. Where did these guys come from? I didn’t see them. Check Control P. Yep we have all animation off. That isn’t a good thing to do in the early game. You eye catches motion. Without the animation, you have to search the entire map every time.
1375 – Still exploring. Now there are three settler pairs. We can probably set up a block at the choke at the capitol.
After Action - Not exploring really set us back quite a bit. There is a lot to do. It wouldn’t surprise me if we are on a peninsula of quite a large continent or pangaea. I ordered up a curragh for exploring purposes. If my head was screwed on straight, I would have done that earlier.
Here is the south:
We need to explore in the direction of the two arrows.
Here’s the settlers:
You can see their track. Suggest a block as indicated. We need MP to keep the cities happy, so you’ll have to throw that together at the last minute. You should have the units, it will be tricky though.
If we had positioned Uskudar one north, we could have had a nice canal city. We have some wasted space Northeast of there.
Well we're off to a slow start. We can do a lot better, that includes me. Don't think I'm giving myself a pass here either. I made several silly mistakes that I am just realizing as I write this up. We just need to think things through. Think about city placement, play that settler block for all it is worth, and use those sliders.
Save:
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