Finished Writing, started on Alphabet while all cities switched to libraries.
Signed Open Borders with everyone. Will need to build some roads to them to provide some foreign commerce.
Founded a 6th city that will work a ton of floodplains and also will switch working the pigs with uM-city.
Hammy gets Alphabet, nothing to trade to him.
Fred converts to Hinduism.
Vicky also gets Alphabet, looks like we're a bit behind...
Great Prophet born in Ulundi, going to settle him in Delhi.
Meet Cathi, she's top of the table, but not by far.
Buddhism in a few of our cities so I convert to Buddhism, as our low happiness cap is killing us.
Not sure which will be our HE city. Ulundi looks ok, but its high food output means it's more interesting for NE/GT. We'll probably go for Izzy first, so I decide to settle the GG in the capital as it is closest to Izzy's lands, even if it won't be the HE city.
Get Alphabet, and Cathy immediately asks for Writing. She's probably quite far considering when she found us, so I decline.
Izzy has horses so we'll want some spears; I get Hunting and Fishing for Writing from Freddy.
Research Maths next, and will pop a GS to bulb Aesthetics (going for GL).
Get IW for Alphabet from Freddy. (no trading for Sailing as GS would bulb Compass instead of Aesthetics).
Iron in Delhi!
We have both Hinduism and Confucianism. Vicky is the founder of Confucianism, and she converts to it.
We finish Maths and get Aesthetics with the GS.
Our math monopoly doesn't last long as we get a fair trade from Hammy:
Ask for Priesthood from a pleased Izzy, she accepts. Also ask for Masonry as tribute from a weak Vicky (as only Cathy and Vicky wanted to trade it) and get it.
Get Monotheism from Izzy (and archery in the process), we'll need it to build the GL and maybe the Parthenon.
Monarchy from Cathy.
I capture the barbarian city and decide to keep it (there's Iron nearby). I get a 10XP unit in the process. Things are gonna get epic! Heroic Epic, that is.
As I think short term >>> long term I'll build HE in Delhi after all. GL and NE go in Ulundi.
Currency after Literature.
Parthenon finished in Nobamba and GL in Ulundi. We have all the ingredients of an impressive GP farm. I also settle a GS as an Academy in Ulundi.
Vicky gets Currency. She's quite the tech powerhouse, but she doesn't have enough land to compete. I'm planning to build a horse city down south and get some chariots out there to scout.
Finished Currency, going for Construction.
Izzy asks to cancel trades with Vicky. I accept, which unfortunately means I don't get to scout her lands first. It's ok, I'll scout with Swords.
Finished CoL with help from gold from several trades. Calendar next, we've got a bunch of calendar resources. Plan for drama for GT in Ulundi, then Bureaucracy. I bulb Philo with GS from Ulundi.
Izzy ask for Currency and I agree. She becomes Friendly! Alright! Get Theology from her for CoL and HBR.
Switch out of Slavery and from OR to Theocracy. Will switch back to Slavery if needed, or CoL for scientists in Ulundi.
Cathy asks for CoL. I politely tell her to go away until she learns how to do a proper naval invasion.
Popped a Copper in Ulundi. By the way, Ulundi has: Library, NE (add the Parthenon effect from Nobamba), GL, Academy and 4 Monasteries! Once it gets the Great Theatre it will turn into a monster research + GP farm city! I won't even mention what happens once we get a cheap University in there!
Freddy also asks as for Currency. Ok, what is this? Charitable inc.? Go away!
And this is where the round ends. Once Drama kicks in I plan to whip theatres, then raise the culture slider while whipping units to take out Vicky.
Overall situation:
- 10 cities (lost one planned site to Izzy after I razed a barb city and didn't have the settler near enough; she built her city in the same damned place while I wanted it 1E to get Cows, Rice, Iron and Spices)
- Delhi is producing a few more cats (we have 6 with 5+XP) then it will switch to Swords
- Bombay builds a few Spearmen for defense
- uM... builds Swords and a few Axes for stack protection
- Ulundi doesn't care, just keeps on growing
- Nobamba has Stables, will build some Horse Archers to counter anything that Vicky gets in our territory; likely it will be workers, and very likely in her territory, not ours
- Vija... also has Stables, will build two more chariots for medics (we already have two with Sentry)
- the rest of the cities are just getting up to speed
- workers: building roads to get us close to Vicky's cities fast, and plantations all over the place
- research-wise we're ok, and will improve once we start growing Ulundi. Most advanced techs we have are Philo, Theology and Code of Laws. Philo is a monopoly. Tech plan: Bureaucracy, Metal Casting, Machinery, while we bulb Paper and 2xbulb Education. From the techs out there we only lack Metal Casting (and eventually Machinery, doubt that Cathy or Hammy have it) and Music.
- resources: we're selling (among others) marble and copper, as we need neither right now, and Cathy (to whom we're selling copper) already has Iron. Dumb AI...
- trade routes with Izzy & Cathy
- diplo: Izzy is Friendly (only negative is close borders, we're sharing religion and civic), Cathy is Pleased (but is WHEOOHRN!), Fred and Hammy are Cautious, Vicky is gonna be dead.
- military: cats & swords, a ton of axes but only 5 useful to attack as others are doing guard duty, and a few spears; two sentry chariots
- religion: all cities have Buddhism, two lack Hinduism, we also have Confucianism and Taoism (founders)
- world wonders: Stonehenge + GL in Ulundi, Parthenon in Nobamba; Russia has Oracle, Artemis, Sh..Paya, and Hanging Gardens, all in Moscow. England has the Big Light, Izzy the Great Wall, Freddy the Pyramids and Babylon the statue of Zeus in Babylon-central. No shrines yet. If Izzy is incompetent and we get a Great Prophet we might consider gifting it to her for the Buddhist shrine. We're her best pal, so her well-being is our well-being. Her ill-being will eventually be our well-being too, but shhhh...
- national wonders: NE in Ulundi, HE in Delhi (+ MI). Available: Moai Statues (no stone, not interesting yet), GT in a few turns (goes in Ulundi, don't forget to cancel marble trade before building), Forbidden Palace should go in Hastings once we take it.
- demographics: moderate GNP and production, second in food, top in land and soldiers; will be even topper soon
- espionage on Cathy, Hammy and Freddy. Vicky will die anyway and Izzy is Friendly and we already see her, uhm, demographics, if you know what I mean.