First things first: adopt Hinduism. Switch to Slavery and OR to spread the religion fast, then whip cheap Universities.
Delhi switches to University.
Bombay doesn't need an Aqueduct for now*, switching to Hindu Missionary. (* why are we building one while selling two health resources? Building wealth in Bombay instead of that Aqueduct would give us slightly fewer money but would let three of our cities be healthier!)
uM also switches to University.
So does Ulundi.
Nobamba gets a University inserted after the Settler.
Seville goes for Hindu Missionary.
So does Vija.
Remark: we have a grand total of one productive mine (copper, I don't count the gems). Need to get more online if we're gonna compete in production, as Slavery won't help us forever and we have almost no farms so regrowth will be slow. Cottages are great, but only cottages?
Trade Alphabet + Monotheism + Currency for Metal Casting and 50 gold with Cathy. Ask Hammi for 120 gold, he accepts. Same with Freddy. In 10 turns I plan to ask them for some techs.
Switch research to Machinery.
Send some Axes to take down the barb city.
Finally, end turn.
Whip everything next turn. Looks like Vicky will beat us to the iron & dye. Move settler towards Horse site.
After a lot of whipping Delhi is set for Forge -> Oxford.
Finished Machinery, Aesthetics -> Drama -> Literature next, for GT & NE in Ulundi, and hopefully HE. Not sure where, as capital will focus on research.
Izzy captures barb city. Crap...
Send Axes back to Seville, hopefully I'll start an attack from there.
Switched back to Caste System to get Ulundi going on GSs.
Ugh, forgot about southern barb city, see it on a map from Hammy. Going to get it. Might get the other one too, and really box Vicky in.
Finish Drama, switch to Slavery to whip Theatres.
Izzy takes the southern city too. Drat...
Whip Oxford somewhere in the process. GL isn't built yet, but I don't have Marble online yet. Screw it, I'm going without wonders.
Cathy asks for Machinery. Heh, good riddance. Trade Philo for Feudalism with Vicky. She'll die anyway.
Switch to Vassalage and start building some units.
Liberalism next, will research within one turn and see where the others are by then.
Whip GT in Ulundi, NE in it next. Will redistribute Warriors from it.
Switch to Caste System and out of OR as I'll be mostly building units now.
No one has any chance of Liberalism yet.
So I switch to Guilds -> Banking, maybe I'll manage to get Economics from Liberalism. I plan to bulb Printing Press with a GS and Replaceable Parts with the GM from Economics.
Finished Guilds, Ulundi GS bulbs part of Printing Press. Still nobody has Paper.
Finish Printing Press, Hindus get Paper. I'll finish Banking in 4 turns anyway, probably with a shot at normally researching Economics.
Finish Banking. Nobody has Education... That means no one can get Economics either... I'll go Economics first and see if I can pick Rifling from Liberalism, although that will be for the next round.
Apostolic Palace elections: Barack Hammurabi vs Frederick McCain. Frederick's first in score, so I vote for him.
Fred would actually trade Nationalism. Not yet, son, not yet. He wins the AP vote, thanks to me.

+2 voted for us!
I also get another GS in Ulundi, it's yours to do whatever you want with (Ulundi Academy would look nice considering how many Scientists we're running in there). We're 4 turns away from Economics, 1 turn from Liberalism, so I'm thinking Economics -> GM -> Replaceable Parts (partly bulbed by GM) -> Gunpowder -> Liberalism -> Rifling. Trade for Nationalism and start drafting; game over.