Emperor Cookbook I: Ghandi

1. Soirana: Spain is almost dead. I would simply take peace and attack later with knights. It's going to be a one turn war so Izzy won't have the time to vassalize to anyone. Close to Grenadiers but we're a bit far from Rifles. No matter, given the size of our empire we should easily build an army added by the whip. We also have the Pyramids, so Police State will also help. It doesn't look like Emancipation unhappiness is going to bother us anytime soon. ;) NE built, HE unlocked, Oxford (half-priced universities and we don't build them?) and GT still locked. Forbidden Palace would be useful somewhere in the middle of the former Spanish empire. We're 4th in power, but two of the stronger AIs are friendly and one is pleased, so no problem there.

2. Chromium: Very impressive tech leader, with money in the bank to get us quickly to Riflemen (Gunpowder, Replaceable Parts, Rifling). A few things can be improved right away: build NE (marble bonus!), theatres+GT, universities (only have one)+Oxford. Not sure why our current GP farm is working a cottage instead of a 4 :food: tile when it's under the health and happiness cap, and our best candidate for a GP farm is working cottages... Other than that tiles seem good. We're a little low on production and military, but nothing that we can't fix once we start drafting. And we'll have to draft as our production isn't very big either. Anyway, once Rifles are out it's going to be a walk in the park. Good save. :)

3. Raskolnikov: Great empire, Izzy as vassal and we're first in score. Vicky is one tech away from Cuirassiers though. Of course we're only 3 techs away from a dominant Military unit, and the GM from Economics will definitely help. Should probably head for Rifles to better counter the Cuirassiers if it comes to that. Taj Mahal still open but Vicky also has Nationalism, so watch out if she goes Taj+Gunpowder+Cuirassiers. She's cautious with us right now, so don't piss her off. Also, we need lots of troops in Madrid to counter the revolts: current odds are 8.88%, so that means one revolt in 11 turns and revolts last 5-6 turns. That really cuts down on the shrine's effectiveness (it's like having 19 :gold: /3 = 6.33 :gold: per turn) and slows down Madrid's development. I'd talk about National Wonders, but I think you've got the picture by now... ;)


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Some general comments:

In some cases people don't seem aware of our bonuses. Marble gets you half-priced NE and HE, Philosophical gets you half-priced universities. Those can give an empire quite a boost, so not building them when they become available is wasting GPPs (NE), production (HE), or beakers (universities).

City specialization lacks a bit of focus in quite a few of the saves. This comes partly from the starting save which had cottages and little else, but Monsterzuma himself changed this extremely well in this round, so it can be done. Not specializing means having to build most buildings in all cities, and results in a loss of hammers; instead, specializing cities for production, research/money, great people, is more effective. That's why I questioned having an Academy and Military Instructor in the same city in the first place; you either waste the MI as it would have been better used in a production city with HE in it, or you waste the Academy by going with farms+workshops instead of cottages. We won't see the problem clearly in this game as we've stood very well from the first round/couple of rounds due to a combination of great terrain and beneficial diplomatic situation (part of Hindu block, Izzy ignored by everyone and behind in tech, Vicky blocked with not much land, Cathy - who's usually quite aggressive - separated by water from us), but we won't be as lucky in all games.
 
Carl--thanks for the detailed analysis and suggestions! I know that I certainly appreciate the pointers...

My vote and poor analysis:

1st. Carl Corey -- I chose to vote this save as first as a tribute to the very well organized and efficient kingdom. This makes what we are able to do in the next round very flexible.

2nd. Soirana -- Very nice job at wiping out Izzy (or being pretty close). We will probably spend most of the next round recovering from that and rebuilding military, but it shouldn't be long before we can take the next step (against Victoria?)

3rd. Raskolnikov -- I wish you hadn't had to vassal Izzy while she still had good cities, but at least she is your vassal rather than somebody elses.

So this puts the (very close) tally at:

Soirana - 10
Raskolnikov - 9
Carl Corey - 8
Chromium - 7

Since its so close, I want to wait a few more hours to see if Monsterzuma or Raskolnikov will be able to come vote... If they haven't then we will go ahead and call it and start the next round.
 
Hi :hatsoff: ,

I just came back... had time to take a look at the saves before going to sleep...

my votes:

1. Soirana: very strong... My only comment is as Carl said about the lack of national wonders (I didn't do better ;) ). But the position is so strong that it doesn't really matter anymore. :goodjob:

2. Carl: good power + good specialisation (good job on Oxford being up)... but I feel you should have moved against one of your neighbour already... and I am not sure of the NE + Globe combo (I prefer to put them in different cities because of the draft), but a good situation all in all :).

3. Chronium: good science but your empire could be even better with more specialization... and you are still not ready to war :nono: ... :lol:
But also a nice save!

@King Morgan: You are doing fine regarding science but you really lack military... :( and the war with Izzy will cost you a lot of resources... But you did a good job grabbing Kushans! Your save was close.

Time to go bed... good luck for the next round people :goodjob:

Cheers,

Raskolnikov
 
Here's the final tally!

Soirana -- 13
Carl Corey -- 10
Raskolnikov -- 9
Chromium -- 8

Congratulations Soirana!! We will be playing from your save!

The next round will be played through 1500AD. We will start voting around Sunday-ish.
 
Game progress up to 1505 AD.

Spoiler :

Military choices: heavy drafting of Musketeers while building Trebuchets
Tech Path: Chemistry (half-bulbed), Sci-Meth, Communism, Guilds, Banking, Replacables, Rifles, Steam Power
Obtained by Trade: Constitution, Democracy

Current Civics: Universal Suffrage, Nationalism, Emancipation, State Property, Free Religion
Current Tech Rate: +/- 760 beakers breaking even
Land: Victoria and Isabella conquered and vassalized @ 1 city, Catherine vassalized (self-offered without any war (?!?!?!)), conquered Frederick's Frankfurt, Hamburg and Berlin
Military: over 20 Rifles, about 40 muskets, 18 trebs

Oxford built in Ulundi, Globe Theatre in Umgungundlovu, Heroic Epic in Delhi



Kudos to the person who can secure a win in this round.
 

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Hi, i am reading this thread for a while,and i liked . I am not at all a fun of drafting i allowed my self a shadow game no drafting just to compare the the diference. Here is my save for 1500:
 

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Half report. Will finish and update somewhat later. Was educational for my warmongering ass.

Edit:Warmongering get me in problems, war get me out of them:). Sort of sorry, not 1500AD save:)

Spoiler :
Well, did good chunk of nonsense.
First i did not vasalized Izzy. Two switched civics to my best liking not looking at diplo bonusses. Three - few turns later Izzy vasalizes under Hammi, this means peace treaty is cancelled. I used that for my stupid attack on spain. (I tried finishing her for 500 years last time, guess just me being a jerk.)
(Fourth mistake: i used GS (instead of bulb on chemistry) and next GE, who could bulb part of replacable parts for one more golden age)

Two turns later Spain ceases to exist. Next turn Vivky declares on me taking Buglar. next turn i saw Catthy's galleys, guess who she stabbed.
I thought giving up, but that is not fair not trying to revover. I drafted non healthy amount of muskets. Some time later bought hammi out of fight (for 30gold:lol:). Killed Cathy's stack. Luckily were was AP thing stop war agains Cattherine:goodjob:. You bet i voted yes. Funny part she voted for too.
So I am at late 1200, with cities crying "hell we won't go!" and in sort of economical disaster. On good side i took Vicky's dye city and burned something smaller. Currently living in police state to fight unhapiness.

Guess, i still can win, just things will probably go to tanks. Well, i can say i liked my save less than some of you from very start. Although learned few things. I will finish and update report few days later.

Edit1: 1325AD finished messed i started in Toledo. The biggest problem is exSpanish cities being mostly under size of 6. Never realized how much the empire was on russian trade routsxpeace bonus. Currently living in mercantilism+representation. vassalized wiki, although i wonder if i should claimed more land, after all, she was a pushover. Worst thing i saw was frigate blockade and fact i had no in game time to arrange stacks properly. moving 20 units seperately for a few turns not so funny.

I guess with drafting, upgrading and so on I am already behind on tech, although i have rifling on the world:))). And 7-8 turns untill i reach steel. So may be this will not go to tanks. I will finish later.

Edit2: arround 1410. Vassalzied Frederick who is teching Assembly line. Anyway Trebs (had cash problems so no upgrades) vs cgitzen itza defense, rifles (non-drafted were pinch) vs grenadiers. I wish to knew who of them bulbed chemistry and traded arround.
54% of land will need to attack our pope Hammurabi. Guess i am doing things in Montezuma style, loads of siege and loads of units.
Edit3: 1475 vassalized Hammi even without taking Babylon. Few turns before got the pope's tiara. German gold to upgrade to cannons was very welcome. Save is just before hittimg end turn for domination movie.
 

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To 1500AD

Spoiler :

This round i've mostly been building markets and Cannons.

Techwise we have;

Trades0001.jpg


Embassingly no Rifling. 2 Turns to Electricity.

Just started the invasion of England. Taken york and have 9 Grends and 5 cannon outside London, just stripped the culture.

Traded a bit as research was tight.

Civics US-FS-SLV-FM-FR

View attachment KingMorgan-EC_ AD-1500.CivBeyondSwordSave

 
@ macedon

Spoiler :

Your empire management skills are really impressive.

Can you reveal a few details around the first 3000 years of your empire? I'm watching the "retirement" replay and am seeing some really strange things. 3200 BC DoWs, capture of Ulundi before 2000 BC as Shaka's only city... is this some sort of worker/stealing or choking strategy in the works or something?
 
Yes ,you have right when i go exploring i saw shaka's worker, why not to steal? And i was researching stright for bw build and axe steal another worker.After that make peace and prepare 6 or 7 ,dont remember exactly ,axes and go and kill shaka . Of course he builded another worker. In my capitol i buided stonege nothing else to do i said for the money or to have it.After kiling shaka i go to victoria borders again worker unprotected,declared and took workers and after that destroyed pastures, farms, mines,cotages. After that we sign peace but Vicky after that was never a danger for me to take good city spots.
 
Hi everyone,

up to 1500 AD:
Spoiler :
I mainly built infra and garrison troops...
So science has doubled (828 bpt at +36 gpt) and we are also the most powerfull by far... so Cathy decided to vassalize peacefully (she had tryed a sneak attack before that but I bashed her)...
4 turns before the end of the round i started a war with Vicky and took 3 cities... She will probably be vassalized as soon as she talks again...

HE and Oxford has been built, IW in 4 turns...

Diplo situation:

Civ4ScreenShot0306.jpg


Science situation:

Civ4ScreenShot0303-2.jpg


Demo numbers:

Civ4ScreenShot0302-3.jpg


Front:

Civ4ScreenShot0304-2.jpg


Overall situation:

Civ4ScreenShot0305-1.jpg


Frankly,the game is won since quite some time, I will soon have two vassals, I have a military tech lead,and there is a possiblity to win religiously (that's why I am running US, to pleased Fredy), if not the conquest will be cheesy. I think a lot of saves will be in the same state (if not better regarding the quality roster of the thread)... so I suggest we launch a new game after this round...


Cheers,

Raskolnikov
 

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Ah, read your report. I see there's no reason to hurry with mine. :) It's late here so I'll post it tomorrow. Basically I fought & vassalized Vicky and with everyone Hindu I aimed for AP win. Vote didn't come up for it by 1500AD. Not sure I'd win it anyway, but I can't lose it as I have enough votes on my own to block another winner. Could probably have won it by now had I not chosen to vassalize Vicky.

Edit: Decided to play a bit more, vote came up in 1525 and results in 1530. I'm ~300 votes short, meaning that unless I pick up Fred's I have no way to win by AP vote.
 
@Carl:

same situation in my save... adopted US to improve status but that wasn't enough... :(
 
In my save it would have been enough for me to pass in front of Hammy. But I got to switch Vicky to Hindu and US pretty late, so Fred didn't like her as much as he liked Izzy (who is Hammy's vassal). I guess with time things could become equal between Izzy and Vicky and I could win that vote.

What I could have done was either kill Vicky or just ask for peace, conquer the barb cities, spread Hinduism in them and gift them to Vicky. In the latter situation Vicky would also get a vote (she'd vote against me, but it wouldn't matter) but she wouldn't drag down my relations with Cathy and Fred. Something to remember for future games. :)
 
Spoiler :
Apparently I have to start by choosing my tech research. I decide to work towards economics - I can always change my mid once I've had a chance to study the save. Since as a war leader, I'm right up their with Noddy I agree to Izzy becoming my vassal. I mess around with the cities to increase the research rate and end the turn. Whoops, apparently there was a resolution to end the war which I didn't know about since I forgot to read the notes :(. Oh well, I probably lucked out. I rush enough universities to build Oxford and then change civics. Rather belatedly I spot the sleeping settler so I wake her up and found a new city. In 1190 I switch back to slavery for a few turns in order to whip Oxford and a few other buildings, I change back 5 turns later and continue the slow slog through the tech tree. Around 1310 I was distracted by a short war with Catherine that was ended by an Apostalic Palace vote. The final 30 or so turns were rather rushed in order to finish before the deadline.
 

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Round 4 report:

Spoiler :
Pre-turn:

Take cease fire with Izzy, research Guilds next, will need only a few knights to finish her off. Sell her Compass for the 60 gold. Muahaha...

Queue university in Ulundi so that we'd have 6 up for Oxford, which will go in Delhi.
Switch Madrid to Theatre to unlock GT and to boost its culture to get the stone. GT goes in Ulundi.
Kushans seems like the best bet for HE, with +8 :food: from resources and 5 hills, one with iron.

The GS in Ulundi will bulb part of Chemistry, so I'll head for Grenadiers + Cannons once I finish Guilds.

Switch civics to Representation and Caste System.

Turn 1: Vote succeeds (doesn't matter, already stopped the war) and Izzy becomes Hammy's vassal. Well it was worth the risk. I'll go after Vicky next.

Vicky adopts Free Market, so she has Economics.
Trade Education for Theology + 440 gold from Cathy. Will need Theocracy for the wars.

Guilds done, Chemistry -> Steel -> Military Science.

Vicky somehow gets her hands on 850 gold (GM from Economics?). I ask her for tribute and she gives it to me. Thanks, that will help me put you out of your misery so much faster! We didn't even need to tech Economics after all.

We have quite a few cities without Hinduism, so I set Bombay on infinite Missionary build.

Crap, we get a Great Artist that will bulb Divine Right! Wrong.

EMCI_RIII_img1.jpg


Switch Ulundi to food+scientists to get a new great person for a new golden age. 13 turns.

Well, it'll take forever to build HE in Kushans, plus now I'm not sure to have access to all its tiles with Izzy still around. Screw it. Delhi will have both HE and Oxford, although I'm not happy with it. I'll probably switch to US later for the hammer bonus for towns.

GS in Ulundi, Golden Age. Switch to US and Free Speech.

Finished Military Science. Science slider to 0% as I upgrade the maces while building cannons. Research set to Military Tradition.

Switched to Theocracy when the first cannons are almost out, then switched to Police State and Nationhood (once the GA was over and the 5 turn inter-change period passed). Nobody's in Mercantilism so I don't switch to it.

Oh, look, a revolt! If that's not an invitation to attack, I don't know what is! The thing is, my southern cities aren't really protected, so I might lose them, but who cares.

EMCI_RIII_img2.jpg


Vicky is ready to capitulate after I take a few cities but I decide to press on, hopefully until I take all her mainland cities. Once that's done I take capitulation and what remains of Scientific Method. She won't give anything else.

EMCI_RIII_img3.jpg


I need to spread Hinduism to her cities to get her in line with the program. :) I wonder if I can push for an AP victory. Cathy voted for me last time for religious leader, and I've got even more land now. I need to get Fred to adopt US and adopt it too to boost my chances, as I'm only 1 point behind Hammy in Fred's book'o'diplomacy. Vicky will be a problem, maybe I shouldn't have vassalized her.

Research set to Biology to boost my population. There are a few barb cities out there that I could take.

In 1455, with everyone in the world Hindu, the vote for AP election came up. I'm doubtful that I can get Freddy to vote for me, as Vicky just became Hindu and she's my vassal. Oh well, I'm still gonna vote for me. :D

EMCI_RIII_img4.jpg


And indeed Fred votes for Hammy. I still have enough votes to get elected, but nowhere near enough for AP victory. Yet.

EMCI_RIII_img5.jpg


I sell Biology to Cathy to boost her population, however unless I get Fred with me there's no way to win this by AP vote. Of course I could storm everybody to win by domination, but it's such a friendly world out there that an attack would make even me shameful! :D

1500AD: end of the round, the vote for AP victory didn't come up yet. Vicky is Hindu and in US, but Izzy is still in better relations with Fred than Vicky. With time Vicky can get to Izzy's level and I'll win by AP vote; in the meantime I can pursue a Space Race victory.
 

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Well, just finished my round...

Spoiler :
For the most part, since I figured that the game is pretty much over, I just obsessed over getting my science rate up. Unfortunately I foolishly forgot about Observatories until almost the end of the round. But, got the tech rate up to 70% (1020 bulbs +41 gpt). It seems that all the AI had the same idea, and it was an entirely peaceful round. I am way ahead in military tech (9 turns to infantry) and have a little army that is ready to invade vicky at any moment (waiting to get more cannons built though!).


I would write a more detailed report, but I read some of your posts before I started typing away on mine and realized that the game is pretty much over :lol:. Amazing job Soirana--you are a true warmonger ;).

I have been doing some thinking about how to work next round. I feel like the difficulty level is acceptable for most players--but that we need something other than a Pangaea type map to make things a little more challenging. Someone earlier in the round mentioned coastal starts--I was thinking perhaps we could try a big and small map? I would just start a game and keep regenerating map until I got the first coastal start and then we could just see where that takes us... Or, we could see if Rolo is willing to make another map for us. I have to confess--I did suggest having Izzy and Shaka as neighbors for this map :p. As far as leaders go, I really don't care... I would like to learn how to make use of the 'expansionist' trait--just because I have always thought it was lame, but that's the only thought I have.

Does anyone else have any ideas/requests?
 

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