Bleys
Deity
This is going to be a fun game for me, thats for sure, I think Mehmed is the best non-FIN TRE leader in the game.
Spoiler :
The biggest problem with Mehmed on a map like this is getting to the GLH, however, once built, its game over, but a lot of fun to finish out.
The reason Mehmed is so strong is simple. Double-speed buildings. Those Granaries, Lighthouses, Courthouses, Harbors and even Factories at this level go up FAST. Seafood = Commerce + food. I prefer a Clam over unirragated Rice, because of the commerce bump (which is why FIN is generally thought to be very strong for water heavy maps).
So I settled in place, and teched Fishing while building a Warrior. When the Warrior was done, I went Workboat, Worker, Workboat (chopped), Warrior, Warrior, Workboat, Settler, Settler, Lighthouse, GLH, with another Worker inserted to whip-overflow into the GLH.
I teched Fishing (3750), Mining (3475), BW (2975), AH (2550), Myst (2375), Sailing (2075), Masonry (1825), Hunting (1625), Pottery (done in 8 turns).
Meanwhile, my exploration proved very interesting for a Fractal map, and it became apparent very quickly that the GLH must be secured at all costs.
As I explored, I found Toku, and a killer blocking city:
. . . and Shaka met me by boat, however I did see a scout or 2 later, so he is on the same landmass. Happy happy, eh, lets hope hes not WAY far away with lots of land in his area, or Domination becomes difficult. He scares me a lot more the farther away he is.
I I also found a pretty decent spot for a junk-resource city, with room for another early happy-face city to the West:
These are the 2 cities I managed to settle. Building my 3rd settler now, planning to whip it into the GLH.
I also have an extra WB out there, roaming around to find Islands to settle. The best part of those "other landmass" cities is they practically pay for themselves the turn they are founded (slider ~50% is break even for most pre-Currency/Courthouse).
And here is my Cap, not bad, got 50ish hammers into the GLH now, should be plenty of time (I dont start panicking until 1200, earliest):
Assuming we get the GLH here (and it should be a lock, going to whip another settler into it, and chop one more forest), getting to techs like Currency (likely to be bulbed by our first GP, a Merchant), CoL (founding Confu wouldnt suck, but we dont need it), Compass (since half-priced Harbors help those TRs), we should be able to REX as hard as we can until we run out of land (including the settlable Islands to the East:
With Marble in play, we should consider a Wonder path early. I like Marble more than Stone, personally. I think the ToA is in play, and the GLibrary should be a piece of cake as well.
Overall, I am pleased with the progress. Soon we will have metal for Barb control (they are starting to act up) and Marble, making the Aesthetics-Lit path strong.
The reason Mehmed is so strong is simple. Double-speed buildings. Those Granaries, Lighthouses, Courthouses, Harbors and even Factories at this level go up FAST. Seafood = Commerce + food. I prefer a Clam over unirragated Rice, because of the commerce bump (which is why FIN is generally thought to be very strong for water heavy maps).
So I settled in place, and teched Fishing while building a Warrior. When the Warrior was done, I went Workboat, Worker, Workboat (chopped), Warrior, Warrior, Workboat, Settler, Settler, Lighthouse, GLH, with another Worker inserted to whip-overflow into the GLH.
I teched Fishing (3750), Mining (3475), BW (2975), AH (2550), Myst (2375), Sailing (2075), Masonry (1825), Hunting (1625), Pottery (done in 8 turns).
Meanwhile, my exploration proved very interesting for a Fractal map, and it became apparent very quickly that the GLH must be secured at all costs.
As I explored, I found Toku, and a killer blocking city:
Spoiler :

Spoiler :

Spoiler :

Spoiler :


And here is my Cap, not bad, got 50ish hammers into the GLH now, should be plenty of time (I dont start panicking until 1200, earliest):
Spoiler :

Spoiler :

Overall, I am pleased with the progress. Soon we will have metal for Barb control (they are starting to act up) and Marble, making the Aesthetics-Lit path strong.